Conditioning and Learning Final

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47 Terms

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Aversive Stimulus

A stimulus whose removal will function as a negative reinforcer and whose presentation will function as a positive punisher

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SS

shock-shock interval, the time between shocks when no response is made

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RS

response-shock interval, the time between the response and the next shock

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Contingency

  • The greater the contingency between a response and the punishing event, the faster behavior decreases

  • Most effective way to eliminate behavior

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Contiguity

The more immediate a response is followed by the punisher, the faster the behavior will decrease

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Punishment intensity

The greater the intensity of the punisher, the faster the response will decrease

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Motivation level

The greater the motivation level, the less effective punishment will be

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Extinction

Stop providing reinforcement for problem behaviors

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Response prevention

Controls to prevent behavior

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Noncontigent reinforcement

  • Problem behavior due to wanting attention or something

  • Identify the reinforcer of the unwanted behavior and frequently deliver the reinforcer regardless of what the subject is doing

  • Reduced motivation to engage in the behavior

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DRO

  • Differential reinforcement of other behavior

  • Reinforcer is delivered if the subject does not engage in the unwanted behavior for some period of time

  • Every instance of unwanted behavior resets the time

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DRA

  • Differential reinforcement of alternative behavior

  • Identify the reinforcer for the problem behavior

  • Extinguish the unwanted behavior while also providing the reinforcer when a more desirable behavior occurs

  • Example:

    • Kim throws a temper tantrum to get out of class assignments

    • When she throws a tantrum, Kim remains in class and the assignment is not removed

    • If Kim raises her hand, she receives help and/or gets to take a break from the assignment

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DRL

  • Differential reinforcement of low rates

  • Behavior itself is not problematic, but the frequency of behavior is

  • Used if you want to reduce, but not eliminate a behavior

  • Reinforcer is delivered if the time between two consecutive responses (IRT) is greater than some value

  • Example:

    • Student always raises his hand and tries to answer every question

    • Teacher does not want to punish or extinguish behavior so she calls on him only if he goes some time between trying to answer a question

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Concurrent schedule of reinforcement

Two (or more) schedules of reinforcement operate at the same time

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Impulsivity

Choosing the small immediate reinforcer

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Self-control

Forgoing the small immediate reinforcer and instead choosing the larger more delayed reinforcer

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Between-subjects design

  • Participants are randomly assigned to one of two or more groups 

    • Random assignment helps ensure that the groups are identical on all other variables 

    • Groups differ on the level of the IV

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Within-subjects design

  • Independent variable is manipulated within subjects 

  • Each participant is exposed to all the the experimental conditions 

    • Often in randomized order 

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IV (independent variable)

  1. The variable that is manipulated by the experimenter 

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Levels of IV 

  • No maximum number of levels 

  • Minimum of two levels 

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DV (dependent variable)

The variable that is measured

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AB design

contains one baseline (A) and one treatment (B)

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ABA design

a single-case design in which the response to the treatment condition is compared to baseline responses recorded before and after the treatment

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Independent Variable vs. Dependent Variable

IV – what is being manipulated (x-axis), DV – what is being measured(y-axis)

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Frequency

number of responses over time

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Rate

responses/time

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Latency

time or speed

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Intensity

strength

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Topography

the form a behavior takes

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Habituation

Decreased response to a stimulus as a result of repeated exposure to it

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Dishabituation

Return of a previously habituated response to a stimulus due to the presentation of a different more intense dishabituating stimulus

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Spontaneous Recovery

something that comes back over a passage of time, no longer habituated

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Sensitization

an increased response to a relatively weak stimulus as a result of prior exposure to that stimulus or a more intense stimulus

Ex: After experiencing a small earthquake, you may become more sensitive to minor vibrations or sounds, reacting strongly to things that previously wouldn't have bothered you

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The Law of Effect

  • Stimuli that are closely followed by satisfaction, more likely to reoccur

  • Stimuli followed closely by discomfort, less likely to occur

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The three-term contingency (A-B-C)

  • Antecedent, behavior, consequence

  • Stay out past curfew → parents are mad → take away my keys

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Primary versus secondary versus generalized reinforcers

  • Primary – food, sex, water

  • Secondary – praise, applause, smile, good grades Generalized – money bc it can buy other reinforcer

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The Premack Principle

  • More probable behaviors will reinforce less probable behaviors

  • Homme et al (children yelling and running around vs sitting and listening)

  • $ for favors

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Forward chaining

Child must complete first step, then 1 and 2, then 1 2 3 and so on. Rewarded at each completed step, then after 2 steps, 3 steps…

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Backward chaining

first train behavior C and provide reinforcer when C occurs. When that is learned, require that B then C occur, then require that A then B then C occurs to receive reinforcement

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Why subjects pause on FR schedules but not VR schedules?

On an FR, subjects can fatigue or become satiated, whereas VR introduces an element of unpredictability making it more intriguing to continue without pausing

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Why the scalloped shaped pattern of responding occurs under FI schedules?

Animals understand time, when its closer to the specific amount of learned time, there will be more responding

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Stimulus generalization

same responses to similar stimuli

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Response generalization

similar responses to specific stimulus

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FR

A reinforcer is delivered upon the occurrence of the nth response. 

  • In a fixed ratio 10-second schedule, a reinforcer is delivered upon the occurrence of the 10th response

Ex: piecework pay; a seasonal worker earns $5 for every bushel of apples he picks

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VR

  • A reinforcer is delivered on average after n responses.

    • In a variable ratio 10-second schedule, a reinforcer is delivered on average after 10 responses.

      Ex: playing slot machines; guys approaching girls at a bar

      • behavior of salespeople

      • on average, they might have to approach X people to make a sale, but the very next person might be the one to make a purchase

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FI

  • A reinforcer is delivered upon the occurrence of the first response after n-seconds have elapsed

    • In a fixed interval 30-second schedule, a reinforcer is delivered upon the occurrence of the first response after 30 seconds.

Ex: checking your watch as you get closer and closer to the end of class

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VI

  • In a variable interval, a reinforcer is delivered upon the occurrence of the first response after a variable amount of time has elapsed.

    • On a VI 60-s schedule, on average the amount of time that must elapse before a response produces a reinforcer is 60 s, but the actual intervals vary from reinforcer to reinforcer.

      Ex: checking e-mail (the times you get mail is semi-unpredictable)