Lecture 2: 1D and 2D Kinematics

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38 Terms

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Mechanics

study of motion, forces and energy

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Kinematics

description of motion (how things move)

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Dynamics

causes of motion (why things move)

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Translational Motion

objects moving along lines, ignoring internal motion

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Displacement

must include directions either with a ± sign or with words (“to the left” etc.)

<p>must include directions either with a ± sign or with words (“to the left” etc.) </p>
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Distance

magnitude of displacement; pure number with units

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Distance traveled

total length of the path

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Scalars (s)

quantities that only have magnitude (mass, distance, temp)

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vectors (v)

quantities with both magnitude and direction (force and displacement)

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Reference frame

from what position must be described with respect to (standard coordinates)

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Elapsed time

when one event happens at t0 and another at tf; often t0 = 0 and tf = t ( elapsed time = t)

<p>when one event happens at t0 and another at tf; often t0 = 0 and tf = t ( elapsed time = t)</p>
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average speed

distance traveled / time taken; scalar quantity because distance is scalar

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average velocity

displacement / time traveled; vector because displacement is a vector

<p>displacement / time traveled; vector because displacement is a vector</p>
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Travel furthest path

moving steadily in a straight lin e

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distance traveled

average velocity x time

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time

distance traveled/ displacement divided by average velocity

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Find average velocity given two different velocities

find total distance then divide by total time

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Acceleration

rate of change of velocity; change of velocity/time taken

<p>rate of change of velocity; change of velocity/time taken</p>
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Equation A of motion (Constant Acceleration)

given v and vo and looking for t

<p>given v and vo and looking for t </p>
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Equation B of motion (Constant Acceleration)

use given x0, v0, and t and need to find x; also use to find t given x,x0, and v0

<p>use given x0, v0, and t and need to find x; also use to find t given x,x0, and v0</p>
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Equation C of motion (Constant Acceleration)

given x, x0, and v0 looking for v

<p>given x, x0, and v0 looking for v </p>
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Equation D of motion (Constant Acceleration)

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Why is there so many kinematic equations

to use depending on what info is available and what is sought

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why is g (a = 9.80m/s²) negative given up is positive

because gravity pulls stuff down

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Equal vectors

same magnitude (length) and direction regardless of location

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Resultant

Sum/Difference of vectors

<p>Sum/Difference of vectors </p>
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Formulas for Combining Vectors

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Horizontal Component of Vector

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Vertical Component of Vector

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Projectile Motion

treat the x- and y- motions separately by taking components (always resolve initial velocity into components)

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Horizontal Motion

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Vertical Motion

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finding max height

use equation C

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finding time to return to ground

use equation B

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finding horizontal distance

use equation A (for x)

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negative time to ground

projecting the trajectory into the past when the object would hypothetically have left the ground to have the same eventual trajectory

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Resultant Components of 2 Vectors

<p></p>
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Does horizontal motion change drop rate?

No, 2 objects drop at the same rate from a given height, irrespective of what their initial horizontal velocities were