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ABA
Applied Behavior Analysis
ABC's
1. antecedent
2. behavior
3. consequence
Positive Reinforcement
Increasing behaviors by presenting positive stimuli, such as food
Negative Reinforcement
the reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus
Positive Punishment
add something unpleasant, I.E more work
Antecedent
happens before behavior occurs
Behavior
the action or response
Consequence
the result of an action
SEAT
1. Sensory
2. Escape
3. Attention
4. Tangible
Sensory stimulation
internal actions, its automatic, repetitive movement or vocals
Escape
avoiding something, to
Social attention
seeking attention from others, peers, adult to be noticed
Tangible
engaging in behaviors to gain access of a desired item
What occurs before a behavior?
antecedent
This consequence increases the future likelihood of behavior?
reinforcement
RBT hears a child say "cuh" for a cookie by giving a child a cookie, what form of technique is this?
shaping
Generalization
behaviors or skills applied beyond just "training" (2 stimuli same behavior)
Maintenance
long term skills, maintaining the skill acquired
Forward Chaining
steps in sequential order
Backward Chaining
teaching last-first, once the learner shows competence, the teacher will slowly emit the final steps little by little until learner can independently complete the entire chain
Total Task Chaining
All the steps are trained in a learning trial
Task Analysis (TA)
the process of identifying and analyzing tasks to be trained for
Chaining
using operant conditioning to teach a complex response by linking together less complex skills
Components of DTT
SD, prompt, response, reinforcement, inter-trial interval
Stimulus Control
situation, cue, prompt, leading to someone to respond a certain way
Stimulus Control Transfer
A procedure used to teach independence by transferring stimulus from a prompt to something natural in the environment
Full Verbal Prompt
detailed instructions verbally
Partial Verbal Prompt
a hint, or portion
Indirect Verbal Prompt
a cue, what comes next?
Prompt Fading
The gradual process of elimination, until they can do it alone
Full Physical Prompt
hand over hand, physically guide the client
Partial Physical
tapping or elbow touching
Mass Trials
repetitive trials in a row
Token Economy
type of behavior modification in which desired behavior is rewarded with tokens
Natrualistic Teaching
learning through everyday activities
Prompts can be
verbal: instructions or cue
physical: guiding to preform action
modeling: to imitate
positional: adjusting to the environment
Fixed Ratio (FR)
reinforcement is provided after a number of responses
*****=5 mins of recess
Variable Ratio (VR)
after average of a certain number of responses
"gamble"
Fixed Interval (FI)
reinforces a response only after a specified time has elapsed (after time)
Variable Interval (VI)
reinforces a response at unpredictable time intervals
produces slow steady responding
like pop quiz
Ratio
# of responses
Interval
time or space between two events
duration
Conditioned Reinforcement
reinforcing the desired response every time it occurs
(I.E working-money)
Schedules of Reinforcement
specific patterns that determine when a behavior will be reinforced
Continuous Reinforcement (CRF)
a reinforcer follows each response
Intermittent Schedules Reinforcement (INT)
some, but not all, occurrences of the behavior are reinforced
Negative Punishment
the removal of a stimulus to decrease the probability of a behavior's recurring
Operant Conditioning
Learning based on the consequences of responding
Reinforcement
increased behavior
Punishment
decreases behavior
Negative
something is removed
Positive
something is added
SD
discriminative stimulus, an antecedent
"fun"
S-Delta (S∆)
does not lead to a reinforcer
"not fun, stops"
Satiation (AO)
Decreases effectiveness of a reinforcer like food.
(Abolishing Operation)
Deprivation (EO)
Increases effectiveness of a reinforcer like water.
(Establishing Operation)
Noncontingent Reinforcement (NCR)
providing rewards or attention at scheduled times regardless of persons behavior
Functional Communication Training (FCT)
An appropriate form of communication is taught to replace problem
Mand
request, verbal or nonverbal
Premack Principle
First, then
Behavioral Momentum
keeping the momentum of work
(i.e easy, easy, hard, easy)
Extinction
ignoring the behavior, it gradually stops, no response or attention
Extinction Bursts
temporary increase in the behavior frequency
Spontaneous Recovery
the reappearance, after a pause, of an extinguished conditioned response
Resistance to Extinction
persistence of a target bx OVER TIME, even when no reinforcement is given
-continues at a similar or lower rate than before
STAND YOUR GROUND
Differential Reinforcement
Process that consist of reinforcement and extinction that may result in either differentiation or discrimination.
Extinction Procedure
1. antecedent
2. replace behavior
3. consequence behavior
Differential Reinforcement of Incompatible Behavior (DRI)
and what is its goal?
Encouraging the behavior that makes it impassible to do the unwanted behavior
i.e shout -> hum
GOAL: to substitute behavior
Differential Reinforcement Alternative behavior (DRA)
and what is its goal?
reinforcing appropriate behavior and focusing on alternate behaviors
GOAL: increasing behavior
Differential Reinforcement of Other behavior (DRO)
and what is its goal?
encouraging behavior that isnt the problem
GOAL: eliminate the behavior
Differential Reinforcement of Low rates (DRL)
and what is its goal?
reduces behavior to acceptable level by focusing on reducing number of occurrences
GOAL: reduce behavior
Differential Reinforcement of High rates (DRH)
and what is its goal?
increases the frequency of a desired behavior with reinforcement
GOAL: increase behavior
5 continuous measures
1. frequency
2. rate
3. inter-response time
4. duration
5. latency
Frequency
how often the behavior occurs
low-medium rate
clear beginning to clear end
rate
how often a behavior occurs in a time period
X / X = ______
Duration
length of time something lasts
Inter-response time (IRT)
The time between two successive responses
Latency
how long it takes for a behavior to start after prompt is given
Discontinuous measurement
dividing an observation into intervals
"how often"
Whole Interval
A procedure that can be used to measure a continuous behavior
UNDERESTIMATES - ENTIRE
advantage/disadvantage of whole interval
advantage: once the behavior has begun you no longer need to record
disadvantage: it underestimates , since it it takes the behavior as a whole
Partial Interval
recording the target behavior if it occurs during any part
it often OVERESTIMATES
Momentary Time Sampling (MTS)
gives the least amount of information, used for a general understanding of behaviors that occur in a given time frame
Permanent Product Recording
tangible outcomes rather than time observations
i.e toileting
Trend
a pattern of change over time
consistency
Environment
the surroundings that impact a behavior
Measurable Terms
refers to defining behavior in a way that it can be counted or timed
"three times a day"
Preferance Assessment
an assessment for potential reinforcers
3 types of potential reinforcers are:
1. ask
2. free operant (naturalistic, client free access)
3. trial based (forced choice, i.e single stim, paired stim, multiple stim 3 OR MORE)
Multiple stimulus with replacement
Client picks a preferred item which then gets placed back in the array of items as they choose the next preferred item
Multiple stimulus without replacement
The chosen item is removed from the array, the order or placement of the remaining items is rearranged & the next trial begins.
Analog assessment
intervention in a controlled environment
functional assessment
figuring out why client is doing the behavior by looking at situations or events right before the behavior
Echoic
repeating what was heard, auditory -verbal
tact
a label
i.e picture of apple, says apple
Intraverbal
an exchange or conversation
T.I.M.E
1. tact
2. intraverbal
3. mand
4. echoic verbal
Unconditioned Reinforcement
unlearned, a natural behavior prior to learning
Errorless
not allowing client to make mistakes
S.O.A.P
1. Subjective
2. Objective
3. Assessment
4. Plan