English 10 Final

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206 Terms

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Genre

a category of artistic composition, characterized by similarities in form, style, or subject.

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Allegory

a story poem or picture that can be interpreted to reveal a hidden meaning. Typically a moral or political one.

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Autobiography

the biography of oneself narrated by oneself.

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Biography

an account of someone's life written by someone else.

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Memoir

a subjective, nonfiction account of an author's personal experiences, emotions, and memories from a specific period in their life.

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Novel

a long work of prose fiction, typically published as a book, that tells a story with developed characters, plot, and setting.

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Universal significance

the ability of work or art, literature, or any cultural artifact to speak to common human experiences that transcend time periods and cultures.

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Universal character

a character that is recognized and resonated with a wide audience across cultures and time periods.

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Flat character

A character that does not contain many personality traits except for dull. (hehe) lack of depth and complex emotions.

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Round character

A character containing many character traits and emotions.

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Static character

A character that doesn't undergo any change (emotional not physical).

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Dynamic character

A character that does change and has an identity crisis.

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Protagonist

Main character.

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Antagonist

Opposing main character.

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Foil

A character that contrasts the protagonist.

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Direct characterization

Author directly tells you character trait, 'He is kind.'

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Indirect characterization

Author displays character trait, 'He helped the bunny.'

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Conflict

the core problem or struggle faced by the main character.

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Narrator

a person who narrates something, especially a character who recounts the events of a novel or narrative poem.

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Exposition

the initial part of a narrative where the audience is introduced to key background information about the characters, setting, relationships, and situation.

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Rising action

the part of a story that follows the exposition and builds tension and suspense as it leads to the climax.

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Climax

the most intense and crucial moment, usually near the end, where the main conflict is resolved.

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Falling action

the sequence of events in a story that occurs after the climax and leads to the resolution.

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Resolution

the final part of the plot structure where the main conflict is resolved and loose ends are tied up.

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Point of view

the perspective from which a story is told.

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Setting

The time and place in which a story takes place. It can include weather, historical period, location, and social conditions.

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Theme

The central message, idea, or insight about life that a story conveys.

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Tone

The author's attitude toward the subject or audience, shown through word choice and style.

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Mood

The emotional atmosphere or feeling a reader gets from the story.

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Allusion

A brief reference to a well-known person, event, place, work of art, or literature.

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Literary device

Techniques writers use to express ideas and enhance their writing.

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Literary form

The type or structure of a work.

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Symbolism

The use of symbols to represent larger ideas or themes.

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Voice

The distinct personality or style of the narrator or author, shaped by tone, word choice, and point of view.

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Cultural and historical significance

The way a story reflects or is influenced by the culture and events of the time in which it was written or set.

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Bandwagon

Persuading people to do something because 'everyone else is doing it' — appeals to the desire to fit in.

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Testimonial

Using a celebrity or well-known figure to endorse a product or idea, regardless of their expertise on the subject.

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Red Herring

Distracting the audience from the real issue by introducing an unrelated or misleading topic.

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Repetition

Repeating a word, phrase, or idea to reinforce a point or make it memorable.

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Emotion appeal (pathos)

Using emotion (fear, anger, happiness) instead of logic to persuade the audience.

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Name calling (ad hominem)

Attacking the opponent personally instead of addressing their argument.

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Sweeping Generalities

Making broad statements or stereotypes without supporting evidence (e.g., 'All politicians lie').

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Circular Argument

When the conclusion repeats the claim without any actual support (e.g., 'He's a good leader because he leads well').

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Appeal to numbers, facts, or statistics (logos)

Using data or logical reasoning to persuade — often powerful when accurate but can be misleading if used selectively.

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Logos

Appeal to logic and reason; uses facts, data, statistics, or rational arguments to persuade.

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Ethos

Appeal to credibility or ethics; convinces the audience the speaker is trustworthy or an expert.

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Pathos

Appeal to emotion; aims to make the audience feel something (sympathy, anger, fear, happiness).

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Satire

Writing that uses humor, irony, or exaggeration to criticize or expose flaws in people, politics, or society (e.g., The Simpsons, Animal Farm).

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Metaphor

Comparison without using like or as.

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Hyperbole

Extreme exaggeration used for emphasis or effect (e.g., 'I've told you a million times!').

