Have both magnitude and direction
eg. force, acceleration, momentum, etc
represented by arrows, length of arrows show the size (magnitude)
have only magnitude but not direction
eg. speed, distance, mass temperature, time, etc
push or pull on an object that is caused by it interacting with something
either contact of non-contact
gravitational force
magnetic force
electrostatic force
The force exerted on a mass by the gravitational field
measured in newtons, which can be calculated by a newtonmeter
depends on the strength of the GP field
Their mass is the same
Their weight is different because the gravitational field strength is different on both planets
weight acts pulling down
drag acts upwards (air resistance)
sizes of arrows show magnitudes
the overall force on a point or object
found by subtracting the opposite forces
energy is transferred
work is done on the object (movement)
doing work against frictional forces
energy is being transferred into kinetic stores
then thermal stores due to friction causing temperature of the object to increase
object may stretch, compress or bend
more than one force acting on the object
it can go back to its original shape and length after force is removed
How far an object has moved
is a scalar quantity (doesn’t involve direction)
The change in position
a vector quantity
Distance and direction in a straight line
1.5 m/s
3 m/s
6 m/s
25 m/s
30 m/s
250 m/s
fitness
Age
gradient = speed (steeper means faster)
Flat line = stationary
Straight uphill = steady speed
Curves = acceleration or deceleration
Levelling off = slowing down
gradient = acceleration
Flat = steady speed
Curve = change in direction
As he falls, he accelerates, increasing his speed
As air resistance increases, the resultant force from weight decreases (parashoot)
acceleration decreases, so he is not speeding up as quickly
eventually the forces will balance reaching a resultant force of 0 (reaching terminal velocity)
force = mass x acceleration
greater force = greater acceleration
greater mass = acceleration reduces
speed - the faster you’re going the further you’ll travel during the time you react
reaction time - longer reaction time = longer distance
alcohol
Drugs
Fatigue
speed - faster = longer to stop
Weather/road surface - wet or icy/leaves or oil, less grip
Conditions of tyres - can’t get rid of water, become slippery
Brakes - worn or faulty = won’t be able to apply much force
It absorbs energy to deform and compact
It increases the time taken for the car to stop
reduces acceleration and force on passengers
Without them cars would immediately stop without softening the blow
Stretch slightly
Increasing time taken for wearer to stop
inflate before you hit dashboard
Compressing air inside slows you down more gradually