Economics Review - Vocabulary Flashcards

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Flashcards for exam review based on lecture notes.

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35 Terms

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AFC (Average Fixed Cost)

Fixed Cost divided by Quantity (FC / Q)

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TC (Total Cost)

Total Fixed Cost plus Total Variable Cost (TFC + TVC)

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AC (Average Cost)

Total Cost divided by Quantity (TC/Q)

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MC (Marginal Cost)

Change in Total Cost divided by Change in Quantity (ΔTC/ΔQ)

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PS (Producer Surplus)

Total Revenue minus Variable Costs (TR - VC)

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π (Profit)

Total Revenue minus Total Costs (TR - TC)

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CS (Consumer Surplus)

Area above the price and below the demand curve: (Pmax - P) * Q / 2

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Price Elasticity of Demand

Percentage Change in Quantity Demanded divided by Percentage Change in Price (%ΔQd / %ΔP)

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Income Elasticity of Demand

Percentage Change in Quantity Demanded divided by Percentage Change in Income (%ΔQd / %ΔI)

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Cross Price Elasticity of Demand

Percentage Change in Quantity Demanded of good A divided by Percentage Change in Price of good B (%ΔQa / %ΔPb)

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AVC (Average Variable Cost)

Variable Cost divided by Quantity (VC/Q)

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TR (Total Revenue)

Price multiplied by Quantity (P x Q)

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MP (Marginal Product)

Change in Total Quantity divided by Change in Input (ΔTq / ΔInput)

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VMPL (Value of Marginal Product of Labor)

Marginal Product of Labor

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MRPL (Marginal Revenue Product of Labor)

Change in total revenue resulting from employing one additional unit of labor.

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OEP (Optimal Employment Point)

The point where the additional benefit from labor equals the cost (MEL=MRPL)

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Lerner Index

(P - MC) / P. Measures market power.

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Concentration Ratio

Sum of market shares of the n largest firms in an industry.

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Game Theory

The study of strategic interactions among rational players.

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Dominant Strategy

A strategy that is optimal for a player regardless of the strategies chosen by other players.

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Nash Equilibrium

A set of strategies where no player has an incentive to deviate, given the strategies of other players.

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Subgame Perfect Equilibrium

Eliminates non-credible threats, forms Nash equilibrium in every subgame.

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Simultaneous Game

Players make their decisions at the same time without knowing the choices of others (e.g., Prisoner's Dilemma).

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Sequential Game

Later players know the earlier moves (e.g., Stackelberg competition).

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Co-operative Game

Players can form binding agreements to coordinate strategies (e.g., cartels in oligopoly).

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Non-cooperative Game

Players act independently and cannot make binding agreements.

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Zero-Sum Game

One player's gain equals the other players' losses.

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Non-Zero-Sum Game

The gains and losses of the players do not necessarily balance out.

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Prisoner's Dilemma

A situation where the best individual strategy leads to a worse collective outcome.

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Cournot Competition

Firms choose quantities to produce (Q), taking other firms' quantities as fixed.

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Bertrand Competition

Firms set prices, often leading to price wars driving prices to marginal cost (MC).

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Stackelberg Competition

A leader firm moves first by setting quantity, and follower firms react.

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Price Discrimination

Charging different prices to different customers for the same product.

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Labour Discrimination

Individual workers who have identical product characteristics, treated differently because of demographic groups

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Statistical Discrimination

Using group averages/ characteristics to judge individuals.