Information Technology (IT)

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Description and Tags

Use of computers and software to manage data. Focus Area: Systems, hardware, networks, software for business solutions. Examples: E-learning, online banking.

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69 Terms

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Generation of Computer

computer history that is marked by a major technological breakthrough in hardware and software.

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(1940 - 1956)

when was the first generation of computer

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First Generation

The major hardware features are vacuum tubes and magnetic drums and the processing speed is 1,000 instructions per second.

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ENIAC

was to perform high-speed, complex numerical calculations, especially for military and scientific purposes.

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UNIVAC - Universal Automatic Computer

It is the first commercial business computer and was developed by John Eckert and John Mauchly.

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IBM 650 Magnetic Drum Data-Processing Machine

It was the first mass-produced computer in the world. Almost 2,000 systems were produced in 1962.

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(1956 - 1963)

when was the second generation of computer develop

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Second Generation

The major hardware features are transistors and magnetic cores. Its processing speed is 1,000,000 instructions per second.

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TRADIC

TRAnsistor DIgital Computer or TRansistorized Airborne DIgital Computer.

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IBM 1400 Series

Stored information in magnetic cores as variable-length character strings separated on the left by a special bit, called a 'wordmark,' and on the right by a 'record mark.' Arithmetic was performed digit-by-digit.

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(1964 - 1971)

what year was the 3rd generation

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Third Generation

The major hardware features are integrated circuits (IC) or 'chips' and the processing speed is 10,000,000 instructions per second.

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IBM System 360

First general-purpose machine used in science and business.

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(1971 - Present)

what year was the fourth generation

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Fourth Generation

The major hardware features are microprocessors or large-scale integrated circuits. The minimum processing speed is 100,000,000 instructions per second.

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IBM PC

An example of a computer from the fourth generation.

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Intel 4004 microprocessor

An example of a microprocessor used in the fourth generation.

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(Present - Future)

when is the fifth generation

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Fifth Generation

The use of parallel processing and superconductors is helping to make artificial intelligence a reality.

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Artificial Intelligence

The goal is to develop devices that respond to natural language input and are capable of learning and self-organization.

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Voice Recognition

An application of artificial intelligence that is being used today.

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Processing Speed

The rate at which a computer can process instructions, measured in instructions per second.

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Vacuum Tubes

A technology used in the first generation of computers for processing.

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Transistors

A technology used in the second generation of computers for processing.

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Integrated Circuits

A technology used in the third generation of computers for processing.

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Microprocessors

A technology used in the fourth generation of computers for processing.

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Parallel Processing

A method of computation in which many calculations are carried out simultaneously.

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Superconductors

Materials that can conduct electricity with zero resistance at very low temperatures.

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Natural Language Input

A feature aimed at allowing computers to understand and process human language.

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1st Generation example

Vacuum Tubes, Very large, very slow, Example: ENIAC, UNIVAC, Key Advancement: Electronic digital logic.

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2nd Generation example

Transistors, Smaller, faster, Example: IBM 1401, Key Advancement: Replaced vacuum tubes.

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3rd Generation example

Integrated Circuits, Compact, multitasking, Example: IBM System/360, Key Advancement: Efficiency & speed.

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4th Generation example

Microprocessors, Personal computers, Example: Apple I, IBM PC, Key Advancement: Affordable PCs.

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5th Generation example

AI & Quantum Tech, Smart, learning systems, Example: IBM Watson, Quantum, Key Advancement: Intelligent computing.

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General Purpose Computers

Have the ability to store different programs of instruction and thus, perform a variety of operations. Examples: personal computers, laptops and tablets.

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Special Purpose Computers

Designed to perform one specific task. Examples: highway tolls, air traffic control, satellite tracking, airline reservations, and automated teller machines.

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Analog Computers

Used for scientific, engineering, and process control purposes. Example: analog speedometer in an automobile.

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Digital Computers

Operates by counting values that are discrete, or separate and distinct.

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Hybrid Computers

Combines the measuring capabilities of the analog computer and the logical and control capabilities of the digital computer.

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Supercomputers

Capable of executing trillions of instructions per second, calculated in floating point operations per second (FLOPS). Example: Fugaku supercomputer, Speed: Over 442 petaflops.

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Mainframe Computers

Like big file servers, enabling multiple users from nearby and remote locations to access resources at the same time.

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Minicomputers

Smaller, less expensive, and less powerful than a mainframe or supercomputer but more expensive and more powerful than a personal computer. Example: The HP 3000 series.

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Microcomputers

Smallest, least expensive, and most used types of computers. Examples: Modern desktop computers, video game consoles, laptops, tablet PCs.

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Information and Communications Technology (ICT)

Broader scope that includes IT + communication tools. Focus Area: Integration of telecom, broadcasting, internet, and IT.

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Computer Science (CS)

Academic discipline focusing on computation and algorithms. Focus Area: Theoretical and technical foundations of computing.

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Computing Device

A machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically.

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Personal Computer (PC)

A multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use.

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Desktop Computer

The most common type of personal computer, typically large and bulky, designed to be placed on a desk or table.

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Notebook Computer

A type of laptop computer that is even smaller and more portable, often called ultrabooks or ultraportables

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Laptop Computer

Smaller and more portable than desktop computers, designed to be carried around and used for work, school, or entertainment.

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All-in-One Computer

A type of personal computer that has all of its components integrated into a single unit, including the monitor, the computer case, the motherboard, the CPU, the RAM, the hard drive, and the optical drive.

More compact and space-saving than traditional desktop computers.

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Workstation computers

often used by engineers and architects, typically more expensive than other personal computers.

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Tablet computer

Touchscreen devices smaller than laptops, used for browsing the internet, checking email, and watching videos, more portable but less powerful than laptops

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Hand-held computer

Small, portable computers designed to fit in your hand, used for tasks like playing games and checking email, very portable but less powerful than other personal computers.

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Smartphones

function as personal computers, equipped with a touchscreen display and various software applications, used for calls, texts, internet browsing, and gaming.

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E-Book Reader Devices

Devices used to read electronic books (e-books).

Devices with large, high-resolution screens designed for reading in various lighting conditions, featuring long battery life.

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Amazon Kindle Paperwhite

An e-book reader device by Amazon.

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Kobo Libra 2

An e-book reader device by Kobo.

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Barnes & Noble Nook Glowlight 4

An e-book reader device by Barnes & Noble.

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Onyx Boox Note Air

An e-book reader device by Onyx.

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Multimedia Computer

A computer designed to handle multimedia content, featuring a high-quality display, powerful processor, and large memory.

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Personal Digital Assistant (PDA)

A handheld device popular in the early 2000s, used for scheduling, note-taking, and contact management, often seen as a luxury item.

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Communication

The ability of computers to connect people globally through email, social media, and video conferencing.

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Information


Information

Computers serve as a vast repository for research and learning, providing access to news and historical facts.

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Creativity

The use of computers to create art, music, and other forms of expression, enabling sharing of creativity.

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Entertainment

The use of computers for leisure activities such as gaming, movie watching, and music listening.

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Education

The utilization of computers in schools for teaching, delivering lectures, and providing educational resources.

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Business

The role of computers in automating tasks, managing data, and enhancing communication within businesses.

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Government

The use of computers by governments to manage operations, provide citizen services, and ensure national security.