Looks like no one added any tags here yet for you.
bottom up processing
learning information and then applying it into your schema
top-down processing
Knowing what you are looking for and then finding it
the older you get the more complex your top-down processing is
Schema
The way that we organize information and interpret the world
Perceptual set
mental predisposition to see one thing and not another
influences top-down processing
contexts
perception of objects depends on what surrounds it
cultural beliefs/experiences
these have an impact on schemas but can lead to dangerous stereotypes
gestalt principle of closure
when we look at things with gaps we fill in the gaps and assume things are there
gestalt principle of figure ground
We can separate objects as the figure from its surroundings as the ground
Can be auditory as well by isolating one sound
gestalt principle of proximity
| | | | | |
looks like three thick lines not six small lines because they are close
gestalt principle of similarity
If there are a bunch of dots in neat rows and columns we see it as rows and columns because of this
gestalt principle of continuity
We see two lines intersecting instead of random chunks of odd lines/shapes
selective attention
we can only pay attention to one aspect of an object at a time
inattentional blindness
by paying attention to one thing we lose focus on other things
change blindness
failure to notice when things become different
selective inattention
when focusing on one thing, the things you miss are proof of this
retinal disparity
The right and left eye see slightly different things to help with depth perception
convergence
The tension your eyeballs have when they focus on closer objects versus farther objects is used to help with depth perception
examples of binocular cues
retinal disparity and convergence
examples of monocular cues
relative clarity, relative size, texture gradient, linear perspective, interposition
relative clarity
closer objects are less blurry than farther objects
relative size
if two objects seem the same height, the closer one must be smaller
texture gradient
closer objects are more detailed than farther objects
linear perspective
if an object is farther from two converging lines then it is closer and if an object is closer to the convergence of two parallel lines it is farther
(converging lines mean they are two lines that meet at one point, like a road that goes off into the sunset)
interposition
If one object is in front of another that means the front object is closer
examples of visual constancies
size constancy, shape constancy
size constancy
if we have an object we know it is technically the same size no matter how far away it is
shape constancy
if we have an object we know the shape technically does not change regardless of the angle we view it from
examples of apparent movement
phi phenomenon, femininomenon, stroboscopic movement
phi phenomenon
when there is a sequence of light movements we think the lights are jumping from one light to another
stroboscopic movement
still images that are shown rapidly provide the illusion of movement (stop motion animation)
cognition
all forms of knowing and awareness (perceiving, judgement, reasoning, remembering, problem solving, imagining)
concepts
cognitive rules we apply to stimuli from our environment
prototypes
mental images that help us form concepts
aspects of schema
assimilation and accomodation
assimilation
new information is incorporated into existing schema
accomodation
schemas can be altered as new information comes along
algorithms
exhausting step-by-step problem solving systems
heuristics
strategies of trial and error to solve problems
examples of heuristics
representativeness heuristic, availability heuristic
representativeness heuristic
judging something based on how well it fits existing prototypes
availability heuristic
percieving some events to be more probable because they happened recently
influences on decision making
mental set, priming, functional fixedness, framing, sunk cost fallacy, gambler’s fallacy, belief perseverance
mental set
the mindset that one technique worked previously so it will work again
priming
exposure to one stimulus can make you want another
often used in advertising
functional fixedness
thinking of only familiar functions for objects
framing
people choose different things based on the context it is given in
sunk-cost fallacy
people don’t want to change their ways if they have invested lots into it already, even if they know they are wrong
gambler’s fallacy
when people falsely believe that the odds of something happening increase or decrease even though the odds are the same every time
belief perseverance
people are stubborn and don’t want to change their beliefs even if there is evidence against their claim
insight
not finding a solution to a problem until bazinga you do
creativity
finding new ways to solve problems
examples of creativity
convergent thinking, divergent thinking
convergent thinking
thinking pointed toward a specific solution
divergent thinking
thinking that searches for many possible answers
functional fixedness
limiting yourself to only using an object one way
explicit/declarative memory
consciously recalled memory
examples of explicit/declarative memory
episodic and semantic
episodic memory
a memory of a particular event or episode
processed in the frontal lobe and hippocampus
semantic memory
fact memories such as knowing what year it is or the definition of a vocab word
flashbulb memory
a specific highly emotional memory
implicit memory
memories you already know and do unawarely
processed in the cerebellum/limbic system
prospective memory
remembering how in the past you wanted to do something in the future
long term potentiation
the increased ability for neurons to fire
working memory
multi store model
the idea that there are three different areas of memory and they pass messages along linearly
Areas of the multi-store model
Sensory, short term, long term
Sensory memory
if you pay attention, memory gets stored here briefly enough to determine if it will move on to a different area of the multi store model
iconic memory
brief visual memory in the sensory memory
parts of iconic memory
eidetic and photographic memory
echoic memory
brief auditory memory stored in the sensory memory section of the multi store model
parts of sensory memory
iconic memory and echoic memory
short term memory
brief memories, mainly auditory, that can be extended if rehearsed
effortful processing
trying hard to process and remember information (you doing this knowt rn) which leads to long term potentiation
encoding
ways to remember things
like tips and tricks and mind games we make for ourselves
types of encoding
semantic and via imagery
semantic encoding
associating something meaningful to the item you are attempting to remember
encoding imagery
extremely positive images are easily remembered (like a flashbulb memory)
Forms of information retrieval
recall, recognition, relearning
recall retrieval
Having to remember information without stimulus
like a fill-in-the-blank question
recognition
having to remember information with stimulus
like a multiple choice question
relearning retrieval
using effort to go over material multiple times
web of association
anchoring bits of information to other bits of information to help you remember all of it
definition of a mnemonic device
using imagery to remember stuff
examples of mnemonic devices
method of loci, link method
method of loci
matching items to be memorized with a specific location
link method
taking a list of items to memorize and connecting them together with a story
chunking
organizing groups of items to be memorized into familiar sections
spacing effect
leaving time in between rehearsals in order to fully remember whatever it is we are trying to remember
serial position effects
primacy and recency
primacy effect
in a group of 7 or more things to remember, we tend to remember the earlier ones more
recency effect
in a group of 7 or more things to remember, we tend to remember the later ones more
maintenance rehearsal
repeating information to yourself (boring) to remember things in short term memory
elaborative rehearsal
remembering creatively and using encoding techniques to maintain items in your memory
highly superior autobiographical memory (hyperthemesia)
when someone remembers things really detailedly and quickly
General ability (g factor)
People who are relatively intelligent in several clusters of knowledge areas
intelligence
the ability to learn from experiences and solve problems
fluid intelligence
intelligence that decreases as you age
crystallized intelligence
intelligence that stays with you while you age
reification
taking abstract concepts and making them concrete
mental age
how old your mind is functioning