GMetrix 2024 Reeves

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91 Terms

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100K Canvas

An artboard canvas with a pure black background color.

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Alignment

The lining up of objects vertically or horizontally to give a sense of order.

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Area Type

Adding text confined to a specific area.

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Aspect Ratio

The proportion of an image's width and height.

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Balance

Organizing the visual weight in a design for equal distribution through strategic spacing.

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Bit Depth

The amount of colors on an image.

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Bleed

The amount a document will extend past the printable area of a page.

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Budget

The estimated calculated cost of a project.

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BY

A Creative Commons license that refers to attribution use, meaning an artist will need to credit the original author for the work they are using.

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Clipping Mask

Allows one layer to show through another layer.

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Color Mode

The type of color format for a file, which includes RGB or CMYK.

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Constraints

Limitations which affect a project's schedule.

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Contrast

The differences between colors and other settings within a design.

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Copyright

A term that defines that the original creator has exclusive rights for the use and distribution of their work.

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Creative Commons

A type of license which gives others permission to share, use, or add to a created work.

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Cropping

The act of trimming the edges of a picture to remove what is not needed.

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Curvature Tool

A pen tool used to draw curved segments without one having to drag a mouse to create a curved anchor point.

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Change Orders

Formal changes to a project scope which should be formally requested and either approved or denied.

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Depth of Field

The distance between the nearest and furthest objects that are in focus in a picture.

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Derivative Works

Creations which include major copyright-protected elements of an original.

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Dithering

The process of reducing the number of colors of an image.

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Drawing Mode

A mode that allows the user to control how drawing occurs in relation to another object.

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Due Dates

Planned dates that mark major milestones and the overall project completion.

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Emphasis

The idea of making an object stand out over others, thus creating a focal point.

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Enhanced Type

Typed text that has been converted to graphics and thus can be formatted as a graphic.

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Example

A work that is similar to an original.

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Fair Use Doctrine

The limited use of copyrighted material without acquiring permission.

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Feedback Loop

The order in which feedback is presented on an aspect of a project.

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Field of View

The area captured in a picture.

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File Handling

A preference in which one can control how often the recovery aspect of files is saved.

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Foreground

Contains in-focus elements that appear closest to the viewer.

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Form

A three-dimensional object that has depth.

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Framing

A design concept in which objects are placed around another object to give that object emphasis.

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Full Screen Mode

A mode in which documents display without the presence of the toolbar or menus.

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Gamut

The range of colors that are available on a given file.

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Gestalt

The principle of focus on cognitive behaviors in a design, referring to the theory that the whole is greater than the sum of its parts.

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Gradient Mesh

A multipoint gradient.

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HSB

Hue, Saturation, and Brightness (HSB) is a color mode in which the hue sets a color, saturation sets the intensity of that color, and brightness sets the brightness for that color.

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Intellectual Property

A work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

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Isolation Mode

A view mode that focuses on a specified object, group, or layer.

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Iteration

A cycle of a design plan.

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Kerning

The space between two characters.

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Leading

The space between lines.

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Licensing

The act of getting written permission to use copyrighted material.

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Line

A path moving through space.

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Location Release

A signed document for a location that allows an artist to use the footage of the specified location in a project.

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Metadata

Ingrained data that contains information that describes the properties of a file.

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Model Release

A signed document allowing an artist to use someone's likeness or image in a project.

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Movement

The illusion that an item on the drawing is moving.

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NC

A Creative Commons license that refers to non-commercial use, meaning an artist can use the work as long as they do not charge for work.

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ND

A Creative Commons license that refers to NoDerivs use, meaning the work can be used but cannot be altered.

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Negative Space

The space around and between the subject of design.

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Outline Mode

A view mode that enables the user to see how shapes were actually built.

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Paste Remembers Layers

A layer setting that ensures layer contents and a layer name is remembered as it is copied from one document to another.

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Pasteboard

The area around the document.

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Pen Tool

A tool used to draw shapes based on anchor points.

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Placeholder Text

A block of text that is used to reserve space for future text.

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Point Type

Adding text to a document without restraints to a specific area.

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Presentation Mode

A mode in which documents display as if they are being projected to an audience.

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Preview Mode

A view mode that displays what the actual document will look like in finished form.

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Project Life Cycle

The phases of a project that include planning and analysis, designing, building, testing, and implementing and publishing.

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Project Scope

The definition of a particular project such as the how, why, and when of the project.

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Proximity

The idea of using equal spacing in a design.

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Public Domain

Works that have become free for use.

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Raster

An image created by pixels.

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Rasterize

The process of converting a vector image into a raster image.

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Render

The process of taking an image and applying a filter to make it look as realistic as possible.

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Repetition

The idea of using the same pattern or color repeatedly in a design.

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Resample

The process of changing pixel dimensions of an image.

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Resources

The items needed to complete a project which can include equipment and other tangible items needed.

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Rhythm

The idea of consistency within a design.

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Rule of Thirds

The idea of having vertical and horizontal thirds in a design, with the object of emphasis placed on a third rather than the middle of the design.

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SA

A Creative Commons license that refers to ShareAlike use, meaning that when the work is used, it must retain the same licensing that applied to the original work, when shared.

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Scale

The sizing of elements in relation to one another within a design.

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Scope Creep

The act of unauthorized changes to a project scope that can result in the derailment of a project timeline and budget.

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Shape

The contour of a flat object.

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Space

The internal and external area of a design.

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Stakeholders

A person or entity that has an interest in the outcome of a project.

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Stock Image

An image provided by a third party for use in a document, often with a licensing fee and licensing terms.

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Tasks

The individual project pieces that need to be completed to finish a project.

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Texture

A pattern or object that is often used as a background and to convey the mood of a design.

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Timeline

The estimated time planned for the completion of a project.

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Tone

The shading of light and dark on an object.

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Tracking

Similar to kerning, this is the spacing between multiple characters such as a word.

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Type on Path

Allows text being typed to follow a path along an object.

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Unity

The idea of making a design uniform, tranquil, and harmonious.

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Variety

The act of using a high amount of contrast within a design.

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Vector

An image that is created by calculated paths.

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Vertical Type

Allows text to be typed vertically.

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White Balance

The color balance of a picture.

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Work for Hire

Work that is done for pay.