Hero's Journey Archetypes

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19 Terms

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Call to Adventure

First stage of the journey which signifies that destiny has summoned the hero

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Refusal of the Call

The future hero refuses to heed the call due to a sense of duty, fear, or insecurity

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Supernatural Aid

Protective and benign figure who acts as a guide and helper

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Crossing the First Threshold 

When the hero crosses into the field of adventure and enters into the unknown

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Belly of the Whale

The final separation from the hero’s known world and self

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The Road of Trials

A series of tasks, tests, or ordeals that the hero must undergo to begin transformation

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Meeting of the Goddess

The hero experiences a love that has the power and significance of a powerful unconditional love

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Temptress

Temptations that may lead the hero to abandon or stray from the quest

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Atonement with the Father

The hero confronts whatever holds the ultimate power in his/her life; usually the father figure. All previous steps have been moving toward this point

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Apotheosis

To deify; the period of rest, peace, and fulfillment before the hero returns

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Ultimate Boon

The ultimate goal of the quest

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Refusal of the Return

The hero wants to stay in the place where they have found bliss and enlightenment

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Magic Flight

The hero escapes with the boon because gods are jealously guarding it

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Rescue from Without

The hero needs a guide to bring them back to everyday life, especially if they are weakened

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Crossing of the Return Threshold 

Retaining the wisdom gained on the quest and integrating that into everyday life

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Master of Two Worlds

Achieving a balance between the material and spiritual

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Freedom to Live

Living in the moment

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Magic Weapon

The hero’s ability to use a piece of technology/equipment in order to combat evil

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Loyal Retainers

One who protects the hero and reflects the nobility of the hero