Starter LoL Items

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Learn Starter LoL Items

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1
New cards
<p>~<em>Cull</em>~</p>

~Cull~

+7 attack damage

+3 health on-hit

Reap: Killing a minion grants an additional 1 Gold, up to a maximum of 100 Gold.
After having killed 100 minions, grants an additional 350 Gold and permanently disables this passive.

Cost: 450; Sell: 180

  • The on-hit heal effect triggers even against turrets and wards.

  • Reap's effect will not reset from selling Cull.

  • If an ally has

    World Atlas or

    Runic Compass and they share a minion kill through Shared Riches, it will count toward Reap.

<p>+7 attack damage</p><p>+3 health on-hit</p><p><strong>Reap: </strong>Killing a minion grants an additional 1 Gold, up to a <strong>maximum</strong> of 100 Gold.<br>After having killed 100 minions, grants an additional 350 Gold and permanently disables this passive.</p><p>Cost: 450; Sell: 180</p><ul><li><p>The on-hit heal effect triggers even against turrets and wards.</p></li><li><p><strong>Reap's</strong> effect will not reset from selling <strong>Cull</strong>.</p></li><li><p>If an ally has</p><p>World Atlas or</p><p>Runic Compass and they share a minion kill through <strong>Shared Riches</strong>, it will count toward <strong>Reap</strong>.</p></li></ul><p></p>
2
New cards
<p>~<em>Dark Steal</em>~</p>

~Dark Steal~

+15 ability power

+50 health

Glory: Gain 2 stacks for each champion kill and 1 stack for each assist, up to a maximum of 10 stacks. For every stack, gain 4 ability power, up to 40 at maximum stacks. Lose 5 stacks on death. Stacks are preserved when upgrading to Mejai's Soulstealer.

Limited to 1 Glory item.

Cost: 350; Sell: 180

<p>+15 ability power</p><p>+50 health</p><p><strong>Glory: </strong><span>Gain 2 stacks for each champion </span>kill<span> and 1 stack for each </span>assist<span>, up to a </span><strong>maximum</strong><span> of 10 stacks. For every stack, gain 4 ability power, up to 40 at </span><strong>maximum</strong><span> stacks. Lose 5 stacks on </span>death<span>. Stacks are preserved when upgrading to Mejai's Soulstealer.</span></p><p><span>Limited to 1 </span><strong><span>Glory</span></strong><span> item.</span></p><p><span>Cost: 350; Sell: 180</span></p>
3
New cards
<p>~<em>Doran’s Blade</em>~</p>

~Doran’s Blade~

+10 attack damage

+80 health

Life Draining: Heal for 2.5% of post-mitigation damage dealt, reduced to「 33.3% effectiveness 」for area of effect and pet damage.

Limited to 1 Starter item.

Cost: 450; Sell: 180

<p>+10 attack damage</p><p>+80 health</p><p><span><strong><span>Life Draining:</span></strong><span> </span></span><span>Heal for 2.</span>5<span>% of post-mitigation damage dealt, reduced to「&nbsp;33.3% effectiveness&nbsp;」for </span>area of effect <span>and </span>pet <span>damage.</span></p><p><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span></p><p><span>Cost: 450; Sell: 180</span></p>
4
New cards
<p>~<em>Doran’s Ring</em>~</p>

~Doran’s Ring~

+18 ability power

+90 health

Drain: Restore 1 mana every second. Dealing damage to an enemy champion increases the restoration to 2 mana for the next 5 seconds. If you cannot gain mana, heal for「 45% of the value 」instead.

Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.

Limited to 1 Starter item.

Cost: 400; Sell: 160

<p>+18 ability power</p><p>+90 health</p><p><span><strong><span>Drain:</span></strong><span> Restore 1 mana every second. Dealing damage to an enemy champion increases the restoration to 2 mana for the next 5 seconds. If you cannot gain mana,  heal for「&nbsp;45% of the value&nbsp;」instead.</span></span></p><p><span><strong><span>Helping Hand:</span></strong><span> Basic attacks deal 5 </span><strong><span>bonus</span></strong><span> physical damage </span></span>on-hit<span><span> against </span></span>minions<span><span>.</span></span></p><p><span><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span></span></p><p><span><span>Cost: 400; Sell: 160</span></span></p>
5
New cards
<p>~Doran’s Shield~</p>

~Doran’s Shield~

+110 health

+4 health per 5 seconds

Enduring Focus: After taking damage from a champion, gain bonus health regeneration per second equal to ( 0 – 5 / 0 – 3.75) (based on current missing health) for 8 seconds, refreshing on subsequent hits. Area of effect, damage over time, or proc damage taken trigger this effect with the ranged values.

Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.

Limited to 1 Starter item.

