Chapter 1-4 filmmaking quiz

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Last updated 10:55 PM on 1/30/23
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121 Terms

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Dramatization
Transforming what is vague and internal into a series of viewable and audible actions and events
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Essential Story Elements
Central character
Dramatic situation (the premise)
Actions and stakes
Resolution and what it all means
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Sympathetic Character
Figure with whom the audiences can identify, empathize, or at least sympathize.
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Antipathetic Character
Character who is unkind, mean, unpleasant, despicable, or even repulsive but offers a glimpse of something fascinating, intriguing, and engaging to watch.
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Dramatic Situation
(Premise) What's at stake for the character; what do they have to lose, win or discover; how might they change
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Central Dramatic Question
What emerges from the reaction between a particular character in a particular situation
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Conflict Driven Story
Story's forward momentum is driven by conflicts that keep your central character from achieving their identifiable goal.
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Opposing Force
Obstacles to the progress of the central character
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Antagonist
Another character who stands in the way or is struggling for a contradictory goal
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Plot
Order of events
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The visual language of cinema
The shot, the shot sequence, the scene, and true dramatic sequence
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The shot
A continuous run of images, unbroken by an edit. Also called a camera take, it is the footage generated from the moment you turn on the camera to the moment you turn it off
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Mise-en-scene
Everything visible in the frame of the shot. Contains information, a certain meaning, derived from a combination of what we see in the shot and how it is presented
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A sequence
An expressive unit made up of editing together of multiple shots to define a unified action or event, or passage of time or place
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Montage (Editing)
Meaning is derived from the accumulation of information from the various shots in an edited sequence
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Juxtaposition
Placing two or more shots next to each other so that you highlight a link or contrast between the content in each shot
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Previsualization
Images and Editing function in tandem and must be considered for the visual strategy
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Shooting for the edit
Considering how the shots will fit together
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Dramatic Sequence
Made up of a series of scenes that create a larger dramatic unit
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Continuity Style
A way of shooting and editing that organizes images to create a coherent sense of space, time, and movement in a way that is recognized and understood by nearly everyone
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The Frame
Has two definitions that begin the aesthetic considerations concerning the graphic and compositional aspects of your shots
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The physical frame
Each individual still image captured on film or on video, which, when projected as a series, creates the illusion of motion
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The compositional frame
A two-dimensional space defined by its horizontal (x-axis) and vertical (y-axis) dimensions
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Z-Axis
With the compositional frame defined by the x-axis and y-axis, we perceive a third dimension, however, depth and distance are created through graphic illusion
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The four edges of the frame
Screen Left, Screen Right, Top, and Bottom
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Off Screen
What the audience doesn't see
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Aspect Ratio
The relationship between the width and the height of the frame. It is derived by dividing the width by the height
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Academy Aperture
A full frame of 35mm film, 16mm film, and broadcast standard video is 1.33:1, also known as 4x3. The width is one-third larger than the vertical
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The American Theatrical Release Aspect Ratio
1.85:1
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The European Theatrical Release Aspect Ratio
1.66:1
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The HDTV Broadcast Aspect Ratio
1.78:1 (16x9)
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A Closed Frame
All of the essential information in the shot is nearly contained within the parameters of the frame
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Open Frame
The composition leads the audience to be aware of the area between the edges of the visible shot
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A Deep Frame
A frame that accentuates the compositional element of depth (z-axis)
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Flat Frame
Emphasizing the two-dimensionality of the image
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Object Overlapping
The understanding that objects nearer the foreground will partially cover or overlap objects farther in the background
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Diminishing Perspective
The perceptual understanding that objects will appear to be smaller the farther they are from the viewer, and conversely, objects will appear larger the closer they are to the viewer
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Foreshadowing
With respect to a single object, where one part of the object appears large because it is very close to the viewer, while another part of the same object appears small because it is farther away, creating a dynamic sense of depth within the frame
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Stereopsis
A visual perception phenomenon created by viewing objects with two eyes that physiologically are placed slightly apart, like human eyes
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Interocular Distance
The distance between our two pupils. The two lenses on a 3D video camera try to replicate this physical occurrence
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The Principle of Compositional Balance
Objects on your frame carry a certain visual weight. Size, shape, brightness, and placement can all affect the relative weight of an object in the frame
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Rule of Thirds
A guide for framing human subjects and for composition in genera. The frame is divided with imaginary lines along the horizontal and vertical axes and then significant objects, focus points, and elements of interest are placed along those lines
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Looking Room or Walking Room
The extra vertical space, to one side or the other provides a sense of balance because the direction of the gaze, or movement, itself carries a sort of compositional weight
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The proximity of subject to camera and the degree of lens magnification
What the size of the subject is determined by
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Shot Size
Based on the narrative emphasis, visual information, and emotional impact needed from a particular shot at a particular moment in the story
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Traditionally the Human Form
The frame of reference for any discussion of shot size
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An Extreme Long Shot or Wide Shot (ELS)
A shot that shows a large view of the location, setting, or landscape. The emphasis is on the their surroundings or their relationship to their surroundings
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A Long Shot (LS)
Generally a shot that contains the whole human figure. Good for larger physical movements and activity
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A Medium Long Shot (MLS)
