Tourism Industry and Information Technology - Vocabulary

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Vocabulary flashcards capturing key terms and definitions from the notes on how information technology shapes the tourism industry.

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25 Terms

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Tourism industry

Umbrella industry comprising organizations involved in producing and distributing travel and tourism products (transport, accommodation, attractions, food/beverage, intermediaries, recreation, and related government agencies).

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Information technology (IT) in tourism

The use of electronics, computers, and communication technology to acquire, process, store, retrieve, disseminate, and apply information, enabling flow of information between suppliers and customers.

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Info-structure

The IT-based information infrastructure that supports internal and external processes in tourism organizations.

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Disintermediation

Elimination of intermediaries in travel transactions, enabling direct consumer-to-supplier dealings.

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Re-intermediation

Introduction of new intermediaries (e.g., online travel agencies) that re-enter the distribution chain.

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Online Travel Agencies (OTAs)

Web-based platforms that facilitate booking and selling travel products from multiple suppliers to consumers.

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Metamediaries

Strategic alliance-based intermediaries that enable consumers to search partner databases and direct them to supplier sites; may charge for referrals; can bypass traditional OTAs.

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Dynamic packaging

Process of assembling various travel products into a single package at the moment of consumer request, requiring instant information access and interaction.

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Destination Marketing Organization (DMO)

Organization that markets a destination, providing destination-related information (often via websites) and adapting services to marketing realities.

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Web 2.0

Web technologies based on user-generated content and social networking that enable consumer reviews and collaboration in tourism marketing.

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Consumer reviews and blogs

User-generated content that influences perceptions and is often more credible and search-engine friendly than marketer content.

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Tourism consumption process stages

The stages of tourism consumption: pre-consumption, consumption, and post-consumption, which are information-intensive and supported by IT.

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Pre-consumption

Internet technologies used to obtain information for planning, formulating expectations, evaluating options, and communicating with providers before travel.

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Virtual tours

3D representations allowing realistic previews of tourism products/services, aiding informed decisions before purchase.

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Telepresence

Feeling of being transported to and present in a virtual environment, enabled by immersive 3D applications and VR.

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Online customer support

Web-based support tools (FAQs, online request forms, email, real-time chat, instant messaging) used to assist consumers during planning and travel.

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En route Internet access

On-trip Internet access providing anywhere, anytime connectivity via cafes, hotels, or mobile networks, enabling decision-making and transactions.

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WAP

Wireless Application Protocol; technology for accessing internet content on mobile devices.

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GSM

Global System for Mobile Communications; standard for mobile telephony supporting data and voice.

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SMS

Short Message Service; text messaging used on mobile networks.

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GIS

Geographic Information Systems; tools to capture, analyze, and present spatial information for location-based services.

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GPS

Global Positioning System; satellite-based navigation to determine user location.

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Location-based services (LBS)

Real-time services that tailor information to the traveler’s current location.

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FAQs

Frequently Asked Questions; web pages addressing common customer questions.

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Post-consumption

Activities after travel involving sharing, storing, and reliving experiences via virtual communities and social media.