Mechanics Review

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Flashcards for mechanics concepts including equations of motion, graphs, vectors, Newton's laws, momentum, energy, and power.

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35 Terms

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Uniform Acceleration Equations

These equations apply when an object is moving with constant acceleration, relating displacement (s), initial velocity (u), final velocity (v), acceleration (a), and time (t).

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Displacement (s)

The overall distance travelled from the starting position, including direction (a vector quantity).

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Velocity (v)

Rate of change of displacement (Δs/Δt).

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Acceleration (a)

Rate of change of velocity (Δv/Δt).

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Uniform Acceleration

Where the acceleration of an object is constant.

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Area under Acceleration-Time Graph

Represents the change in velocity over time.

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Gradient of Velocity-Time Graph

Represents acceleration.

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Area under Velocity-Time Graph

Represents displacement.

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Gradient of Displacement-Time Graph

Represents velocity.

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Instantaneous Velocity

Velocity of an object at a specific point in time, found by calculating the gradient of a tangent to the displacement-time graph.

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Average Velocity

Velocity of an object over a specified time frame, found by dividing the final displacement by the time taken.

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Scalars

Physical quantities that describe only magnitude (e.g., distance, speed, mass, temperature).

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Vectors

Physical quantities that describe both magnitude and direction (e.g., displacement, velocity, force/weight, acceleration).

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Resolving a Vector

Splitting a vector into two perpendicular components, vertical and horizontal.

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Adding Vectors (Calculation)

Using Pythagoras’ theorem to find magnitude and trigonometry to find direction (for perpendicular vectors).

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Adding Vectors (Scale Drawing)

Drawing a scale diagram to find the resultant vector (for vectors at angles other than 90°).

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Projectile Motion

The vertical and horizontal components of a projectile's motion are independent and can be evaluated separately using uniform acceleration formulas.

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Free-Body Diagram

A diagram showing all the forces acting on an object.

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Newton's First Law

An object will remain at rest or travelling at a constant velocity unless it experiences a resultant force.

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Newton's Second Law

The acceleration of an object is proportional to the resultant force experienced by the object: F = ma.

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Terminal Velocity

Occurs when frictional forces equal driving forces, resulting in no resultant force and constant velocity.

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Gravitational Field Strength (g)

The force per unit mass exerted by a gravitational field on an object: g = F/m.

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Weight (W)

The gravitational force that acts on an object due to its mass: W = mg.

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Newton's Third Law

For each force experienced by an object, the object exerts an equal and opposite force.

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Momentum (p)

The product of the mass and velocity of an object: p = mv.

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Principle of Conservation of Linear Momentum

Momentum is always conserved in any interaction where no external forces act.

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Moment of a Force

Force multiplied by the perpendicular distance from the line of action of the force to the point: Moment = Fx.

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Principle of Moments

For an object in equilibrium, the sum of anticlockwise moments about a pivot equals the sum of clockwise moments.

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Centre of Gravity

The point at which gravity appears to act on an object.

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Work Done (W)

Force causing a motion multiplied by the distance travelled in the direction of the motion: W = FΔs or W = Fs cos θ.

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Kinetic Energy (Ek)

Energy that an object has due to its motion: Ek = (1/2)mv^2.

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Gravitational Potential Energy (Egrav)

Energy that an object has due to its position in a gravitational field: ΔEp = mgΔh.

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Principle of Conservation of Energy

Energy cannot be created or destroyed, but can be transferred from one form to another. Total energy in a closed system stays constant.

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Power (P)

The rate of energy transfer: P = E/t or P = W/t.

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Efficiency

A measure of how efficiently a system transfers energy: Efficiency = (useful power output)/(total power input) or (useful energy output)/(total energy input).