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4 P's of leading organizational change
Purpose (5 levels of why)
Picture (vision of success)
Plan (steps forward)
Part (roles involved and part they played)
Key Assumptions of Org Change
-orgs are systems
-change is a process and an outcome
-theres no single right way to change
Needs Assessment for Change
Performance Gap
-ability, capacity, readiness
Opportunity Gap
-market/industry
-organizational mindset
Elements of Change Design
Scope
Origin
Rollout
Timing
Performance Gap
the difference between actual performance and desired performance
Opportunity Gaps
Potential future problems or missed value-creating opportunities the organization will face if it does not act today
Org Change Decisions about Scope
about the indented impact of the change on the organizations core practices, norms, identity, and member behaviors
Scope: Radical Change
intended to affect nearly all aspects of the organization
Scope: Incremental Change
intended to make small adjustments to the existing organizations systems, processes, and routines - small but critical adjustments
Org Change Decisions about Origin
refers to whether the leader plans the change or it emerges from business units more organically
Origin: Top Down Change
Leaders plan this with clear directives, goals, communication plans, adn assessment models. Requires buy-in from mgt team
-greater certainty and control
Origin: Bottom Up Change
emerges from within the organization and can look quite different across multiple business units
-greater diversity of ideas
Types of Org Change
tactical, transformational, evolutionary, revolutionary
Tactical Change
top down/incremental
-address specific issue within the org and to achieve a particular goal
-shift in behaviors or routines
EX: new vendor for company swag
Evolutionary Change
bottom-up/incremental
-leaders rely on ideas to emerge from individuals and subunits in the org
-gradual changes that leaders provide resources for
EX: Company affinity group created - spanish speaking club
Revolutionary Change
bottom up/radical
-impact core belief, behaviors, norms and structures of the company
-emerge within organization often starting in one area and eventually reaches across the org
EX: Strikes
Transformational Change
top down/radical
-starts with leaders goals in mind
-significant impact, leaders devote a great deal of resources to managing this
EX: client mgt system
Org Change Stakeholders
-Keep Satisfied: just keep them happy, just know whats going on
-Manage Closely: stay in close touch, involve early and often
-Monitor with Minimum Effort: mention it at town hall meeting
-Keep informed: the ones doing the thing, know whats going on & apart of the process
Org Change Implementation Decision: Rollout
refers to the decision about where to implement change across the organization
Rollout: Systemwide
changes are rolled out across multiple units or subunits simultaneously
Rollout: Localized
rolled out in a successive process, implementing change in specific units of the org, one by one, until it reaches all areas
Org Change Implementation Decision: Timing
determines the pace of the implementation effort
Timing: Fast
implemented quickly, with the goal of enacting it rapidly and then returning to the "new normal"
Timing: Slow
implemented over an extended period or may go on indefinitely
Bold strokes
send a signal from the top to the rest of the organization - command attention
EX: buying another company
Long Marches
sustained programs of change that significantly alter organizations structure or culture
Steps and sequencing
John Kotters eight steps
1. increase urgency
2. build the guiding team
3. get the right vision
4. communicate buy in
5. empower action
6. create short-term wins
7. dont get up
8. make it stick
Creating Buy-In and Acceptance for Change
-awareness (what change is)
-self concern (how it affects you)
-mental tryout (help ppl focus on what the change is and why)
-hands on trial (how it will happen)
-acceptance
-champion (ppl will help fill others in and get them on board)
Assessing impact of org change - hard
profitability, shareholder value
Assessing impact of org change - soft
changed organizational culture, corp/indiv learning
reasons org change initiatives fail
a lack of
-skills
-vision
-incentives
-resources
-planning
70/20/10 Model
-70% of learning derives from job-related experiences
-20% of learning derives from interactions with others
-10% of learning derives from formal educational events
Guided Contextual Learning
Context dependent competencies trained via simulation, on the job training, behavior modeling, and experiential learning
Guided Competency Learning
well defined competencies trained via lecture and online methods
