1/53
theory questions
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No study sessions yet.
who made the first 3d mesh?
ed catmull and fred parke
how did ed catmull and fred parke create the first 3d mesh?
they made mold of their hand and placed polygons on it and then calculated every xyz point and then put it into pc
which was the first 3d game?
IROBOT by atari
what was the first cgi film?
young sherlock holms
what is the 3d pipeline?
preproduction, production, post production
first full animated movie?
toy story
why are triangles good?
because they are flat
how does shading for triangles work?
0deg = white, 90 deg = black
who invented shadesmooth?
Phong
who created the first instance of smoothshade?
gouraud
why do we need to apply scale?
for texel density
what is a pixel?
a single color area that makes a image
of what is the screen made of?
0 and 1, 0 = off and 1 = on
what kind of pixels does the screen use??
rgb → human eye picks up these colors
what is resolution?
the amount of pixels on screen
what are the measurements of FHD?
1920 × 1018
what are the measurements of HD?
1280 × 720
what is the aspect ratio?
16.9 → most used
for what does UV stand for?
nothing its just a set of coordinates
what is texel density?
density of pixels in a 2d space
what is interpolation?
the fuzziness between pixels
what is raytracing?
expensive way to render, shows light reflecting off of objects
what is PBR?
physically based render
what is BSDF?
bidirectional scattering distribution function
what is HDR?
high dynamic range
what is phong reflection?
ambient, diffuse and gloss
of what pipeline is 3d?
cgi pipeline
who created the first animated film?
disney
what types of rendering do you have?
cycles and eevee
when do you have a mesh?
when you have vertices, edges, faces
what does the density of polygons mean?
the amount of polies used to define an object
what are polygons?
multipule points on a surface
whats a local space?
local elements in relation to the pivit point of an object
whats a world space?
objects having coordinates relative to the world origin
whats a pivit point?
0,0,0 point on object
what is a normal?
a vector
whats the lambertian reflection?
the combination of a normal and light direction
whats gouraud shading?
shading a triangle by taking the average of the neighbor face normal
whats phong shading?
smooth surfaces
whats the most used shader?
BSDF shader
in what ratio do textures get saved?
1:1 ratio ( or powers of 2 )
what are the measurements of a 1k uv space?
1024 × 1024
whats vertex shading?
calculations to project 3d mesh onto 2d plane
whats a depth map / z-pass?
calculating the distance from camera to geometry
whats gaussian splatting?
volume rendering technique

what type of light is this?
point light

what type of light is this?
spot light

what type of light is this?
area light
whats the catmull clark subdivision?
universal operation used to smooth geometry
by who is the catmull clark subdivision?
edwin catmull and jim clark
what does the boolean modifier do?
cutting in objects
yes or no?? phong smooth shading is different from phong reflection
yes
who laid down the foundation for BSDF?
pixar
what was the first animated movie to use the principled BSDF?
wreck it ralph