MUSES
nine daughters of Zeus who inspired people to produce music, poetry, dance, and all the other arts
INVOCATION
prayer
ATHENA
goddess of wisdom; helper of Odysseus on his journey home
ZEUS
supreme ruler of the gods
HERMES
messenger god
HOMER
wrote the Odyssey and the Illiad
EPIC
long narrative poem
MYTH
traditional stories rooted in a particular culture that usually explain a belief, a ritual, or a mysterious natural phenomenon
EPITHET
adjective or descriptive phrase that is regularly used to characterize a person, place, or thing
PERSONIFICATION
kind of metaphor in which a nonhuman thing or quality is talked about as if it were human.
SIMILE
makes a comparison between two unlike things, using a word such as like, as, resembles, or than
METAPHOR
makes a comparison between two unlike things, in which one thing becomes another thing without the use of the words like, as, than, or resembles
HOMERIC SIMILE
extended comparisons in which heroic or epic events are compared to simple and easily understandable everyday events.
ALLITERATION
repetition of consonant sounds at the beginning of a word
HYPERBOLE
extreme exaggeration
ONOMATOPOEIA
use of a word whose sound imitates or suggests its meaning
INTERNAL CONFLICT
conflict that takes place entirely within a character's own mind (man vs. self)
EXTERNAL CONFLICT
a character struggles against an outside force (man vs. man, man vs. nature, man vs. society)
THEME
central idea of a text
DRAMATIC IRONY
when the audience knows something important that a character in a play or story does not know
INDIRECT CHARACTERIZATION
readers have to use their own judgement to decide what a character is like, based on the evidence the writer gives
IMAGERY
language that appeals to the senses
PLOT
series of related events that make up a story or drama
Exposition- characters are introduced
Complication-conflict
Climax-moment of great emotional intensity or moment of change
Resolution- end of story; struggles are over
ALLUSION
reference to a statement, a person, a place, or an event in history, religion, mythology, politics, sports, science, or pop culture
HADES
Zeus' brother; god of the underworld
POSEIDON
god of the sea; opposed Odysseus on his journey home
What are the themes in the Odyssey?
Heroism, Revenge, Family, Loyalty, Perseverance, Hospitality
The Ordinary World
Heroes exist in a world is considered ordinary or uneventful by those who live there. Often
the heroes are considered odd by those in the ordinary world and possess some ability or
characteristic that makes them feel out-of-place.
Call to Adventure
The hero's call to adventure is something that spurs him or her to action. Hero is forced to leave everyday world/life.
Refusal of Quest
The hero may at first reject the call, but he will eventually come around and decide he has to take action.
Accepting the Call
Once the adventure is accepted, the heroes advance into the next stage of their journey.
Entering the Unknown
the heroes enter a world they have never experienced
before.
Very often it is filled with supernatural creatures, breathtaking sights, and the constant threat of death.
Unlike the heroes' home, this outside world has its own rules, and they quickly learns to respect these rules as their endurance, strength, and mettle are tested time and time
again.
Supernatural Aid
Heroes are almost always started on their journey by a character who has mastered the laws of the outside
world and come back to bestow this wisdom upon them. This supernatural character often gives them the means to complete the quest.
Talisman
A Special (and often magical) items that assist the heroes on their quest.
Allies/helpers
Without the assistance of their companions and helpers along the way, most heroes would fail miserably.
Test and the Supreme Ordeal
The heroes progress through a series of tests, a set of obstacles that make them stronger,
preparing them for their final showdown. At long last they reach the Supreme Ordeal, the
obstacle they have journeyed so far to overcome.
Rewards
a reward for the heroes' endurance and strength.
Journey Back Home
This step is pretty much just what it sounds like. In order to prove himself a changed person and a true hero, the hero must return home. He may decide not stay there, but he will usually return at least temporarily.
Restoring the World
This is where the hero has to bring his experiences together. Where he remembers his life before but has now been changed by his journey. Not all heroes are able to do this and might have to choose one world or the other.
Archetype: Shadows
Villains, enemies, or perhaps the enemy within. This could be the repressed possibilities of the hero, his or her potential for evil.