Social Contextual Learning
context dependent competencies learned via social media and informal interactions through others
Lectures
-trainers communicate through spoken words what they want the trainees to learn. useful when instructor is main knowledge holder
Pros: low cost, efficient, can cover a lot of content in a large audience
Cons: lack of hands on engagement, lack of attention span, lack of meaningful connection to the workplace
Behavior Modeling
-Showing or demonstrating the skills that an employee would need in a role
-Demonstration, roleplay
Pros: Provides opportunities for practice and gives standardization of how a process is done, high transfer of training and sense of right and wrong
Cons: People may get bored or have trouble paying attention, not everyone learns through watching, frustration if not bale to match the process, people may not like to participate, need to be very deliberate with choosing a trainer
Apprenticeship
- Combines on-the-job and classroom training
- Pros: personal, helps the employee learn and apply the information in a timely manner, questions answered instantly, higher loyalty to the company, good way to capture tacit knowledge
- Cons: Takes a long time to see results, risky as you are investing in one person to follow through, costly, limited access for minorities and women, cannot guarantee you have secured the job
Discussion Boards, Shared Spaces
- An online space that allows colleagues to communicate in an open forum and answer questions
- Pros: Allows for open communication, able to easily collaborate and answer questions, could be used for polling, saves a bit of time
- Cons: Does not allow for verbal communication, messages could be read wrong, people do not interact with each other as much, fewer responses as time goes on, could be hard for some to find and use
Simulations
a training method that represents a real-life situation, with trainees decisions resulting in outcomes that mirror what would happen if they were on the job
Pros: reality based practice, learn from mistakes, no risk involved, hands on
Cons: expensive, time consuming, re-investment is expensive
Business Games
require trainees to gather and analyze information and make decisions - mainly used for mgt skill development
Pros: engaging, immediate feedback, learn safely
Cons: lack relevance, hard to maintain
Costs: what do you need for the game?
Self-Directed Training
When learner knows enough to self teach, choice of when and where to learn, content is consistent
Pros: employee freedom, at their own pace
Cons: high development costs, on employees own time (when will it be completed), who is paying for this?
Case Studies
a story or adapted version of a realistic topic that revolves around an individual, company, product, situation, or event
Pros: easily accessible for pre-existing cases already developed, develops analytical skills, engaging
Cons: can be dull, not always applicable to every situation, timely
Costly: if you have a large audience and need to provide it, costly to develop in house
Adventure learning
experiential learning method that focuses on the development of teamwork and leadership skills through structured activities
-best suited for developing skills related to group effectiveness
Cons: risky, costly, turn off for some learners
Team Training
Training that is designed to improve team effectiveness. How to work and function as a team.
-focused on behaviors, knowledge and attitudes
Cons: costly, time consuming
Action Learning
gives teams or work groups an actual problem, has them work on solving it and committing to an action plan, and then holds them accountable for carrying out the plan
Pros: highly engaging, relevant to a current/specific business challenge
Cons: expertise required, clarity of desired outcome
Choosing a Training Method Consideration Checklist
-the learning outcome
-the learning environment
-transfer of training considerations
-cost
-overall effectiveness
blended learning
Learning that involves a combination of online learning, face-to-face instruction, and other methods.
distance learning
Training method in which geographically dispersed companies provide information about new products, policies, or procedures as well as skills training and expert lectures to field locations.
mobile learning
Refers to informal or formal learning delivered using a mobile device such as a smartphone, netbook, notebook computer, or i-Pad.
virtual instructor-led training (VILT)
refers to training that is delivered in a virtual or simulated environment, or when instructor and learner are in separate locations. Environments are designed to simulate the traditional classroom or learning experience.