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Foreshadowing

Hints or clues about what will happen later in the story, building suspense.

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Imagery

Descriptive language that appeals to the five senses (sight, sound, touch, taste, smell) to create vivid scenes.

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Personification

Giving human qualities to non-human things.

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Pun

A form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect.

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Drama

A form of literature meant to be performed on stage; includes elements like dialogue, action, and conflict.

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Dramatic script

The written text of a play, including dialogue, stage directions, and character names.

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Comedy

A lighthearted drama that often ends happily; features humor, misunderstandings, and social commentary.

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Tragedy

A serious drama with a downfall of the main character due to fate, flaw, or conflict, often ending in death or loss.

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Cast

The list of characters or actors in a play.

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Dialogue

Conversation between characters that drives the plot and reveals character.

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Soliloquy

A long speech by a character alone on stage, revealing their private thoughts (e.g., Macbeth's 'Tomorrow, and tomorrow, and tomorrow…').

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Dramatic monologue

A long speech by one character, usually to another character or the audience, revealing inner feelings or thoughts.

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Character foil

A character who contrasts with another, often the protagonist, to highlight particular traits (e.g., Banquo is a foil to Macbeth).

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Scene design

The visual elements of a play, including sets, costumes, lighting, and props.

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Aside

A brief comment made to the audience (and unheard by other characters), revealing private thoughts or commentary.

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Stage directions

Instructions in the script about movement, lighting, emotion, and other elements.

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Prop

A movable object used on stage by actors (e.g., swords, letters, cups).

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Complication

The event or conflict that begins the rising action and builds tension.

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Catastrophe

The final resolution in a tragedy, often involving death or downfall of the protagonist.

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Anagnorisis

The moment of realization or discovery when the tragic hero recognizes the truth or their flaw.

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Peripeteia

A reversal of fortune or turning point — when events suddenly shift from good to bad.

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Catharsis

The emotional release or cleansing felt by the audience after the downfall in a tragedy.

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tragic hero

A protagonist of a tragedy who has noble qualities but is brought down by a tragic flaw (e.g., Macbeth, Oedipus).

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Hubris

Excessive pride or arrogance that leads the tragic hero to ignore warnings or fate.

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Hamartia

The tragic flaw or error in judgment that causes the downfall of the tragic hero.

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Chorus

A group of performers in Greek drama who comment on the action, represent public opinion, or provide background.

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ode

A lyrical poem or song performed by the chorus, often reflecting on the events of the scene or praising a character.

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Feet/Foot

A basic unit of meter in a poem, made up of a set pattern of stressed and unstressed syllables.

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Iamb

A foot with one unstressed syllable followed by a stressed syllable (da-DUM), e.g., aWAY.

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Iambic Pentameter

A line with five iambs (10 syllables total). Used often by Shakespeare.

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Line

A single row of words in a poem.

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Meter

The rhythmic pattern of stressed and unstressed syllables in a poem.

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Stanza

A group of lines in a poem, like a paragraph in prose.

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Speaker

The narrator or voice of the poem (not always the poet).

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Structure of a Poem

The poem's organization, including line length, stanza form, rhyme scheme, and meter.

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Couplet

Pair of lines, the last two lines of a sonnet.

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Ballad

A narrative poem that tells a story, often with a repetitive, song-like structure.

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Blank Verse

Unrhymed iambic pentameter (common in Shakespeare).

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Elegy

A mournful poem, often written to honor someone who has died.

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Epic Poem

A long narrative poem about heroic deeds and grand adventures (e.g., The Odyssey).

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Free Verse

Poetry with no regular rhyme or meter.

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Haiku

A three-line Japanese poem with a 5-7-5 syllable pattern, usually about nature.

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Lyric Poem

A short poem that expresses personal feelings or emotions, not a story.

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Narrative Poem

A poem that tells a story with characters, conflict, and plot.

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Sonnet

A 14-line poem, usually written in iambic pentameter, often about love. Common types: Shakespearean and Petrarchan.

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Irony

A contrast between what is expected and what actually happens.

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Situational Irony

A surprising twist — outcome is opposite of what's expected in a situation.

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Verbal Irony

Saying the opposite of what you mean. (often sarcastic)

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Dramatic Irony

Audience knows something the characters don't.

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Paradox

A seemingly contradictory statement that actually reveals a truth (e.g., "Less is more").