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Call to Adventure
First stage of the journey which signifies that destiny has summoned the hero
Refusal of the Call
The future hero refuses to heed the call due to a sense of duty, fear, or insecurity
Supernatural Aid
Protective and benign figure who acts as a guide and helper
Crossing the First Threshold
When the hero crosses into the field of adventure and enters into the unknown
Belly of the Whale
The final separation from the hero’s known world and self
The Road of Trials
A series of tasks, tests, or ordeals that the hero must undergo to begin transformation
Meeting of the Goddess
The hero experiences a love that has the power and significance of a powerful unconditional love
Temptress
Temptations that may lead the hero to abandon or stray from the quest
Atonement with the Father
The hero confronts whatever holds the ultimate power in his/her life; usually the father figure. All previous steps have been moving toward this point
Apotheosis
To deify; the period of rest, peace, and fulfillment before the hero returns
Ultimate Boon
The ultimate goal of the quest
Refusal of the Return
The hero wants to stay in the place where they have found bliss and enlightenment
Magic Flight
The hero escapes with the boon because gods are jealously guarding it
Rescue from Without
The hero needs a guide to bring them back to everyday life, especially if they are weakened
Crossing of the Return Threshold
Retaining the wisdom gained on the quest and integrating that into everyday life
Master of Two Worlds
Achieving a balance between the material and spiritual
Freedom to Live
Living in the moment
Magic Weapon
The hero’s ability to use a piece of technology/equipment in order to combat evil
Loyal Retainers
One who protects the hero and reflects the nobility of the hero