3d1 exam

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1
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who made the first 3d mesh?

ed catmull and fred parke

2
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how did ed catmull and fred parke create the first 3d mesh?

they made mold of their hand and placed polygons on it and then calculated every xyz point and then put it into pc

3
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which was the first 3d game?

IROBOT by atari

4
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what was the first cgi film?

young sherlock holms

5
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what is the 3d pipeline?

preproduction, production, post production

6
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first full animated movie?

toy story

7
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why are triangles good?

because they are flat

8
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how does shading for triangles work?

0deg = white, 90 deg = black

9
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who invented shadesmooth?

Phong

10
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who created the first instance of smoothshade?

gouraud

11
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why do we need to apply scale?

for texel density

12
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what is a pixel?

a single color area that makes a image

13
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of what is the screen made of?

0 and 1, 0 = off and 1 = on

14
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what kind of pixels does the screen use??

rgb → human eye picks up these colors

15
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what is resolution?

the amount of pixels on screen

16
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what are the measurements of FHD?

1920 × 1018

17
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what are the measurements of HD?

1280 × 720

18
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what is the aspect ratio?

16.9 → most used

19
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for what does UV stand for?

nothing its just a set of coordinates

20
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what is texel density?

density of pixels in a 2d space

21
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what is interpolation?

the fuzziness between pixels

22
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what is raytracing?

expensive way to render, shows light reflecting off of objects

23
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what is PBR?

physically based render

24
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what is BSDF?

bidirectional scattering distribution function

25
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what is HDR?

high dynamic range

26
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what is phong reflection?

ambient, diffuse and gloss

27
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of what pipeline is 3d?

cgi pipeline

28
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who created the first animated film?

disney

29
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what types of rendering do you have?

cycles and eevee

30
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when do you have a mesh?

when you have vertices, edges, faces

31
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what does the density of polygons mean?

the amount of polies used to define an object

32
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what are polygons?

multipule points on a surface

33
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whats a local space?

local elements in relation to the pivit point of an object

34
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whats a world space?

objects having coordinates relative to the world origin

35
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whats a pivit point?

0,0,0 point on object

36
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what is a normal?

a vector

37
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whats the lambertian reflection?

the combination of a normal and light direction

38
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whats gouraud shading?

shading a triangle by taking the average of the neighbor face normal

39
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whats phong shading?

smooth surfaces

40
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whats the most used shader?

BSDF shader

41
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in what ratio do textures get saved?

1:1 ratio ( or powers of 2 )

42
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what are the measurements of a 1k uv space?

1024 × 1024

43
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whats vertex shading?

calculations to project 3d mesh onto 2d plane

44
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whats a depth map / z-pass?

calculating the distance from camera to geometry

45
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whats gaussian splatting?

volume rendering technique

46
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<p>what type of light is this?</p>

what type of light is this?

point light

47
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<p>what type of light is this?</p>

what type of light is this?

spot light

48
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<p>what type of light is this?</p>

what type of light is this?

area light

49
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whats the catmull clark subdivision?

universal operation used to smooth geometry

50
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by who is the catmull clark subdivision?

edwin catmull and jim clark

51
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what does the boolean modifier do?

cutting in objects

52
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yes or no?? phong smooth shading is different from phong reflection

yes

53
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who laid down the foundation for BSDF?

pixar

54
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what was the first animated movie to use the principled BSDF?

wreck it ralph