Kinematics of Translation (General Physics 1)

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Vocabulary flashcards covering key concepts from Kinematics of Translation (General Physics 1).

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37 Terms

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Kinematics

The branch of mechanics that describes motion in terms of displacement, velocity, and acceleration, without considering forces.

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Dynamics

The study of forces and their relation to motion.

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Translation

Motion in a straight line.

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Displacement

The straight-line change in position from initial to final, with direction; Δx = x − x0.

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Distance

The total length of the path traveled by an object.

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Position

The location of an object in space at a given time.

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Speed

The rate at which distance is traveled per unit time; a scalar quantity (speed = distance/time).

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Velocity

The rate of change of position; displacement per unit time; a vector quantity.

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Average Speed

Total distance traveled divided by the total time elapsed.

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Instantaneous Speed

The speed at a particular moment in time.

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Average Velocity

Displacement divided by the total time elapsed.

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Instantaneous Velocity

The limit of Δx/Δt as Δt → 0; dx/dt.

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Relative Velocity

The velocity of a moving body as observed from a different frame of reference; may differ between observers.

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Acceleration

The rate of change of velocity; a = Δv/Δt (instantaneous a = dv/dt).

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Instantaneous Acceleration

The acceleration at a specific moment, given by dv/dt.

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Uniformly Accelerated Motion

Motion with constant acceleration.

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v = v0 + at

Velocity after time t for constant acceleration.

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x = x0 + v0 t + 1/2 a t^2

Position after time t for constant acceleration.

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v^2 = v0^2 + 2a(x − x0)

Relation between velocity, acceleration, and displacement for constant acceleration.

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Free Fall

Motion under gravity with negligible air resistance; acceleration ≈ g = 9.81 m/s^2 downward, independent of mass.

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Acceleration due to Gravity (g)

The constant downward acceleration of objects near Earth’s surface, g ≈ 9.81 m/s^2.

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Projectile Motion

Motion of an object under gravity treated as two independent components: horizontal (constant velocity) and vertical (uniform acceleration).

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Horizontal Projectile

A projectile with initial motion mainly horizontal; horizontal component of velocity is constant (neglecting air resistance).

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Vertical Projectile

A projectile with initial motion mainly vertical; vertical motion under gravity follows acceleration g.

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General Projectile Motion

Projectile motion launched at an angle; horizontally and vertically decomposed into components; key quantities include range, time of flight, and maximum height.

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Complementary Angles

Two projection angles that yield the same range for the same initial speed.

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vx (horizontal component)

Initial horizontal velocity: vx = v0x; remains constant (neglecting air resistance).

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vy (vertical component)

Initial vertical velocity: vy = v0y; changes with time as vy = v0y + gt.

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Range

The total horizontal distance traveled by a projectile.

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Time of Flight

Total time the projectile remains in the air.

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Maximum Height

The highest vertical position reached during the flight; vy = 0 at the top.

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Circular Motion

Motion along a circular path; characterized by centripetal acceleration toward the center and constant speed.

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Centripetal Acceleration

a_c = v^2 / r; acceleration directed toward the center of the circular path.

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Tangential Speed

Speed along the tangent to the circular path; for a circle, v = 2πr / T.

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Period (T)

The time required to complete one full revolution in circular motion.

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Centripetal Force

The inward force required to keep an object moving in a circle, F_c = m v^2 / r.

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Velocity–Time Graph

A graph of velocity versus time; slope gives acceleration and area under the curve gives distance traveled.