AP PSYCH 3.7-3.9 Vocabs

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Last updated 5:27 AM on 1/31/26
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75 Terms

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Learning

the process of acquiring through experience new and relatively enduring information or behaviors.

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Associative learning

learning that certain events occur together. (classical & operant conditioning)

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Habituation

when repeated stimulus produces decreasing responsiveness

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How does the process of learning take form in CLASSICAL CONDITIONING

we learn to associate two stimuli and thus to anticipate events.

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How does the process of learning take form in OPERANT CONDITIONING

we learn to associate a response (our behavior) and its consequence.

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Stimulus

any event or situation that evokes a response.

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Respondent behavior

behavior that occurs as an automatic response to some stimulus.

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Operant behavior

behavior that operates on the environment, producing a consequence.

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Behaviorism

A psychological approach that focuses on observable behavior, not thoughts or feelings.

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cognitive learning

the acquisition of mental information, whether by observing events, by watching others, or through language

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Classical conditioning

A type of learning where you connect two stimuli, so one (like a tone) makes you expect the other (food) and causes a response (drooling).

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Ivan Pavlov’s discovery

Classical conditioning

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John B Watson’s discovery

Behaviorism & little albert

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BF skinner’s discovery

Operant conditioning

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Thorndike

Law of effect

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UCS (Unconditioned Stimulus)

a stimulus that unconditionally — naturally and automatically — triggers an unconditioned response (UCR).

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UCR (Unconditioned response)

naturally occurring response (such as salivation) to an unconditioned stimulus (UCS) (such as food in the mouth).

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NS (neutral stimulus)

a stimulus that elicits no response before conditioning.

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CS (conditioned stimulus)

an originally neutral stimulus that, after association with an UCS, comes to trigger a conditioned response.

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CR (conditioned response)

a learned response to a previously neutral (but now conditioned) stimulus (CS).

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Acquisition

when one links a NS and a UCS so that the NS begins triggering the CR (NS->CS)

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higher-order conditioning

A process where a learned stimulus is paired with a new neutral stimulus, so the new one also causes a response, but usually weaker (second-order conditioning).

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extinction

When a conditioned response gets weaker because the unconditioned stimulus no longer follows the conditioned stimulus.

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spontaneous recovery

the reappearance, after a pause, of a weakened conditioned response.

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Generalization

when stimuli similar to the conditioned stimulus trigger the same response.

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discrimination

the learned ability to tell the conditioned stimulus apart from other stimuli and respond only to the one linked with reinforcement.

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How does classical conditioning apply to food cravings?

Tastes, smells, or situations linked to sugary foods can trigger cravings even without hunger, showing how conditioned stimuli can cause automatic responses.

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How does classical conditioning apply to immune responses?

The immune system can be conditioned too—when a taste is paired with a drug that affects immunity, the taste alone can trigger an immune response.

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preparedness

a biological predisposition to learn associations, such as between taste and nausea, that have survival value.

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operant conditioning

a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.

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Difference between classical cond. & operant cond

Classical conditioning is respondent, involuntary behavior, operant conditioning is voluntary, has the choice to behave a certain way

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Law of effect

Behaviors with rewards (reinforcers) increase, and behaviors with punishments decrease.

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Shaping

reinforcers guide behavior toward closer and closer approximations of the desired behavior.

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Reinforcer

anything that causes an behavior to INCREASE

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Punishment

anything that causes an behavior to DECREASE

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discriminative stimulus

A stimulus that triggers a response because it has been linked to reinforcement.

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Positive reinforcement

increasing behaviors by adding something pleasant (+ more allowance)

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Negative reinforcement

increasing behaviors by subtracting something displeasure (-curfew, screentime)

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positive punishment

Adding something unpleasant to decrease a behavior (extra hw for talking in class)

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negative punishment

Taking away something desirable to decrease a behavior (phone taken away)

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primary reinforcer

an innately reinforcing stimulus, such as one that satisfies a biological need (food, pain relief)

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conditioned (secondary) reinforcer

a stimulus that gains its reinforcing power through its association with a primary reinforcer. (money to buy food)

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Delayed gratification

the ability to delay what we desire to get it (choosing to study now instead of hanging out with friends to get good grades later.)

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Reinforcement schedule

a pattern that defines how often a desired response will be reinforced.

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continuous reinforcement schedule

reinforcing the desired response every time it occurs. (giving a sticker to a student every time they answer correctly)

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partial (intermittent) reinforcement schedule

Reinforcing a behavior only sometimes, which makes learning slower but the behavior harder to stop. (A parent praises their child for cleaning their room only sometimes, but the child keeps cleaning anyway.)

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Limits of continuous reinforcement & learning

Rapid extinction, when continuous reinforcement stops, so does the behavior

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Fixed ratio schedules

reinforcement occurs after a set number of responses (gift cards, points)

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Fixed interval schedules

reinforcement occurs after a set length of time (paychecks, monthly allowance)

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variable ratio schedules

reinforcement occurs after an unpredictable # of responses (gambling)

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Variable interval schedules

reinforcement occurs after an unpredictable length of time (stocks)

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applications of operant conditioning

at school, in sports, computer programs, at work, in parenting, changing your own behavior

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How to change your own behavior

state a realistic goal and announce it, reduce the rewards gradually

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instinctive drift

The tendency for learned behavior to slowly return to natural, biological patterns.

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cognitive map

a mental representation of the layout of one’s environment

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latent learning

Learning that happens but isn’t shown until there’s a reason or reward to show it.

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insight learning

solving problems through sudden insight

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observational (social) learning

learning by observing others.

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modeling

the process of observing and imitating a specific behavior (BOBO doll experiment)

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mirror neurons

Neurons that activate when we do an action or watch someone else do it, helping with imitation and empathy.

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Humans are..?

natural imitators

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prosocial behavior

positive, constructive, helpful behavior

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antisocial behavior

negative, destructive, harmful behavior

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violent programming

glorifying violence often in media -> people usually expect people to be violent

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desensitization

viewers become progressively less shocked/scared at violence due to video games and violent programs

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Extrinsic motivation

external source (studying to get good grades)

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intrinsic motivation

internal source (playing video games for fun)

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Overjustification

relied too heavily on extrinsic motivation that the person won't do the action without getting that extrinsic motivation (reward/punishment)

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Learned helplessness

occurs when a person could do the things they want to/make choices but never attempt to because they're not used to doing it.

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Locus (loci) of control

where do you think your control of life is located

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Internal (locus of control)

choices that i make matters and good things will happen (optimistic)

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External (locus of control)

choices are less important, can't control a lot (pessimistic)

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Types of learning

  • classical conditioning

  • operant conditioning

  • observational learning

  • cognitive learning

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Generalizability chance

p<0.05 = greater than 5% chance that the results were random (the lower the better)

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Correlational coefficient

Between -1 to 1 (closer to -1 = negative correlation) (closer to 1 = positive correlation)