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Mechanics
study of motion, forces and energy
Kinematics
description of motion (how things move)
Dynamics
causes of motion (why things move)
Translational Motion
objects moving along lines, ignoring internal motion
Displacement
must include directions either with a ± sign or with words (“to the left” etc.)
Distance
magnitude of displacement; pure number with units
Distance traveled
total length of the path
Scalars (s)
quantities that only have magnitude (mass, distance, temp)
vectors (v)
quantities with both magnitude and direction (force and displacement)
Reference frame
from what position must be described with respect to (standard coordinates)
Elapsed time
when one event happens at t0 and another at tf; often t0 = 0 and tf = t ( elapsed time = t)
average speed
distance traveled / time taken; scalar quantity because distance is scalar
average velocity
displacement / time traveled; vector because displacement is a vector
Travel furthest path
moving steadily in a straight lin e
distance traveled
average velocity x time
time
distance traveled/ displacement divided by average velocity
Find average velocity given two different velocities
find total distance then divide by total time
Acceleration
rate of change of velocity; change of velocity/time taken
Equation A of motion (Constant Acceleration)
given v and vo and looking for t
Equation B of motion (Constant Acceleration)
use given x0, v0, and t and need to find x; also use to find t given x,x0, and v0
Equation C of motion (Constant Acceleration)
given x, x0, and v0 looking for v
Equation D of motion (Constant Acceleration)
Why is there so many kinematic equations
to use depending on what info is available and what is sought
why is g (a = 9.80m/s²) negative given up is positive
because gravity pulls stuff down
Equal vectors
same magnitude (length) and direction regardless of location
Resultant
Sum/Difference of vectors
Formulas for Combining Vectors
Horizontal Component of Vector
Vertical Component of Vector
Projectile Motion
treat the x- and y- motions separately by taking components (always resolve initial velocity into components)
Horizontal Motion
Vertical Motion
finding max height
use equation C
finding time to return to ground
use equation B
finding horizontal distance
use equation A (for x)
negative time to ground
projecting the trajectory into the past when the object would hypothetically have left the ground to have the same eventual trajectory
Resultant Components of 2 Vectors
Does horizontal motion change drop rate?
No, 2 objects drop at the same rate from a given height, irrespective of what their initial horizontal velocities were