Cost:450; Sell: 180

<p>+110 health</p><p>+4 health per 5 seconds</p><p><span><strong><span>Enduring Focus:</span></strong><span> After taking damage from a </span></span>champion<span><span>, gain </span></span><strong>bonus</strong><span><span> </span></span>health regeneration<span><span> per second equal to ( 0 – 5 / 0 – 3.75) (based on </span><strong><span>current missing</span></strong><span> health) for 8 seconds, refreshing on subsequent hits. </span></span>Area of effect<span><span>, </span></span>damage over time<span><span>, or </span></span>proc<span><span> damage taken trigger this effect with the  ranged values.</span></span></p><p><span><strong><span>Helping Hand:</span></strong><span> Basic attacks deal 5 </span><strong><span>bonus</span></strong><span> physical damage </span></span>on-hit<span><span> against </span></span>minions<span><span>.</span></span></p><p><span><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span></span></p><p><span><span>Cost:450; Sell: 180</span></span></p>
6
New cards
<p>~<em>Guardian’s Blade</em>~</p>

~Guardian’s Blade~

+30 attack damage

+15 ability haste

+150 health

Limited to 1 Guardian item.

Cost: 950; Sell: 665

<p>+30 attack damage</p><p>+15 ability haste</p><p>+150 health</p><p><span><span>Limited to 1 </span><strong><span>Guardian</span></strong><span> item.</span></span></p><p><span><span>Cost: 950; Sell: 665</span></span></p>
7
New cards
<p>~<em>Guardian’s Hammer</em>~</p>

~Guardian’s Hammer~

+25 attack damage

+150 health

+5% life steal

Limited to 1 Guardian item.

Cost: 950; Sell: 665

<p>+25 attack damage</p><p>+150 health</p><p>+5% life steal</p><p><span><span>Limited to 1 </span><strong><span>Guardian</span></strong><span> item.</span></span></p><p><span><span>Cost: 950; Sell: 665</span></span></p>
8
New cards
<p>~<em>Guardian’s Horn</em>~</p>

~Guardian’s Horn~

+150 health

+20 health per 5 seconds

Undaunted: Reduces all sources of incoming champion damage by 15, modified to 3.75 against damage over time abilities.

Limited to 1 Guardian item.

Cost: 950; Sell: 665

  • Undaunted's flat damage reduction is calculated based on the pre-mitigation damage dealt to the user.

<p>+150 health</p><p>+20 health per 5 seconds</p><p><span><strong><span>Undaunted:</span></strong><span> Reduces all sources of incoming champion damage by 15, modified to 3.</span></span>75<span><span> against </span></span>damage over time<span><span> abilities.</span></span></p><p><span><span>Limited to 1 </span><strong><span>Guardian</span></strong><span> item.</span></span></p><p><span><span>Cost: 950; Sell: 665</span></span></p><ul><li><p><span><strong><span>Undaunted's</span></strong></span> flat damage reduction is calculated based on the <span><span>pre-mitigation damage</span></span> dealt to the user.</p></li></ul><p></p>
9
New cards
<p>~<em>Guardian’s Orb</em>~</p>

~Guardian’s Orb~

+50 ability power

+150 health

Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.

Limited to 1 Guardian item.

Cost: 950; Sell: 665

  • Recovery does not restore health for champions that use mana as a resource even while they are at full mana.

<p>+50 ability power</p><p>+150 health</p><p><span><strong><span>Recovery:</span></strong><span> Gain 10 </span><strong><span>bonus</span></strong><span> mana regeneration. Manaless champions gain 15 </span><strong><span>bonus</span></strong><span> health regeneration instead.</span></span></p><p><span><span>Limited to 1 </span><strong><span>Guardian</span></strong><span> item.</span></span></p><p><span><span>Cost: 950; Sell: 665</span></span></p><ul><li><p><span><strong><span>Recovery</span></strong></span> does not restore health for champions that use mana as a resource even while they are at full mana.</p></li></ul><p></p>
10
New cards
<p>~<em>Gustwalker Hatchling</em>~</p>

~Gustwalker Hatchling~

Unique – Jungle Companions: Summon a Gustwalker Hatchling companion to assist you in combat against monsters.

Unique – Gustwalker's Gait: Feed your companion enough treats to evolve it and upgrade your Smite upon the companion reaching its final evolution, this item is consumed, granting you the Gustwalker's Gait buff.

Limited to 1 Starter item.
Limited to 1 Jungle / Support item.
Role Binding: Must purchase a Jungle item in order to unlock purchasing any non-consumable item in the shop. Cannot be resold to the shop.

Can only be purchased if you have Smite.

Cost: 450; No Sell

Gustwalker's Gait: While in a brush, gain 30% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds.

