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CREATION
1st of the phases of production
PREPRODUCTION
2nd of the phases of production
PRODUCTION
3rd of the phases of production
POST PRODUCTION
4th of the phases of production
FILM FORM
the overall patterning of a film, the ways its parts work together to create specific effects.
CONVENTION
An artistic practice or process or device that is widely used and commonly accepted and understood within a given culture
REPRESENTATION
A sign or symbol that communicates meaning with a combination of content and form
REFERENTIAL MEANING
An allusion to particular items of knowledge outside the film that the viewer is expected to recognize
EXPLICIT MEANING
Significance presented overtly, usually in language and often near the film’s beginning or ending, also called the film’s THEME
IMPLICIT MEANING
Significance left tacit, for the viewer to discover upon analysis or reflection, also called the film’s SUBTEXT.
SYMPTOMATIC MEANING
Significance that the film divulges, often against its will, by virtue of its historical or social context.
IDEOLOGY
A relatively coherent system of values, beliefs, or ideas shared by some social group and often taken for granted as natural or inherently true.
FUNCTION
The role or effect of any element within the film’s form.
MOTIVATION
The justification given in the film for the presence of an element.
MOTIF
An element in a film that is repeated in a significant way
PARALLELS
Cues that compare two or more distinct elements by highlighting some similarity.
DEVELOPMENT
The pattern of change within a film’s form for similar and/or different elements.
VARIATIONS
The return of an element with notable changes.
PROGRESSION
The movement of film elements from beginning to middle to end
SEGMENTATION
The process of dividing a film into parts for analysis.
UNITY
The degree to which a film’s parts relate systematically to one another and provide motivations for all the elements included.
SHOT
The basic building block of a film. It is essentially a piece of film run through a camera, exposed, and developed; an uninterrupted run of the camera; or an uninterrupted image on film.
SCENE
A collection of shots consisting of several elements.
TAKE
A single recording of a shot.
MISE-EN-SCENE
All of the elements placed in front of the camera to be photographed: settings, props, lighting, costumes, makeup, and characters (meaning the actors, their gestures, and their facial expressions). It also includes the camera’s actions and angles and the cinematography.
NARRATIVE FORM
A type of filmic organization in which the parts relate to one another through a series of causally related events taking place in time and space.
NARRATIVE
(in general) is a chain of events linked by cause and effect and occurring in a linear order.
UNRESTRICTED NARRATION
The viewer knows more, sees more, hears more, than any of the characters in the film
RESTRICTIVE NARRATION
The viewer doesn’t know, see, hear, or learn anything more than the characters in the film.
NARRATION
is the moment-by-moment process of storytelling decisions about the viewpoint that affects the film’s narrative.
NARRATOR
Some specific agent who purports to be telling us the story.
CHARACTER NARRATOR
A character from the story who is speaking over the scenes about the story but who appears in the film.
NON-CHARACTER NARRATOR
An anonymous voice that talks about the action but does not actually appear in the film.
STORY
The chain of events of the film in chronological order, including not only those events we see and hear, but those we infer as well.
PLOT
is a narrative (and traditionally) a literary term defined as the events that make up a story as they relate to one another in a pattern or sequence, as they relate to each other through cause and effect, and how the viewer experiences the story.
DIEGESIS
All the story elements presented by the narrative, no matter whether they are actually seen or heard on screen or not.
CAUSE AND EFFECT
The philosophical concept of causality.
TIME
The measurement or system by which events can be ordered from the past through the present and into the future.
FLASHBACKS
can be used to add narrative/backstory to the present scene, going from present to past and back to present.
FLASHFORWARDS
can be used to add narrative by going from the present to the future and back to the present.
DURATION
or how long the events take place is another narrative tool pertaining to time.
FREQUENCY
of the scenes can affect narrative, putting extra emphasis on important events
SPACE
The locale, area, or setting of a film.
OBJECTIVE NARRATION
Where a plot might confine us wholly to information about what characters say and do.
SUBJECTIVE NARRATION
Using sight or sound to create subjectivity.
POINT OF VIEW SHOT
Shots taken from the character’s optical standpoint.
