Classical Conditioning. Pavlov noted that the animals salivated naturally upon the presentation of food
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associate Learning
When a person will associate something with an effect (getting good grades and rewards)
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classical conditioning
(Pavlov and Watson) Pairing of one stimulus with another. So that the 1st stimulus will evoke a reflex
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Cognitive Learning
We learn things we haven't observed or experienced.
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Stimulus
change in the environment that brings a response.
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Respondent Behavior
Behaviors that occur as an automatic response.
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Operant Behavior
Behaviors that operate on an environments consequences (Someone saying please)
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unconditional response UR
A response that happens automatically and isn't learned. (hunger)
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Unconditioned Stimulus US
Something that lead to a unconditioned response. (the smell of food makes you hungry)
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Conditioned response CR
Learned reaction to a conditioned stimulus that occurs because of a previous conditioning.
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Conditioned Stimulus CS
Something that didn't affect someone but through conditioning it know evokes a response.
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Acqusition
the formation of a new response
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Extinction
The weakening or disappearance of a tendency.
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Spontaneous Recovery
A reappearance of a extinguished response after a period where the conditioned stimulus was taken away.
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Generalization
When someone has learned to respond to a certain stimulus responds to a stimulus similar to it.
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Discrimination
When someone has learned to respond to a certain stimulus doesn't respond to a stimulus similar to it.
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John B Watson
Agreed with classical conditioning and that all you needed to control behavior was to change the environment.
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Little Albert
John B Watson made loud noises to associate the white rat with fear, after 6 times Albert got scared of the rat alone
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operant conditioning
(Skinner) Consequences of a behavior influence if it will be repeated. A subject will voluntarily emit behavior and can learn new ones.
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law of effect
Behavior that has good consequences tends to be repeated whereas behavior that leads to bad consequences is not repeated.
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Operant Chamber
Where an animal in a small enclosure can make a specific response and the consequences are recorded and controlled.
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Reinforcement
Increase the likelihood a behavior will be repeated
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Shaping
Responses that are approximately or similar to a desired response are rewarded however ones that aren't similar to the desires response are not rewarded. This happens until the subject makes the desired response.
when paired it acquires the same reinforcement properties associated with the primary reinforcer (Money etc)
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Reinforcement schedules
how often the occurrence of a behavior will receive a reinforcement.
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Fixed-ratio schedule
Doesn't change (predictable) Concerns numbers and amount (quantity)
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Variable ratio schedule
Changes (unpredictable) You don't know how many times your going to be rewarded. (Gambling)
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Fixed interval schedule
Doesn't change (predictable) Concerns time and length
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Punishment (positive and negative)
Something added (positive) or taken away (negative) to stop a behavior
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Cognitive map
A mental map we create to navigate a place
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Latent learning
A behavior that occur only when the person has motivations to do it. (Scaling a wall to escape a enemy)
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Insight
sudden solution to a problem (having an epiphany)
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Intrinsic Motivation
Desire to preform a action for it's own sake
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Extrinsic Motivation
Desire to preform an action to receive reward or avoid punishment
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Internal locus of control
They believe it is their actions that affect their life (their fault they failed a test)
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External locus of control
They believe outside factors affect their life (luck, other people)
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Self control
ability to delay gratification and control impulses
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Observational learning
A person's response is influenced by the observation of another.
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Social learning
social behavior is learned by observing and imitating the behavior of others (Albert Bandura)
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Modeling
Learning by imitation alone
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Mirror neurons
Neurons in brain fire making you imitate a behavior (You smile when someone else does)
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Prosocial behavior
behavior through which people benefit others (sharing, donating)
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Antisocial behavior
No regard for right and wrong (can be dangerous/ Anti-social personality disorder)
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Albert Bandura
(Social learning) Showed in several studies that both reinforcement and punishment influence an observer's subsequent behavior.
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Edward Throndike
invented instrumental learning where for example a cat would have to hit a button to receive a fish, gradually the cat lost random movements and just hit the button to get the fish. This is also an example of law and effect
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Edward Tolman
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John Garcia
His taste they claimed if someone will avoid foods they never ate if around that time they felt sick or nauseous. (Classical conditioning)
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Robert Rescoria
Learned helplessness
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Social learning
Behavior is learned by witnessing other preform it.
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Biofeedback
Enables an individual to learn how to change physiological activity for the purposes of improving health and performance
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Emotion focused coping
To relieve stress a person won't tackle the problem but cope in a way that doesn't solve the main problem.
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Problem Focused coping
To relieve stress a person will tackle the problem head on, therefore attempting to solve it.
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Variable Interval Schedule
A reinforcement schedule in which the reinforcement is given after the first response in a unpredictable amount of time.
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Habituation
Decrease in response to a stimulus after being repeatedly exposed to it.