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Contemporary Artists
Artists using modern techniques and technologies in art.
Computer Art
Art created with computers as the primary tool.
Digital Artists
Artists who use computers to express their art.
Hardware
Physical tools used in digital art creation.
Software
Computer programs aiding in creating digital art.
Digital Technology
Electronic devices using binary code for data processing.
Digital Art
Artworks created using digital technology mediums.
Graphic Tablet
Device allowing digital drawing with a stylus.
Stylus
Pen-like tool for drawing on graphic tablets.
Giclee Prints
High-quality art reproductions from inkjet printers.
Inkjet Printers
Printers producing images by spraying ink droplets.
Soft Copy
Digital presentation directly from a computer.
Hard Copy
Printed version of digital artworks.
CorelDRAW
Software for digital illustration and painting.
Adobe Illustrator
Software specializing in vector graphics and illustrations.
Adobe Photoshop
Software used for image manipulation and editing.
AutoCAD
Software for computer-aided design in architecture.
Computer-Generated Pictures
First exhibition of computer art in New York.
Digital Art Installation
Artworks displayed using digital technology in installations.
Multimedia Art
Art combining various media, including digital elements.
Impasto Techniques
Painting method creating texture with thick paint.
Performance Art
Art form involving live performances by artists.
Fine Art Photography
Photography created with artistic intent and vision.
Digital Collages
Artworks created by combining various digital images.
Unity Pro
Game development software for creating interactive content.
Maya
3D animation software used by animators.
Blender
Open-source software for 3D modeling and animation.
Andreas Gursky
Photographer known for digitally manipulated images.
AARON
Computer program creating random abstract drawings.
Cellular Phone
Device for wireless communication and internet access.
First Mobile Phone
Built by Motorola in early 1970s.
Digital Phone
Evolved in 1990s for clearer communication.
Smartphone
Pocket-sized computer with internet and multimedia capabilities.
Digital Photography
Art form using digital cameras for image capture.
Camera Obscura
Early device for projecting images, used by painters.
Film Photography
Captures images on negatives, limited by rolls.
Alfred Stieglitz
Photographer who elevated photography as an art form.
Edward Steichen
Pioneering photographer and art promoter.
Digital Camera
Captures images as digital files for easy manipulation.
Point-and-Shoot Camera
Simple camera for casual photography.
Storage Capacity
Determines number of images a camera can store.
Camera with Roll of Film
Traditional camera capturing images on film negatives.
Colored Photographs
Developed in early 20th century, enhancing visual art.
Impressionist Painters
Artists influenced by photography for outdoor landscapes.
Negatives
Film images that require development for viewing.
Wireless Communication
Technology enabling mobile data and voice transmission.
Art and Artificial Intelligence
Combination explored by artists like Harold Cohen.
DSLR Camera
Digital camera with interchangeable lenses and advanced controls.
Image Sensor
Device that captures light in digital cameras.
Light Sensitivity
Camera's ability to capture images in low light.
Shutter Speed
Duration camera shutter remains open for exposure.
Video Game
Interactive digital entertainment using technology.
Game Console
Device connecting to TV for playing video games.
Handheld Device
Portable gaming device like PSP or Nintendo Switch.
Arcade Game
Gaming console designed for single game experience.
Virtual Reality Goggles
Devices providing immersive gaming experiences.
Cory Arcangel
Artist known for modifying video game cartridges.
Super Mario Clouds
Artwork featuring altered Super Mario Bros graphics.
Internet Meme
Catchphrase or idea spread online, often humorous.
Image Macro
Meme format with top and bottom text on images.
Binary Code
System of representing data using two states.
Art in Video Games
Creative design elements in video game development.
Interactivity
User engagement and response in digital art.
Marketing with Memes
Using memes for product promotion and engagement.
Social Commentary
Use of memes to express societal views.
Game Development
Process of creating and designing video games.
Digital Hardware
Physical devices used to create digital art.
Photography Control
Adjusting focus, light, and exposure in photography.
Camera Accessories
Additional equipment enhancing photography capabilities.
Entertainment Medium
Forms of entertainment, including video games and art.