Scaler
Magnitude
Vector
Magnitude + Direction
Speed
Scaler
Velocity
Vector
Acceleration
Gets faster/slower
Distance
Length of Path Taken
Displacement
Distance from one place to another
Elastic Collision
When two things collide and they bounce off eachother
Inelastic Collision
When two things collide and they stick together
Newtons 1st Law
When an object is at rest it will stay at rest unless an unbalanced fore acts upon it, same with motion
Intertia
Matter that stays in rest or in unchanging motion unless acted upon by an external force
Equilibrium
The state in which all forces are exactly in balance so there is no movement
Friction
The force felt between to surfaces when one attempts to slide against the other
Force
The push or pull on an object with mass causes it to change its velocity
Contact force
A force that is applied by objects in contact with eachother
Action at a distance
A force that is applied without physical contact
Newtons 2nd Law
Force=mass x acceleration (F=ma)
Gravity
-9.31 m/s²
Newtons 3rd law
Every action has an equal opposite reaction
Momentum
Mass x Velocity
Impulse
Force x Time
Impulse-momentum Theorem
The impulse applied to an object will be equal to the change in its momentum
Giga
G, 10^9
Mega
M, 10^6
Kilo
k, 10^3
Deka
da, 10^1
Deci
d, 10^-1
Centi
c, 10^-2
Milli
m, 10^-3
Micro
Greek Letter mu, 10^-6
Nano
n, 10^-9
1-9 Sigfig Rule
All non zero numbers are significant
Sandwich Sigfig Rule
Zeros between two non zero digits are significant
Trailing Sigfig Rule
Trailing zeros to the right of the decimal are significant
Leading Sigfig Rule
Leading zeros are not significant
+, -, x, / Sigfig Rule
The answer should have the same number of decimal places as the limiting term
Accuracy
The measure of how close a measurement is to the correct or accepted value of the quantity being measured
Precision
The measure of how close you are in a series of measurements are to one another