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what are the three elements required for viewing
one or more objects, a viewer with a projection surface, projectors that go from objects to the projection surface.
the default orthographic viewing
vieweing volume from (-1,-1,1) to (1,1,-1)
and surface at z = 0
there are only two projections actually
everything else is a matter of how the projection plane is oriented with respect to the object
and they are parallel and persepective projections
actually parallel projection is a
limit of perspective projection
oblique projection
special case of parallel projection
angles in faces parallel to projection plane are preserved while we can still see “around” side.
default orthographic projection matrix
as z is set to zero
simple perspective projection matrix
projection normalization
to use a common pipeline (to just set z = 0), we can convert all projections to orthographic projection with the default view volume.
this strategy allows a single pipeline for all types of projections as well as efficient clipping.
normalization of orthographic viewing