SOUND PERSPECTIVE
Sounds as heard by the character
MENTAL SUBJECTIVITY
Goes deeper into a character’s senses and into his or her mind (what they’re thinking).
INTRODUCTION
The viewer gets to know the characters and is introduced to the conflict.
OPENING
The beginning of a film, or more, the basis for what is to come and initiates the viewer into the narrative.
CONFRONTATION
The story builds up to where a change occurs following twists and turns.
DEVELOPMENT
Change is essential to narrative, there must be an obstacle for the protagonist to overcome or a change in his or her situation.
CLIMAX
The culmination of events that reaches a high point.
RESOLUTION
The story concludes and the characters either succeed or fail.
FILM STYLE
The film’s use of cinematic techniques.
MELODRAMA
A dramatic form that does not observe the laws of cause and effect and that exaggerates emotion and emphasizes plot or action at the expense of characterization.
CHARACTER
A representation of a person or personality type, especially emphasizing distinctive traits, such as language, mannerisms, physical makeup, etc.
ACTING
The performance of an actor portraying a character in a film.
PERFORMANCE
A musical, comedic, or dramatic portrayal done for entertainment purposes in front of an audience, including the actor’s appearance, gestures, facial expressions, and speech or other sounds.
DIALOGUE
The conversation between two characters in a novel, play, or film
NON-VERBALS
The physical reaction of a character without speaking, including facial expressions, gestures, and body movements.
ACTOR
· Any person who performs in a play, movie, dramatization, etc.
FILM STAR
· – A performer with a national or international reputation who appears in major roles and has great box-office appeal.
CAMEO
· – A small role in a movie, play, dramatization, etc., that is performed by a well-known actor.
CHARACTER ACTOR
May or may not be a star (by today’s terms) who specializes in playing similar, recognizable character types.
REPRESENTATIVENESS
· An actor’s ability to personify a specific type of person.
TYPE
A shared, recognizable, easily-grasped image of how people are in society, with collective approval or disapproval built into it.
STEREOTYPE
– An oversimplified and sometimes demeaning type.
SETTING
The locale or period in which the action of a novel, play, film, or story takes place.
CONVENTION
An artistic practice or process or device that is commonly accepted and understood within a given culture.
LOUDNESS
o The amplitude of vibrations in the air, or volume.
PITCH
o The perceived highness or lowness of sound vibrations.
TIMBRE
o The harmonic components of sound, giving it a certain color or tonal quality.
SOUNDTRACK
o The narrow band on one or both sides of a motion-picture film on which the sound (music and dialogue) is recorded; the audio portion of a film.
FOLEY
o it is the process of or relating to the creation of sounds produced manually for a motion-picture or film’s audio track.
SOUND MIXING
o The combining of sounds for a film into a specific pattern, or stream, that both links time and layers them at any given moment.
SOUND PERSPECTIVE
o The sense of a sound’s position in space, yielded by volume, timbre, pitch, and binaural information.
RHYTHM
The pattern of regular or irregular pulses created in music and sounds by the occurrence of strong and weak melodic and harmonic beats.
FIDELITY
The degree of accuracy with which sound or images are recorded or reproduced, the extent to which the sound is faithful to the source as we conceive it.
DIEGETIC SOUND
Sounds that have a source in the story’s world; dialogue spoken by characters, sounds made by objects or props, and music represented as coming from instruments in the story space.
NONDIEGETIC SOUND
Sounds that are coming from a source outside of the story’s world; music added to enhance the action, narration, a disembodied voice that gives us information but doesn’t belong to any character, and the film’s musical soundtrack.
SYNCHRONOUS SOUND
Sound that is in time with the image
ASYNCHRONOUS SOUND
Sound that is not in time with the image.
SIMULTANEOUS SOUND
Diegetic sound that is represented as occurring at the same time in the story as the image it accompanies (the dialogue of two characters speaking lines up with their lip movements).
NONSIMULTANEOUS SOUND
Diegetic sound that comes from a source in time either earlier or later than the images it accompanies (as in a sonic flashback where the narration overlaps a previous scene or time period).
SOUND BRIDGE
A common sound-editing device that creates smooth transitions from one scene to another.
VOICE OVER
When a character or narrator speaks directly to the audience without appearing onscreen.