Animal Behavior Midterm 1

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/32

flashcard set

Earn XP

Description and Tags

Some Terms ..

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

33 Terms

1
New cards

Behavior Phenotype (P)

P= G+E+G*E

2
New cards

Comparative Method

Comparisons bw pairs of closely related species that exhibit variation in a particular behavioral trait

3
New cards

Fixed Action Pattern (FAP)

A stereotyped, instinctive behavior that, once triggered by a specific stimulus, is carried out to completion without variation.

4
New cards

Innate releasing mechanisms (IRM)

When the sign stimulus is recognized and activates the FAP

5
New cards

Left Hemisphere

Focus on cues that separate pertinent stimuli from distracting stimuli

6
New cards

Right Hemisphere

Has broad attention

Controls fear & escape responses

7
New cards

Categories of receptors

electromagnetic

Mechanoreceptors

chemoreceptors

thermoreceptors

nociceptors

8
New cards

General categories of Behavior

1) Taxes

2)Reflexes

3) Instinctive

4) Learning

5)Reasoning

9
New cards

Neurons

Transmit an electrical impulse

10
New cards

Neurotransmitters

Chemicals used to excite or moderate synaptic transmission of nerve impulses

11
New cards

Glia

Non-neuronal cells that surround and insulate individual neurons

12
New cards

Engrams

The postulated chemical or physical or location in the brain that can occur when memories are formed or retrieved

13
New cards

Taxes

Direct orientation of an organism in respect to particular stimuli - positive geotaxis/phototaxis

14
New cards

Reflexes

Responses of part of the body to a stimulus

15
New cards

Instinctive

Simple or complex behaviors that are stereotyped for a species

16
New cards

Learning

Development of a novel or functional response based on previous experience

- habituation, classical conditioning, trial & error learning

17
New cards

Reasoning

Ability to solve complex problems by more than trial and error and stimulus

18
New cards

Light sensors

Ocelli

19
New cards

Balance sensors

Statocysts

20
New cards

Chemical sensors

olfaction

21
New cards

Touch sensors

Sensory lappets

22
New cards

Neurons from mammals, fish, amphibians, etc. originated from?

The basic plan of brain

Cerebellum- coordinates motor activity

23
New cards

Interpreting causes for behavioral differences among individuals

A. Proximate causes

B. Ultimate causes

C. Genetic Influences on behavior

D. Behavioral influences on gene expression (epigenetics)

E. Environmental influences on behavior

24
New cards

A. Proximate

a) Genetic and environmental influence on development

b) Sensory-motor systems

25
New cards

B. Ultimate Causes

a) Historical pathways leading to current behavior

b)Types of natural selection shaping the behavior

26
New cards

Hamilton-Zuk hypothesis

Proposes that the bright colors displayed by many species serve as a signal of individual resistance to parasites

27
New cards

C. Genetic Influences & behavior 

1) Behavioral differences with changes in a single or few genes 

2) Behavioral differences among hybrids between cricket species 

3) Parent-offspring correlations & twin studies 

4) Artificial selection experiments

28
New cards

Ascribed genes

Genes that are inherited & expressed based on an individual’s genetic makeup, not influenced by the environment.

29
New cards

Domestication Syndrome 

A set of traits that are products of artificial selection for increased tolerance towards humans  

30
New cards

Epigenetic 

Study of how the environment can affect the genome of the individual during its development and the development of its descendants

  • without changing DNA sequence 

31
New cards

Foraging conservatism 

A shift in the feeding niche in the direction of the foster species 

32
New cards
33
New cards

E: Environmental influences on behavior 

  1. Can influence kin recognition, vocalizations, foraging, learning, and neurogenesis

  2. Aggression