Cognitive Psychology (AP Psych)

studied byStudied by 0 people
0.0(0)
Get a hint
Hint

Cognition

1 / 133

134 Terms

1

Cognition

A pivotal component of psychology, integrating biological foundations with intricate cognitive processes.

New cards
2

Memory

The practical application of memory enhancement strategies.

New cards
3

Perception

The process of organizing and interpreting sensory information to make it meaningful.

New cards
4

Intelligence

Examines the implications of intelligence assessments in education and career opportunities.

New cards
5

Decision-making

Influenced by personal and environmental biases that shape perception.

New cards
6

Problem-solving

Impact of cognitive processes on how problems are approached and resolved.

New cards
7

Similarity

Objects that are similar in appearance are more likely to be perceived as belonging together.

New cards
8

Retinal Disparity

A binocular cue for perceiving depth: By comparing images from the retinas in the two eyes, the brain computes distance.

New cards
9

Figure and Ground

The organization of the visual field into objects (figures) that stand out from their surroundings (ground).

New cards
10

Bottom-up Processing

Analysis that starts at the sensory level and works up to higher levels of processing.

New cards
11

Convergence

A binocular cue for perceiving depth; the extent to which the eyes converge inward when looking at an object.

New cards
12

Monocular Depth Cues

Depth cues, such as interposition and linear perspective, available to either eye alone.

New cards
13

Top-down Processing

Information processing guided by higher-level mental processes, as when we construct perceptions drawing on our experience and expectations.

New cards
14

Attention

Focusing awareness on a narrowed range of stimuli or events.

New cards
15

Schema

A concept or framework that organizes and interprets information.

New cards
16

Relative Size

If two objects are known to be of similar size, we perceive the one that casts a smaller retinal image as farther away.

New cards
17

Selective Attention

The focusing of conscious awareness on a particular stimulus.

New cards
18

Perceptual Set

A predisposition to perceive things in a certain way.

New cards
19

Texture Gradient

The tendency for textured surfaces to appear to become smaller and finer as distance from the viewer increases.

New cards
20

Gestalt Psychology

An approach to psychology that emphasizes that the whole is different from the sum of its parts.

New cards
21

Cocktail Party Effect

The ability to focus one's auditory attention on a particular stimulus while filtering out a range of other stimuli.

New cards
22

Linear Perspective

Parallel lines, such as railroad tracks, appear to converge with distance.

New cards
23

Inattentional Blindness

Failing to see visible objects when our attention is directed elsewhere.

New cards
24

Interposition

If one object partially blocks our view of another, we perceive it as closer.

New cards
25

Change Blindness

Failing to notice changes in the environment.

New cards
26

Closure

The perceptual tendency to fill in gaps in order to perceive a complete image.

New cards
27

Perceptual Constancies

Perceiving objects as unchanging (having consistent shapes, size, and color) even as illumination and retinal images change.

New cards
28

Binocular Depth Cues

Depth cues, such as retinal disparity, that depend on the use of two eyes.

New cards
29

Proximity

Objects that are close to each other tend to be perceived as belonging together.

New cards
30

Apparent Movement

The perception that a stationary object is moving.

New cards
31

Executive Functions

Higher order thinking processes that include planning, organizing, inhibition, and decision-making.

New cards
32

Creativity

The ability to produce novel and valuable ideas.

New cards
33

Availability Heuristic

Estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common.

New cards
34

Prototypes

A mental image or best example of a category. Matching new items to a prototype provides a quick and easy method for sorting items into categories.

New cards
35

Assimilation

Interpreting new experiences in terms of existing schemas.

New cards
36

Divergent Thinking

Expanding the number of possible problem solutions; creative thinking that diverges in different directions.

New cards
37

Mental Set

A tendency to approach a problem in one particular way, often a way that has been successful in the past.

New cards
38

Accommodation

Adapting one's current understandings (schemas) to incorporate new information.

New cards
39

Convergent Thinking

Narrowing the available problem solutions to determine the single best solution.

New cards
40

Priming

The activation, often unconsciously, of certain associations, thus predisposing one's perception, memory, or response.

New cards
41

Functional Fixedness

The tendency to think of things only in terms of their usual functions; an impediment to problem solving.

New cards
42

Algorithms

A methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier—but also more error-prone—use of heuristics.

New cards
43

Framing

The way an issue is posed; how an issue is framed can significantly affect decisions and judgments.

New cards
44

Testing Effect

Enhanced performance on a memory test caused by being tested on the material to be remembered.

New cards
45

Heuristics

A simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms.

New cards
46

Gambler's Fallacy

The fallacy of thinking that future probabilities are altered by past events, when in reality they are unchanged. The fallacy lies in the belief that a departure from what occurs on average or in the short term will be corrected in the short term.

New cards
47

Metacognition

Thinking about thinking. It refers to the processes used to plan, monitor, and assess one's understanding and performance.

New cards
48

Representativeness Heuristic

Judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information.

New cards
49

Sunk-cost Fallacy

Making decisions about a current situation based on what one has previously invested in the situation.

New cards
50

Intelligence

Mental quality consisting of the ability to learn from experience, solve problems, and use knowledge to adapt to new situations.

New cards
51

Achievement Tests

Tests designed to assess what a person has learned.

New cards
52

Construct Validity

The extent to which there is evidence that a test measures a particular hypothetical construct.

New cards
53

g (General Intelligence)

A factor that, according to Spearman and others, underlies specific mental abilities and is therefore measured by every task on an intelligence test.

New cards
54

Aptitude Tests

Tests designed to predict a person's future performance; aptitude is the capacity to learn.

New cards
55

Predictive Validity

The success with which a test predicts the behavior it is designed to predict; it is assessed by computing the correlation between test scores and the criterion behavior.

