Networking LAN Topologies, Devices, and IPv6/IPv4 Troubleshooting

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38 Terms

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LAN Topologies

Star, Bus, Mesh

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Star Topology

All devices connect to a central switch/hub.

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Bus Topology

All devices share one backbone cable; one break can take down the network.

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Mesh Topology

Every device connects to every other device; great redundancy but expensive and complex.

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Switch

Sends data only to the intended recipient (based on MAC address).

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Hub

Broadcasts data to all ports → causes collisions and inefficiency.

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LAN Without a Router

If not connecting to the Internet, a switch alone can handle communication between local devices.

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Copper (Ethernet)

Cheap, short distance (~100m), used for small LANs.

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Fiber Optic

Expensive, long distance, very fast, used for large buildings or inter-floor links.

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Ethernet Link Lights

Indicate a physical connection between devices. Green light = connected; blinking = data transfer; off = no link.

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Network vs. Host

Subnet mask 255.255.255.0 → first 3 octets = network, last = host.

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Duplicate IPs

Two devices with the same IP cause conflicts: Network confusion, dropped packets, or connection loss.

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Static IP Example

Use a static IP for servers, printers, or routers that need a fixed address.

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Subnet Mask Purpose

Helps determine same or different network by comparing IP + mask.

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Testing LAN Connection

Use ping command: Check each PC's IP. Run ping [other IP].

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IPv6

IPv4 ran out of addresses. IPv6 supports 3.4×10³⁸ addresses.

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"::" in IPv6

Double colon (::) means a series of consecutive zeros.

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IPv6 Link-Local

Auto-configured (start with fe80::). Used for local communication without a router.

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IPv6 Compression

Remove leading zeros and collapse zero blocks (::).

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IPv4 Auto-Addressing

Uses DHCP or APIPA (169.254.x.x).

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IPv6 Auto-Addressing

Uses SLAAC (Stateless Address Autoconfiguration) — automatic and faster.

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First Steps to Troubleshoot

Check physical connections (cables, link lights). Verify IP configuration (using ipconfig). Test connectivity (using ping).

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Why Check Cables First?

Most issues are physical—unplugged, broken, or miswired cables. Quick and simple fix!

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Ping Command

Tests connectivity and response time to another device. Helps determine if the device is reachable at the network layer.

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Packet Tracer

A Cisco tool for simulation and debugging. You can visualize packet flow, find errors, and test without real hardware.

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Transport Layer Problem Example

Example: Port blocking or TCP connection failure. Network is fine, but applications can't communicate properly.

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Cat5 on Gigabit Network

Cat5 supports only up to 100 Mbps; Gigabit requires Cat5e or Cat6. Using Cat5 causes slow speed or connection issues.

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Attenuation

Signal loss over distance. Longer cables = weaker signal = potential errors. Use repeaters or shorter runs.

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Crosstalk

Interference between adjacent wires in a cable. Twisting pairs reduces this effect.

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Cable Tester vs. Toner

Tester: Checks continuity and pinouts. Toner: Finds where a cable runs in a wall or ceiling. Key Point: Tester = function; Toner = location.

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100-Meter Limit

Ethernet standards limit copper runs to 100 meters for reliable speed. Longer runs cause attenuation and timing errors.

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Design a Simple LAN

Diagram idea: [Printer1] [Printer2] | +--+---------------+--+ | | Switch | +----+----+----+ | | | PC1 PC2 PC3. Star topology, all connected via a switch.

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IP Example

Different network portions (1 vs. 2) with same mask → different subnets. Cannot communicate without a router.

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Documentation Steps

Record: IP addresses & subnet masks, Device names and roles, Cable types and ports used, Network diagram, Troubleshooting notes.

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Green Link Lights but No Communication

Physical layer is fine → issue is higher up. Likely IP misconfiguration, firewall, or switch settings.

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Long-Distance Connection

Choose fiber optic cable. Handles long runs, avoids interference, supports higher speeds.

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Extra Study Tips

Practice subnetting! (e.g., 192.168.1.0/24 → 254 hosts). Use ipconfig and ping commands on your PC to visualize how addressing works.

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OSI Layers

Remember OSI layers: Please Do Not Throw Sausage Pizza Away (Physical, Data Link, Network, Transport, Session, Presentation, Application).