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Cultural Divide
The differences in beliefs, practices, and values between the U.S. and the Middle East, particularly in the context of military actions and civilian repercussions.
Air Strikes
Military attacks from aircraft that have been criticized for being inaccurate and lacking sufficient information about civilian presence.
Pentagon's Hesitation
The reluctance of the Pentagon to publicize details about air strikes due to misidentifications and collateral damage.
Proportionality
A principle in armed conflict that requires a balance between military benefits gained and the harm caused to civilians.
Civilian Casualty Estimation
The process of assessing the potential civilian impact of military attacks, influenced by factors such as population density and weapon type.
Collateral Damage
Inadvertent damage or casualties inflicted on civilians during military operations.
Misidentification of Target
An error in correctly identifying military targets, leading to unintended attacks on civilians.
Unmanned Aerial Vehicles (UAVs)
Drones used in warfare that have discussions around their impact on the levels of terrorism.
Blowback
The unintended consequences of military actions, resulting in increased violence or recruitment of individuals to terrorist groups.
Peace of Westphalia
A series of treaties that ended the Thirty Years' War in Europe, establishing principles of state sovereignty and religious tolerance.
Mercantilism
An economic theory that emphasizes the importance of trade and accumulation of wealth through a favorable balance of exports over imports.
Sovereignty
The ultimate authority and power of a state in a given territory, with no higher power above it.
Realism
An international relations theory that views states as the primary actors in an anarchic global system where security and power are paramount.
Liberalism
An international relations perspective that emphasizes cooperation among many actors and prioritizes economic gains over conflict.
Constructivism
An approach in international relations that focuses on the impact of ideas, culture, and social norms in shaping state behavior.
Collective Action Problem
A situation where individuals benefit from a resource but have little incentive to contribute to its provision.
Pareto Frontier
A concept in economics that represents the maximum feasible benefit that can be achieved for a group, where any improvement for one actor would harm another.
Game Theory
A mathematical framework used to model strategic interactions among rational decision-makers.
Proxy Wars
Conflicts instigated by major powers who do not engage directly, often supported by military aid to opposing factions.
National Security
Measures taken by a state to protect its citizens and interests from external threats.
Interests
What actors hope to achieve via political action
Power
Actor A getting actor B to do something they would not do otherwise
Strategic interactions
An actor acting on their interests while anticipating another actors actions based on their interests
Cooperation
2+ actors adopt policies to make one actor better off than under the status quo while the other actor stays the same
Bargaining
2+ actors decide how to distribute something of value
(the more A gets, the less B gets)
Coordination
all actors follow same decision(no benefit to non-compliance) (ex:national language)
Collaboration
working together but having incentive to defect
-(ex: arms race- could stop building weapons, would increase global safety, but resist vulnerability [game of chicken-public victory]
Prisoners dilemma
all actors are best off to cooperate, but all have incentive to defect despite actins of other actors
Collective action problem
ppl benefit even w/o action, so no one acts (ex: climate change)
Public goods
available to all and one persons ownership doesn't diminish another
Free ride
don't contribute to what you benefit (ex: tax evasion)
How cooperation succeeds
Fewer actors (less dispute)
Repeated interactions (dent betray if future trade)
Institutions
* establish rules, dispute resolutions, solve issues, gain information (can check self-reports w/ other countries), make decisions easier w/ standards
Coercion
threat punishment
Reversion outcome
outcome w/o bargain (can act to move rev. Out in your favor [ex:seizing a piece of land before negotiations])
Outside options
Other deals
Anarchy
No higher power
Prisoner dilemma
Two convicts are separated and told this: if you rat on your friend, you will go free and your friend gets 10 yrs. if you both confess you both get one, if you remain silent you both get five. We gave the same options to your friend
Best options for player 1:
1 cooperates, 2 stars silent= 0
Both silent= 2 yrs
Both confess= 1 year
1 silent, 2 cooperates= 10 yrs
Stag hunt
Two hunters see a deer. One sees a rabbit
Best is either mutual co operation or mutual detection, ( both hunt rabbit or deer) so something is gained
Chicken
Nuclear arms- best if we stay while opponent backs down,
next best is they stay we back down
Worst is crash
Are treaties and international institutions anarchic
Yes- no centralized authority
War
use of organized military campaigns between 2 states that reaches a minimum threshold violence
-organized- not a riot
- 2 states-not mass killings
-min. Violence- not low level military ( 1000 deaths)
Interstate
Between States
Civil war
Within state
Bargaining model
like realism- sees two incentive above as reasons for war, but alternately recognizes costs of war
Interests that cause war
territory (wealth, military advantage, ethnic/ religious claims)
- policy (mistreatment of citizens, anti-capitalist)
* policy war- vehicle for political change/ regime replacement
- regime type (Vietnam war- don't want a communist regime)
* concerns relative power - don't want enemies ↑
Crisis bargaining
threatens force it demands are not met
Coercive bargaining
Use of threats to make demands
Cost of war
goods gained- assets ($, lives)= value of going to war
Bargaining range
when deals preferred to the reversion outcome (war) overlap for 2 states
Compellence
threaten change to states quo via force
Deterrence
deterrence- threaten maintenance of states quo via force
*general deterrence- don't attack me or I’ll fight
*extended deterrence-don't attack my ally or I'll fight
Mistakes in war
One state yields to little/does not
A state threatens too severely/overestimate need to threaten
Not factoring a third party joining
.Incomplete info
-an actor lacks info about another's capabilities/interests
* capabilities- ability to prevail (economic strength, military mobilization, # of troops and arms)
Resolve
Resolve-now willing a state is to endure war (distinguishes btwn total war [fighting at full potential-all resources mobilized] vs limited war [not @ full potential]
Risk reward trade off
balancing trying to got a better deal/ avoiding war
Credibility
the validity of a threat to a target; why not believed:
- a target does not believe an actor wants endure cost of war
-states hide information for self-gain/hide weakness
Brinkmanship
bring both sides to brink of war (escalate but risk mistake)
Tying hands
show public display (send troops)(hard to back out)
*audience costs- negative repercussions for not following a deal
( international [appear weak to other states]or domestic
Preventive war
Fight to prevent an advisory from gaining future power
First strike advantage
when geography gives the attacker an advantage
*ex:an attacker can launch a nuke & destroy all enemy nukes @ once
Preemptive war
Fought when offensive by other side is imminent
Indivisible good
Cannot be divided ( ex: Jerusalem)
Hawks
proponents of military actio
doves
promoters of diplomacy, trade, and non-military action
State leaders
what to demand, when to wage war (final authority)
bureaucracy
political organizations (diplomatic/intelligence agencies, military) influence via institutional resources/knowledge and wartime experience
Interest groups