Module 1 Vocabulary

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Focused Interventions

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25 Terms

1

Focused Interventions

Interventions that target discrete skills or behaviors and are employed for brief periods until the goal is achieved.

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2

Positive Reinforcement

Providing a desired consequence (e.g., tangible item, access to an activity, social reward/praise) after a student engages in a desired behavior, increasing the likelihood of that behavior occurring in the future.

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3

Negative Reinforcement

Removing an unwanted object or condition after the student engages in the desired behavior, which increases the likelihood of that behavior occurring in the future.

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4

Prompting

Using a prompt to assist a student when learning a new skill or behavior to improve chances of success.

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5

5 Types of Prompts

Gesture, verbal cue, visual cue, modeling, physical.

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6

Time Delay

A method of systematically providing and then fading prompts in teaching new behaviors or skills.

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7

Constant Time Delay

Prompting the student at a set interval (typically 3-5 seconds) after the cue when the student does not comply.

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8

Progressive Time Delay

Increasing the time between the cue and prompt, starting with no delay and progressively increasing it.

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9

Modeling

Demonstrating how to perform a skill or behavior correctly prior to asking the student to perform the behavior.

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10

Task Analysis

Method of breaking multi-step skills or behaviors into smaller components taught one at a time.

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11

Forward Chaining

Teaching the first step of a skill and continuing sequentially until the entire skill is mastered.

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12

Backward Chaining

Teaching the last step of a skill first, then the previous step, continuing backward until the entire skill is mastered.

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13

Total-Task Chaining

Teaching each step of the task sequence and allowing the student to demonstrate the step at each point.

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14

Comprehensive Treatment Program

A highly structured program incorporating focused interventions, targeting multiple developmental domains, typically requiring formal training.

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15

Differential Reinforcement of Alternative Behaviors (DRA)

Providing a positive consequence for a desired behavior to reduce or eliminate an undesired behavior.

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16

Differential Reinforcement of Incompatible Behaviors (DRI)

Reinforcement is delivered when the student engages in a behavior that is incompatible with the undesired behavior.

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17

Differential Reinforcement of Other Behavior (DRO)

Reinforcement is delivered when the student engages in any behavior that is not the undesired behavior.

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18

Video Modeling

Students watch a recorded demonstration of a behavior or skill performed correctly before engaging in it.

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19

Self-Management Strategies

Strategies that help students engage in appropriate behaviors by increasing their awareness of behaviors.

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20

Self-Monitoring

Students learn to assess their own behavior and record results, effective for increasing or decreasing behavior.

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21

Self-Instruction

Students learn to talk themselves through a task, also known as self-talk or self-statements.

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22

Goal-Setting

Students learn how to set and monitor their progress toward achieving goals.

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23

Self-Reinforcement

Students select a reinforcer and reward themselves for reaching or exceeding a criterion.

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24

Technology-Aided Instruction and Intervention (TAII)

includes a range of technology supports that students can use to achieve a goal such as computer-assisted instruction, computers, smartphones, and tablets.

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25

Computer-assisted instruction (CAI)

under the umbrella of TAII, uses computers to teach skills and enhance comprehension.

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