Frames the subject from approximately the knees up. Also called the "Cowboy Shot" or "American Shot"
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A Medium Shot (MS)
Frames the subject approximately the waist up. Smaller physical actions and facial expressions. Location is clearly no longer the emphasis of the shot
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A Medium Close-Up (MCU)
Generally from the chest up or shoulders up. The emphasis is facial expressions, but some connection to the broader physical "attitude" of the body is maintained
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Close-Up (CU)
the primary emphasis is on the grace or other part of the body. Small details in features, movements and expressions are the subjects of this very intimate shot
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An Extreme Close-Up (ECU)
A stylistically potent shot that isolates a very small detail or feature of the subject
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Two Shots, Three Shots, and Group Shots
Includes two subjects, includes three subjects, and includes more than three people
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Direct Address
A shot in which the subject looks directly at the camera
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Frontal Shots
The camera looks directly at the face of your subject but the subject's sightline glances just off the edge of the frame
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Frontal and Three-Quarter Frontal
An intimate perspective and can elicit strong engagement
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Profile Shot
A somewhat neutral point of view
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Three-Quarter Back
Can encourage the audience to identify with a character by aligning their visual point of view with that of the subject
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Canted Angle or Dutch Angle
Tilting the camera laterally so that the horizon of the composition is oblique. It can infuse tension, imbalance or disorientation into the scene
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Frame within a Frame
A technique involving using some element of the location or lighting to crop the existing frame to new proportions
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Static Shot ot Fixed Shot
A shot in which the framing remains steady on the subject without moving or shifting perspective
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A Camera Move
Shifting the viewers perspective in one continuous medium might provide extra information or a visual connection, which could be vital to fully develop that particular dramatic point
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There are two kinds of camera moves
Stationary camera moves and Dynamic camera moves
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A Pan
Scans space horizontally by pivoting the camera left or right
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A Tilt
Shifts the camera perspective vertically with the lens facing up or facing down
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Panning from/to and Tilting from/to
A pan or a tilt that moves from one subject to another
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A Pan with or Tilt with
A pan or a tilt that follows a subject as they move within the space
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Zooming in or Zooming out
Requires a variable focal length lens and is common on DV cameras but less common on film cameras
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Dynamic Camera Moves
Involves mobile camera, which means literally moving the entire camera in space, horizontally, closer or farther, or even vertically
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A Tracking Shot
Used when you move the camera in order to follow or track with a subject
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Dolly Shots
Generally moving shots in which the camera moves closer or farther away from the subject
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Booming
Lifting the camera up and down and can be done with a handheld camera or mechanically with a boom or jib arm
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A Crane Shot
The camera is raised very high in the air, certainly above a human subjects head
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A Combination Move
Executing more than one move at a time is very common
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The Moving Frame and Perspective
Thinking of the camera as essentially the seat from which an audience member views the world of your film
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Motivation and the Moving Camera
a. A camera move must have a narrative function, meaning it serves as an important storytelling technique
b. The moment the physical camera move actually begins needs to be motivated within the scene
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Narrative Motivation
Although the camera moves are often used to REVEAL new information within a single shot, they can also be used to CONCEAL actions and details for dramatic effect
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continuity-style shooting and editing
a system that assures us that individual shots, when cut together, will give us the illusion of smooth and continuous time, movement, and space, regardless of the order those shots were taken
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script supervisor
responsible for keeping track of continuity concerns
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ambient sounds
exist naturally in a given location
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spatial contiguity
the extent to which events are situated close to each other in space
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180 degree principle
means that we must shoot all of the shots in a continuity sequence from only one side of the action
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180 degree line (axis of action)
imaginary line connecting the two most important elements in the scene at a given moment
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sightline
direction the character is looking
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screen direction
the direction the character travels in the frame
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jumping the line
placing the camera anywhere on the far side of the line to take our close-up, the sightline of the character and the orientation of all actions will be reversed
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jump cut
cutting together two shots of the same subject when the frames are very similar, then the viewer has the feeling that a single shot has simply lurched forward a little bit
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match action edit
dividing a single movement between two shots in order to bridge the edit
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The Master Scene (or Shot/Reverse Shot Technique)
consists of three basic shots that are later edited together- that is, the master shot and reverse shots of each person (or the person and the object)
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cutaway
forth type of shot in a master scene
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master shot
clearly shows both subjects in the scene and defines the spatial relationship of the two to each other and the space around them
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reverse shots (singles)
closer shots of the subjects in the scene
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Over the shoulder shot (dirty single)
reverse shot from an angle that includes a portion of the other person's shoulder or head
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shot/reverse shot technique
alternating between the two reverse shot angles
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reaction shot
A cut to a shot of a character's reaction to the contents of the preceding shot
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eyeline match
being precise with camera placement and the focus of a character's gaze so that you accurately follow that person's sightlines from shot to shot, especially in an interaction
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focus point
where you focus the camera
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cutaway shot
a shot of detail within your scene other than the characters
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coverage
shooting a scene from various angles, and duplicating actions in more than one angle