-links, downloads, tools readily available
Blogs, Microbogs, Podcasts, RSS Feeds & Social Media
Pros: easy access, 24/7 access, interactive messaging and sharing, use to reinforce learning, build community, reverse mentoring
Cons: anyone can add information, security concerns
Costly: if you are paying for the platform
Gamification & Simulations
game-based strategies are applied to training program
Pros: share ideas, interactions, provide a fun way to learn, leaderboards & gateways enhance engagement
Cons: no verbal communication, message could be understood wrong, expensive to buy or develop, may involve special equipment
MOOCs (Massive Online Open Courses)
learning that is designed to enroll a large number of learners (massive); is free and accessible to anyone with an internet connection (open); and has specific start and completion dates, quizzes and assessments and exams (courses)
Pros: wide variety of topics, no travel costs, don't disrupt daily work
Cons: completion rates are low, hard to gauge transfer of training
Adaptive Training
training that customizes or adapts the content presented to the trainee based on their learning style, ability, personality, or performance
-learns and you're learning
-development of different customizations to meet a variety of learners needs
-adaptions include variety, difficulty, and sequencing of content & practice problems
artifical intelligence
the development of a system such as a computer, a computer-controlled robot, or software that thinks intelligently like humans
-use cases include personalization, evaluation, coaching, smart assistants, translation
Cons: development costs, stick close to ensure quality is acceptable, check sources
Augmented Reality (AR)
A live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
-creates more customized learning experience
-sets expectations of whats acceptable and encouraged
Cons: tech challenges, level of expertise and comfort with tools, relevance
Machine Learning
AI systems that learn by applying algorithms to data to identify user trends & patterns that inform future suggestions and data searches
Cons: development costs
Key Considerations for Tech-Based Training Methods
-Needs assessment: does the org have the tech infrastructure to deliver training, provide learning resources, and offer tech support? Do trainees possess the skill for online learning?
-Rapid prototyping: refers to an iterative process where initial design ideas are proposed and provided in rough form in an online working prototype
-Repurposing: directly translating a face-to-face program to an online format
Expert Systems
organize and apply the knowledge of experts to specific problems
-a knowledge base that includes facts, figures, and rules
-a decision making capability that draws conclusions from this info to solve problems
-a user interface that gathers and gives info to the user
Electronic Performance Support System (EPSS)
a computer application that can provide, as requested, skills, training, information access, and expert advice
-enhances performance in the fastest time possible with minimal support from others
-includes all software needed to support work
-captures, stores, and distributes knowledge throughout an org
Learning Management System (LMS)
A system for automating the administration of online training programs.
Can centralize:
-content & activities, exercises
-track regulatory compliance
-training metrics
EX: Canvas
When is tech needed for training support?
-performance in infrequent
-time consuming and difficult tasks
-consequences of error are severe
-information changes frequently
-employee turnover is high
-few resources are available
When to use tech?
-adequate budget and resources
-trainees are geographically dispersed
-trainees are comfortable with tech
-use of new tech fits into org culture
Development
learning experiences that help employees grow and prepare for the future
-often includes voluntary learning not tied directly to the current job
-helps mgers understand employee strengths, weaknesses, interests
-helps mgers expand employee responsibilities to meet growth
-increase retention and employee engagement
training
related to the current job and is typically required
Four steps of onboarding
1. Compliance
2. Clarification
3. Culture
4. Connection
Onboarding: Compliance
understand basic legal and policy related rules and regulations
-get acknowledgement of recieved of onboarding materials
Onboarding: Clarification
understanding job and performance expectations
Onboarding: Culture
understanding company history, traditions, values and norms
Onboarding: Connection
understanding and developing formal and informal relationships
Everboarding
-onboarding that continues throughout employees first year
-ensure there is follow up throughout first year, plan it out
-focus on tech and social aspects of work and org culture
-active involvement and employees are encourages to ask questions
-interaction between new hires and seasoned employees
-managers must be invovled
Approaches to Career Mgt: Your decision
traditional, protean, boundaryless
Protean Career
