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purple: examples; orange: ROI of performing ux research; green: advantages
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user testing
research method that tests an individual’s experience with a product, app, or website
user brain (UT)
can perform surveys (simple and least paid), recorded tests (annotation in accordance with performance), and live conversation (conversing while interacting)
organization and project management
suited to help plan and _ ux data (easily accessible tasks, improved collaboration, targeted deadlines, allocation of resources, informed decision making)
usabilla
example of organization and project management
airtable (OPM)
spreadsheet with database
woopra (OPM)
user segmentation mapping
analytics and heat mapping
quantitative measurement and analysis of user activity on a website or app, capture where user executes behavior (data-driven insights, improve user understanding, user behavior, pain points in UX, enhance usability)
hotjar and mouseflow (AHM)
determines parts where most activities are
google analytics (AHM)
heavy volume of users, provide with demographics, pages per session, bounce rate, conversion rate
mixpanel (AHM)
deeper behavior analytics
a/b testing
involves qualitative methods to ask users their opinion on two options: wireframes, prototypes, or real-time data gathering (data-driven decisions (what is successful), improved user engagement, improved conversion rates, validate change (check for significant impact), reveal user preferences, continuous optimization)
optimizely and VWO
examples of a/b testing
user surveys and studies
present a series of questions to provide feedback about how users feel (attitudinal data) (direct user insights, data-driven decision, identification of pain points, validation of design changes, segmentation and personalization, tracking trends over time)
surveymonkey (USS)
create, send, and analyze surveys of all sizes
UI
example of user surveys and studies
design evaluation
the systematic review of a design to identify usability problems or opportunities to reduce friction
design iteration
process of testing, refining, and re-testing designs over time (improved design quality, enhancing usability, data-driven decision (result-based), efficient iterations, collaboration and alignment, clear documentation)
fengui (DEI)
attention using eye tracking ( know and predict user attention how users will react)
optimal workshop (DEI)
can do card sorting method and tree testing
card sorting
research methods that understands how users categorize and label information into themes
tree testing
method for evaluating the findability and usability of information inside the website using the existing navigation structure
wireframes
low-quality, often hand-drawn, designs of products, websites, or apps that offer a basic layout and guidelines
prototypes
take wireframes one step further, adding greater detail and often basic interaction (early problem detection, user-centered design, informed decision making, efficient iteration, stakeholder alignment, validation of design concepts)
macflow (WFP)
option to track revisions
user onboarding and in-app messaging
demonstrating value to users, a more comprehensive term reflecting all user experience segments (enhanced user understanding, real-time guidance (contextual help), personalized experiences (addressing specific needs and behaviors), data-driven insights, improved feature adoption, iterative improvement)
appcues (UOIAM)
diversify, drive adoption, pinpoint where users struggle
walkme
example of user onboarding and in-app messaging
satisfaction
enhance user _
development
reduced _ costs
conversion
increased _ rates
competitive
_ advantage
reputation
brand _ and trust
customer service
reduced support and _ costs
roadmaps
informed product _
validation
market _
accessibility
improved _ and inclusivity
savings
long-term cost _