COMP410 Projection

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10 Terms

1
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what are the three elements required for viewing

one or more objects, a viewer with a projection surface, projectors that go from objects to the projection surface.

2
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the default orthographic viewing

vieweing volume from (-1,-1,1) to (1,1,-1)

and surface at z = 0

3
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there are only two projections actually

everything else is a matter of how the projection plane is oriented with respect to the object

and they are parallel and persepective projections

4
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actually parallel projection is a

limit of perspective projection

5
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oblique projection

special case of parallel projection

angles in faces parallel to projection plane are preserved while we can still see “around” side.

6
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default orthographic projection matrix

as z is set to zero

7
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simple perspective projection matrix

8
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projection normalization

to use a common pipeline (to just set z = 0), we can convert all projections to orthographic projection with the default view volume.

this strategy allows a single pipeline for all types of projections as well as efficient clipping.

9
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normalization of orthographic viewing

10
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