a career that frequently changes based on changes in the person's interests, abilities, and values and in the work environment
-organic, goes where skills lead
EX: across dept lines; start out in marketing, take on HR responsibilities, then go into HR, now sales supervisor
Traditional Career
-follow ranks to go up corp laddar
-sequence of positions
-start out as hr specialist, then generalist, then supervisor, then director, then VP, then CHRO
Boundaryless Career
most common career path
change jobs periodically during their working lives
-where life takes you/go where you desire
-real estate, then open a restaurant, next life coach
Employee Career Planning
-up to the employee to have a plan
-what they bring to the table: skills, interests, assessments, job experiences
Company Career Development
-offer development opportunities for employees
-what they bring to the table: coaching, mentoring, training, succession planning
Steps in Employee Career Planning
-Self Assessment (identifying opp and areas for improvement)
-Reality Check (identifying what needs are most realistic to develop)
-Goal setting (establish goals to focus on development efforts)
-Action planning (creating a plan to determine how goals will be achieved)
Approaches to career development
formal education, executive education, personalist tests, assessment center, performance appraisal, 360 degree feedback, enlarging current job, job rotation, lateral moves, transfers, promotions, downward moves, temp assignments, volunteer work, sabbaticals, mentoring, coaching, succession planning
Coaching
a peer or manager who works with an employee to motivate the employee, help him or her develop skills, and provide reinforcement and feedback
-three roles:
1. developing high potential managers
2. helping employees learn for themselves
3. providing valuable resources
Why would there be manager resistance to coaching?
-reluctant to discuss performance problems
-better able to identify performance issues than solve them
-may believe employees perceive coaching as criticism
-may not have time
Mentoring
experienced, productive senior employee who helps develop a less experienced employee
-help socialize new employees, develop mgers, provide new opportunities
-reverse mentoring or peer mentoring
Protege benefits to mentoring
career support, skill development, greater org influence
Mentor benefits
-developing interpersonal skills
-increased self-esteem
-increased sense of worth to the company
-access to new knowledge in their field
What executives want for build vs buy talent ratio
2:1
Succession Planning
the process of identifying and tracking high-potential employees for advancement in a company
What are the benefits to succession planning?
-prepare future leaders and build bench strength
-minimize disruptions when key employees leave
-help plan development experiences and training
-attract and retain employees
What is involved in succession planning?
-strategic planning
-change mgt
-succession planning
-performance mgt
-talent mgt
-leadership development
Succession Planning Impacts
-Operational impact
-financial impact (ppl who bring in the most money how do we cover them?)
-strategic impact
-market impact
High potential talent for succession planning
-Competency: Knowledge, skills, personal attributes, experience, long term performance
-Engagement: commitment to org
-Motivation: drive to assume higher levels of responsibility and org impact
*must have high levels of all three of these to be considered for leadership position
Succession Planning Components
-Replacement Plan: look at all key positions and what is the reality of the situation, how are we going to replace the job
-Talent Development Plan: what are the training gaps?
-Succession Plan: big picture of all key positions and potential people to move into them
Nine-box grid
A three-by-three matrix used by groups of managers and executives to compare employees within one department, function, division, or the entire company for analysis and discussion of talent, to help formulate effective development plans and activities, and to identify talented employees who can be groomed for top-level management positions in the company.
Features of the 9-box model
1. poor employee
2. inconsistent employee
3. potential may be misplaces
4. strong contributor
5. core employee
6. rising star
7. technical/subject expert
8. agile nonperformer
9. star
Advantages to public succession plans
-employees may stay because they understand promotion prospects
-employees who are not interested may communicate their intentions
Disadvantages to public succession plans
employees not targeted may become discouraged and leave
traditional training methods
training methods that require an instructor or facilitator and involve face-to-face interaction between trainees
presentation methods
training methods in which trainees are passive recipients of information
lecture
a training method in which the trainer communicates through spoken words what trainees are supposed to learn
audiovisual instructions
media-based training that is both seen and heard