psych final

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163 Terms

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Consciousness

Being awake and aware of what is happening around you and inside your own mind.

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Cognition ladder

A step-by-step process where your brain moves from feeling something to fully understanding it.

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Cognitive system old theories

Earlier ideas about how our brains think and process information.

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Cognitive system new theories

Modern ideas about how our brains work that have updated the older versions.

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Theories of attention and consciousness

Ideas that explain how focusing on something helps us become aware of it.

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Attention causes consciousness

The idea that you only become truly aware of things when you pay close focus to them.

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Saliency maps

A quick mental shortcut your brain uses to find the most important or bright things in a room before you even think about it.

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Attention

The simplest way our brain works to pick out one thing to focus on.

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Blindsight

A condition where someone can't see but their brain still knows where objects are because of damage to the part that creates pictures.

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Isolation aphasia

A brain problem where someone can repeat words but doesn't understand what they mean because the talking parts are disconnected.

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Automatic behaviours

Things you do without thinking, like walking or riding a bike, because you have practiced them so much.

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Action slips

Making a small mistake while doing something on autopilot, like putting the cereal box in the fridge.

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Blackout

Forgetting what happened because a person used too much of a strong drug or alcohol.

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Sleepwalking

Moving around and doing normal daily activities while you are still fast asleep.

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Sleep

A natural state of rest where your body stays still and you are less aware of the world.

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EEG waves

Squiggly lines on a screen that show the electrical patterns and energy of your brain.

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Alpha

Brain signals that happen when you are feeling relaxed and calm.

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Beta

Brain signals that happen when you are wide awake and thinking hard.

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Theta

Brain signals that show up when you are very drowsy or in a light rest.

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Delta

Brain signals that happen when you are in your heaviest, deepest rest.

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Five stages of sleep

The different levels of rest your brain goes through several times every night.

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Stage 1

The very beginning of rest where you are just drifting off for a few minutes.

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Hypnagogic imagery

Seeing strange pictures or feeling like you are falling just as you are about to drop off.

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Stage 2

A level of light rest that takes up more than half of your time spent in bed.

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Stage 3 & 4

The most peaceful parts of the night where your body does its deepest resting.

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REM sleep

A time when your eyes wiggle and your brain is very active, which is when you usually dream.

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REM rebound

When your body spends extra time in the dreaming stage because you didn't get enough rest the night before.

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Dreams

Stories and pictures your brain creates while you are resting.

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Psychoanalytical/Psychodynamic

An idea that night-time stories are full of secret meanings and hidden feelings from our minds.

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Scientific theories

Ideas based on research and data to explain why we rest or have night-time stories.

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Activation

synthesis theory - The idea that dreams are just the brain's way of making sense of random signals it gets during rest.

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Neurocognitive theory

The idea that dreaming is just a complex way our brain thinks while we rest.

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Dream continuity hypothesis

The belief that what we see while resting is usually just a reflection of what we do in real life.

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Sleep hygiene

Good habits, like having a bedtime, that help you get a great night's rest.

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Sleep disorders

Problems that make it hard to fall off or stay resting properly.

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Insomnia

Having a really hard time falling off or staying resting at night.

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Night terrors

Sudden feelings of intense fear that happen during deep rest, causing someone to scream or look scared.

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Sleepwalking

Getting out of bed and moving around while you are still totally resting.

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REM sleep behaviour disorder

A problem where people physically act out their night-time stories instead of staying still.

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Sleep inertia

That groggy, confused feeling you have right after you wake up from a deep rest.

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Sleep paralysis

A scary feeling where you wake up but find you cannot move your body for a short time.

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Alternating Consciousness

Changes in how we feel and think, like being in a trance or using medicine.

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Hypnosis

A state where you are very relaxed and more likely to follow suggestions from someone else.

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Induction

The process of helping someone enter a state where they are very relaxed and suggestible.

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Drugs

Substances that change how your body and mind work when they are taken.

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Stimulants

Chemicals that speed up your body and make you feel more energetic.

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Depressants

Chemicals that slow down your body and make you feel drowsy or relaxed.

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Hypnotics

A type of medicine specifically used to help people fall off to rest.

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Psychoactive drugs

Any substance that changes your mood, thoughts, or the way you see the world.