<p><span><strong><span>Unique – Jungle Companions:</span></strong><span> Summon a </span></span><em>Gustwalker Hatchling</em><span><span> companion to assist you in combat against monsters.</span></span></p><p><span><strong><span>Unique – Gustwalker's Gait:</span></strong><span> Feed your companion enough treats to evolve it and upgrade your Smite upon the companion reaching its final evolution, this item is consumed, granting you the Gustwalker's Gait buff.</span></span></p><p><span><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span></span><br><span><span>Limited to 1 </span><strong><span>Jungle / Support</span></strong><span> item.</span></span><br><span><strong><span>Role Binding:</span></strong><span> Must purchase a Jungle item in order to unlock purchasing any non-</span></span>consumable<span><span> item in the shop. Cannot be resold to the shop.</span></span></p><p><span><span>Can only be purchased if you have Smite.</span></span></p><p><span><span>Cost: 450; No Sell</span></span></p><p><span><strong><span>Gustwalker's Gait</span></strong><span>: While in a brush, gain 30% </span><strong><span>bonus</span></strong><span> movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds.</span></span></p>
11
New cards
<p>~<em>Mosstomper Seedling</em>~</p>

~Mosstomper Seedling~

Unique – Jungle Companions: Summon a Mosstomper Seedling companion to assist you in combat against monsters.

Unique – Mosstomper's Courage: Feed your companion enough treats to evolve it and upgrade your Smite. Upon the companion reaching its final evolution, this item is consumed, granting you the Mosstomper's Courage buff.

Limited to 1 Starter item.
Limited to 1 Jungle / Support item.
Role Binding: Must purchase a Jungle item in order to unlock purchasing any non-consumable item in the shop. Cannot be resold to the shop.

Can only be purchased if you have Smite.

Cost: 450; No Sell

Mosstomper's Courage: Gain a 180 – 300 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat.

<p><span><strong><span>Unique – Jungle Companions:</span></strong></span> Summon a <em>Mosstomper Seedling</em> companion to assist you in combat against monsters.</p><p><span><strong><span>Unique – Mosstomper's Courage:</span></strong></span> Feed your companion enough treats to evolve it and upgrade your <span><span>Smite</span></span>. Upon the companion reaching its final evolution, this item is consumed, granting you the <span><span>Mosstomper's Courage</span></span> buff.</p><p><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span><br><span>Limited to 1 </span><strong><span>Jungle / Support</span></strong><span> item.</span><br><strong><span>Role Binding:</span></strong><span> Must purchase a Jungle item in order to unlock purchasing any non-</span>consumable<span> item in the shop. Cannot be resold to the shop.</span></p><p><span>Can only be purchased if you have Smite.</span></p><p><span>Cost: 450; No Sell</span></p><p><span><strong><span>Mosstomper's Courage</span></strong><span>: Gain a 180 – 300 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat.</span></span></p>
12
New cards
<p>~<em>Scorchclaw Pup</em>~</p>

~Scorchclaw Pup~

Unique – Jungle Companions: Summon a Scorchclaw Pup companion to assist you in combat against monsters.

Unique – Scorchclaw's Slash: Feed your companion enough treats to evolve it and upgrade your Smite. Upon the companion reaching its final evolution, this item is consumed, granting you the Scorchclaw's Slash buff.

Limited to 1 Starter item.
Limited to 1 Jungle / Support item.
Role Binding: Must purchase a Jungle item in order to unlock purchasing any non-consumable item in the shop. Cannot be resold to the shop.

Can only be purchased if you have Smite.

Cost: 450; No Sell

Scorchclaw's Slash: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next damaging basic attack or instance of ability damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to「 4% of the target's maximum health over 4 seconds 」and slowing them by 30% decaying over 2 seconds.

<p><span><strong><span>Unique – Jungle Companions:</span></strong></span> Summon a <em>Scorchclaw Pup</em> companion to assist you in combat against monsters.</p><p><span><strong><span>Unique – Scorchclaw's Slash:</span></strong></span> Feed your companion enough treats to evolve it and upgrade your <span><span>Smite</span></span>. Upon the companion reaching its final evolution, this item is consumed, granting you the <span><span>Scorchclaw's Slash</span></span> buff.</p><p><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span><br><span>Limited to 1 </span><strong><span>Jungle / Support</span></strong><span> item.</span><br><strong><span>Role Binding:</span></strong><span> Must purchase a Jungle item in order to unlock purchasing any non-</span>consumable<span> item in the shop. Cannot be resold to the shop.</span></p><p><span>Can only be purchased if you have Smite.</span></p><p><span>Cost: 450; No Sell</span></p><p><span><strong><span>Scorchclaw's Slash</span></strong><span>: Gain 3 </span></span><em>Ember</em><span><span> stacks every 0.</span></span>5<span><span> seconds, up to 100. Killing a large monster grants </span></span><strong>maximum</strong><span><span> stacks. When fully stacked, your next damaging </span></span>basic attack<span><span> or instance of </span></span>ability damage<span><span> against an enemy champion burns them and all enemies within 250 units of them, dealing </span><strong><span>bonus</span></strong><span> true damage equal to「&nbsp;4% of the target's </span><strong><span>maximum</span></strong><span> health over 4 seconds&nbsp;」and slowing them by 30% decaying over 2 seconds.</span></span></p>
13
New cards
<p>~<em>Tear of the Goddess</em>~</p>

~Tear of the Goddess~

+240 mana

Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana.

Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.

Limited to 1 Manaflow item.

Cost: 400; Sell: 280
The user's current mana is increased the same amount as their maximum mana from consuming charges of Manaflow.

  • Manaless champions cannot trigger Manaflow.

  • Summoning pets also triggers

    Manaflow.

  • Selling a Manaflow item removes the bonus mana gained from the effect but retains the stacks if these items are bought again, regardless of which item generated the stacks.

<p><span><span>+240 </span></span>mana</p><p><span><strong><span>Manaflow:</span></strong><span> Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an </span></span>ability<span><span> consumes a charge to grant 3 </span><strong><span>bonus</span></strong><span> mana, increased to 6 if they are a champion, up to </span></span><strong>maximum</strong><span><span> of 360 </span><strong><span>bonus</span></strong><span> mana.</span></span></p><p><span><strong><span>Helping Hand:</span></strong><span> Basic attacks deal 5 </span><strong><span>bonus</span></strong><span> physical damage </span></span>on-hit<span><span> against </span></span>minions<span><span>.</span></span></p><p>Limited to 1 <span><strong><span>Manaflow</span></strong></span> item.</p><p>Cost: 400; Sell: 280<br>The user's <span><strong><span>current</span></strong><span> mana</span></span> is increased the same amount as their <span><strong><span>maximum</span></strong><span> mana</span></span> from consuming charges of <span><strong><span>Manaflow</span></strong></span>.</p><ul><li><p>Manaless champions cannot trigger <span><strong><span>Manaflow</span></strong></span>.</p></li><li><p>Summoning <span>pets</span> also triggers </p><p><span><strong><span>Manaflow</span></strong></span>.</p></li><li><p>Selling a <span><strong><span>Manaflow</span></strong></span> item removes the <strong>bonus</strong> mana gained from the effect but retains the stacks if these items are bought again, regardless of which item generated the stacks.</p></li></ul><p></p>
14
New cards
<p>~<em>World Atlas</em>~</p>

~World Atlas~

+30 health

+25% base health regeneration

+25% base mana regeneration

+3 Gold per 10 seconds

Support Quest: Earn 400 Gold through Shared Riches to automatically upgrade to Runic Compass, gaining the Ward active with 3 wards in stock.

Shared Riches: Grants a Shared Riches charge every 20 seconds, up to 3 charges. When an allied champion is within 1050 units of you, consume a charge in the following ways:
• Kill a minion by any means, granting you 15 Gold and the nearest allied champion kill gold. Damaging a minion below 50% / 30%) of its maximum health executes it.
• Damage an enemy champion or structure with a basic attack or ability, granting you Gold (22 / 20). A charge may be consumed this way only once per attack or ability

Receives diminishing gold from excessive minion kills.

Receives Lane Swap Detector penalties (to about min 4) if detected within the top or middle lanes early in the game.

Limited to 1 Starter item.

Cost:400; No Sell

<p>+30 health</p><p>+25% base health regeneration</p><p>+25% base mana regeneration</p><p>+<span><span>3 Gold</span></span> per 10 seconds</p><p><span><strong><span>Support Quest:</span></strong><span> Earn 400 Gold through </span></span><em>Shared Riches</em><span><span> to automatically upgrade to  Runic Compass, gaining the </span></span><em>Ward</em><span><span> active with 3 wards in stock.</span></span></p><p><span><strong><span>Shared Riches:</span></strong><span> Grants a </span></span><strong>Shared Riches</strong><span><span> charge every 20 seconds, up to 3 charges. When an allied champion is within 1050 units of you, consume a charge in the following ways:</span></span><br><span><span>• Kill a minion by any means, granting you  15 Gold and the nearest allied champion kill  gold. Damaging a minion </span><strong><span>below</span></strong><span> 50% / 30%) of its </span><strong><span>maximum</span></strong><span> health  executes it.</span></span><br><span><span>• Damage an enemy champion or structure with a basic attack or ability, granting you Gold (22 / 20). A charge may be consumed this way only once per attack or ability</span></span></p><p><span><span>Receives diminishing gold from excessive minion kills.</span></span></p><p><span><span>Receives Lane Swap Detector penalties (to about min 4) if detected within the top or middle </span></span>lanes<span><span> early in the game.</span></span></p><p><span><span>Limited to 1 </span><strong><span>Starter</span></strong><span> item.</span></span></p><p><span><span>Cost:400; No Sell</span></span></p>