module 2 (ux research tools)

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Description and Tags

purple: examples; orange: ROI of performing ux research; green: advantages

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37 Terms

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user testing

research method that tests an individual’s experience with a product, app, or website

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user brain (UT)

can perform surveys (simple and least paid), recorded tests (annotation in accordance with performance), and live conversation (conversing while interacting)

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organization and project management

suited to help plan and _ ux data (easily accessible tasks, improved collaboration, targeted deadlines, allocation of resources, informed decision making)

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usabilla

example of organization and project management

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airtable (OPM)

spreadsheet with database

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woopra (OPM)

user segmentation mapping

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analytics and heat mapping

quantitative measurement and analysis of user activity on a website or app, capture where user executes behavior (data-driven insights, improve user understanding, user behavior, pain points in UX, enhance usability)

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hotjar and mouseflow (AHM)

determines parts where most activities are

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google analytics (AHM)

heavy volume of users, provide with demographics, pages per session, bounce rate, conversion rate

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mixpanel (AHM)

deeper behavior analytics

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a/b testing

involves qualitative methods to ask users their opinion on two options: wireframes, prototypes, or real-time data gathering (data-driven decisions (what is successful), improved user engagement, improved conversion rates, validate change (check for significant impact), reveal user preferences, continuous optimization)

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optimizely and VWO

examples of a/b testing

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user surveys and studies

present a series of questions to provide feedback about how users feel (attitudinal data) (direct user insights, data-driven decision, identification of pain points, validation of design changes, segmentation and personalization, tracking trends over time)

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surveymonkey (USS)

create, send, and analyze surveys of all sizes

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UI

example of user surveys and studies

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design evaluation

the systematic review of a design to identify usability problems or opportunities to reduce friction

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design iteration

process of testing, refining, and re-testing designs over time (improved design quality, enhancing usability, data-driven decision (result-based), efficient iterations, collaboration and alignment, clear documentation)

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fengui (DEI)

attention using eye tracking ( know and predict user attention how users will react)

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optimal workshop (DEI)

can do card sorting method and tree testing

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card sorting

research methods that understands how users categorize and label information into themes

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tree testing

method for evaluating the findability and usability of information inside the website using the existing navigation structure

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wireframes

low-quality, often hand-drawn, designs of products, websites, or apps that offer a basic layout and guidelines

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prototypes

take wireframes one step further, adding greater detail and often basic interaction (early problem detection, user-centered design, informed decision making, efficient iteration, stakeholder alignment, validation of design concepts)

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macflow (WFP)

option to track revisions

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user onboarding and in-app messaging

demonstrating value to users, a more comprehensive term reflecting all user experience segments (enhanced user understanding, real-time guidance (contextual help), personalized experiences (addressing specific needs and behaviors), data-driven insights, improved feature adoption, iterative improvement)

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appcues (UOIAM)

diversify, drive adoption, pinpoint where users struggle

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walkme

example of user onboarding and in-app messaging

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satisfaction

enhance user _

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development

reduced _ costs

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conversion

increased _ rates

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competitive

_ advantage

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reputation

brand _ and trust

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customer service

reduced support and _ costs

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roadmaps

informed product _

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validation

market _

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accessibility

improved _ and inclusivity

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savings

long-term cost _