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Out of body experiences

The strange feeling of being outside your own physical frame and looking at yourself.

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Learning

Changing how you act or what you know because of things you have gone through.

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Habituation

Tendency to discontinue responding to repeatedly occurring uninformative events.

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Biological basis

The idea that gaining knowledge happens because our brain can physically change and grow.

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Classical conditioning

Linking two things together, like a bell ringing and getting food.

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Psychic reflexes

An old term for when your body reacts automatically to a sign that something is coming.

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Generalization

Reacting to things that are similar to what you first knew, like being afraid of all dogs after being bitten by one.

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Generalization gradient

A rule that says the more similar a new thing is to the original, the more you will react to it.

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Discrimination

Figuring out the difference between two similar things so you only react to one of them.

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Higher order conditioning

Using something you already knew to teach yourself a new link.

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Conditioned emotional responses

Gaining a certain feeling, like happiness or fear, when you see a specific trigger.

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Fetishes

Having an unusually strong interest in a specific object.

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Conditioned disgust responses

Feeling "grossed out" by something because it was once linked to a bad experience.

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Conditioned fear responses

Feeling afraid of something that wasn't scary before because something bad happened.

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Phobias

Having a very strong and extreme dread of something specific.

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PTSD

A condition where someone stays very upset and scared long after a scary event is over.

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Operant Conditioning

Figuring out that your actions have consequences, like getting a reward for doing chores.

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Thorndike's cats

Famous experiments that showed animals solve puzzles faster when they get a reward.

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Skinner and Watson

Famous scientists who studied how people and animals gain knowledge from their environment.

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Stimulus

Response learning - The idea that we act in a specific way whenever a certain thing happens.

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Reinforcement

Giving a reward or taking away something bad to make sure a behavior happens again.

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Punishment

Using something unpleasant to make sure an action stops happening.

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Positive reinforcement

Giving a treat or a "good job" to encourage someone to keep doing something well.

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Negative reinforcement

Taking away something annoying, like a loud noise, to reward a good behavior.

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Positive punishment

Giving someone extra chores or a scolding to stop them from doing something bad.

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Negative punishment

Taking away something fun, like a toy, to stop a bad behavior.

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Primary reinforcers and punishers

Things we naturally like or dislike, like food, water, or pain.

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Conditioned reinforcers and punishers

Things we gain a value for, like money or grades, because they help us get what we want.

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Reinforcement schedules

The different rules for how often and when a reward is given.

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Continuous Reinforcement

Giving a reward every single time a good behavior happens.

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Intermittent Reinforcement

Giving rewards only some of the time, which makes a habit harder to break.

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Interval Reinforcement

Giving a reward based on how much time has passed.

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Variable

When the time or number of times needed for a reward keeps changing.

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Fixed

When the reward always happens after the exact same amount of time or actions.

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Ratio

Giving a reward based on how many times you do a specific action.

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Thinking and Reasoning

The way our brain uses information to solve problems and make decisions.

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Cognitive economy

The brain's way of saving energy by using shortcuts and simple categories.

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Dual process theory

The idea that we have two ways of using our brain: one that is fast and automatic, and one that is slow and careful.

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System 1/inductive reasoning

Fast, "gut-feeling" ways of deciding that use patterns to make quick guesses.

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System 2/deductive reasoning

Slow, logical ways of deciding that carefully follow rules to find the right answer.

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Cognitive Reflection Test

A short quiz that checks if you can stop and consider instead of just going with your first fast guess.

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Monty hall problem

A famous brain teaser about a game show that shows how our logic can sometimes be wrong.

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Mental paralysis

Being unable to make a decision because you are over-pondering or have too many choices.

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Nudging

Making small changes to how things are presented to help people make better choices without forcing them.

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Schema

A mental map or "file folder" in your brain that helps you organize information about the world.

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Violated schema

When something happens that doesn't fit into your mental map, causing surprise or confusion.

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Mental sets

The habit of trying to solve a new problem the same way you solved a different one before.

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Functional fixedness

Being unable to see that an object can be used in a new way, like using a shoe as a hammer.

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Linguistic determinism

The idea that the words you speak completely control how you are able to think.

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Linguistic relativity

The idea that the words you speak influence and shape the way you see the world.

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Language

A system of sounds, signs, or symbols that people use to share ideas and feelings.