New cards
56

Multiple Intelligences

Theory proposed by Howard Gardner that suggests that there are eight distinct spheres of intelligence.

New cards
57

Fixed Mindset

The belief that abilities are fixed and unchangeable.

New cards
58

Growth Mindset

The belief that abilities can be developed through dedication and hard work.

New cards
59

Reliability

The extent to which a test yields consistent results, as assessed by the consistency of scores on two halves of the test, on alternative forms of the test, or on retesting.

New cards
60

Explicit Memory

Memory of facts and experiences that one can consciously know and 'declare.'

New cards
61

Intelligence Quotient (IQ)

Defined originally as the ratio of mental age (ma) to chronological age (ca) multiplied by 100 (thus, IQ = ma/ca × 100). On contemporary intelligence tests, the average performance for a given age is assigned a score of 100.

New cards
62

Test-Retest Reliability

A method for determining the reliability of a test by comparing a test taker's scores on the same test taken on separate occasions.

New cards
63

Episodic Memory

The ability to recall and mentally re-experience specific episodes from one's personal past.

New cards
64

Semantic Memory

Memory for factual information.

New cards
65

Split-Half Reliability

A measure of reliability in which a test is split into two parts and an individual's scores on both halves are compared.

New cards
66

Stereotype Threat

A self-confirming concern that one will be evaluated based on a negative stereotype.

New cards
67

Mental Age

A measure of intelligence test performance devised by Binet; the chronological age that most typically corresponds to a given level of performance.

New cards
68

Implicit Memory

Retention of learned skills or classically conditioned associations independent of conscious recollection.

New cards
69

Stereotype Lift

When awareness of positive expectations improves performance on tasks.

New cards
70

Chronological Age

The age of an individual expressed as time elapsed since birth.

New cards
71

Procedural Memory

A type of implicit memory that involves motor skills and behavioral habits.

New cards
72

Flynn Effect

The rise in average IQ scores that has occurred over the decades in many nations.

New cards
73

Standardization

Defining uniform testing procedures and meaningful scores by comparison with the performance of a pretested group.

New cards
74

Prospective Memory

Remembering to perform a future action at the appropriate time that you previously intended to accomplish.

New cards
75

Multi-Store Model of Memory

A model that describes memory as consisting of three distinct stages: sensory memory, short-term memory, and long-term memory.

New cards
76

Automatic Processing

Unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information, such as word meanings.

New cards
77

Effortful Processing

Encoding that requires attention and conscious effort.

New cards
78

Sensory Memory

The immediate, very brief recording of sensory information in the memory system.

New cards
79

Long-term Potentiation

An increase in a cell's firing potential after brief, rapid stimulation. Believed to be a neural basis for learning and memory.

New cards
80

Encoding

The processing of information into the memory system—for example, by extracting meaning.

New cards
81

Iconic Memory

A momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second.

New cards
82

Storage

The retention of encoded information over time.

New cards
83

Retrieval

The process of getting information out of memory storage.

New cards
84

Echoic Memory

A momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds.

New cards
85

Working Memory Model

An updated version of short-term memory that involves conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory.

New cards
86

Levels of Processing Model

This model of memory suggests that memory retention is directly related to the depth of mental processing, with deeper processing producing better recall.

New cards
87

Short-Term Memory

Activated memory that holds a few items briefly, such as the seven digits of a phone number while dialing, before the information is stored or forgotten.

New cards
88

Central Executive

The part of working memory that directs attention and processing.

New cards
89

Shallow Encoding

Processing information based on its surface characteristics.

New cards
90

Deep Encoding

Processing information based on its meaning.

New cards
91

Phonological Loop

The part of working memory that holds and processes verbal and auditory information.

New cards
92

Long-Term Memory

The relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences.

New cards
93

Structural Encoding

Shallow processing that emphasizes the physical structure of the stimulus.

New cards
94

Visuospatial Sketchpad

The part of working memory that holds and processes visual and spatial information.

New cards
95

Phonemic Encoding

Encoding of sounds, especially the sounds of words.

New cards
96

Semantic Encoding

The encoding of meaning, including the meaning of words.

New cards
97

Retrograde Amnesia

An inability to retrieve information from one's past.

New cards
98

Massed Practice

Cramming information all at once. It is less effective than spreading learning over time.

New cards
99

Anterograde Amnesia

An inability to form new memories.

New cards
100

Mnemonic Devices

Memory aids, especially those techniques that use vivid imagery and organizational devices.

New cards

Explore top notes

note Note
studied byStudied by 10 people
... ago
5.0(1)
note Note
studied byStudied by 9 people
... ago
5.0(1)
note Note
studied byStudied by 20 people
... ago
5.0(1)
note Note
studied byStudied by 7 people
... ago
5.0(1)
note Note
studied byStudied by 59 people
... ago
5.0(2)
note Note
studied byStudied by 6 people
... ago
5.0(1)
note Note
studied byStudied by 2 people
... ago
5.0(1)
note Note
studied byStudied by 3293 people
... ago
4.8(9)

Explore top flashcards

flashcards Flashcard (100)
studied byStudied by 4 people
... ago
5.0(1)
flashcards Flashcard (38)
studied byStudied by 1 person
... ago
5.0(1)
flashcards Flashcard (30)
studied byStudied by 18 people
... ago
5.0(1)
flashcards Flashcard (162)
studied byStudied by 15 people
... ago
5.0(1)
flashcards Flashcard (41)
studied byStudied by 7 people
... ago
5.0(2)
flashcards Flashcard (94)
studied byStudied by 6 people
... ago
4.0(1)
flashcards Flashcard (20)
studied byStudied by 10 people
... ago
5.0(1)
robot