Linear Kinematics of Movement

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/18

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

19 Terms

1
New cards

Linear Motion

All points on the body move the same distance, same direction, same time.

2
New cards

Angular Motion

All points move in circles about a fixed axis. Examples: whole-body spin (ice skater), segment rotation (flexion, extension), external axis (child on swing).

3
New cards

General Motion

Combination of linear + angular motion. Most common. Examples: pedaling a bike, walking.

4
New cards

Descriptors of Linear Motion

Answer: How far? What direction? How fast? Speeding up/slowing down?

5
New cards

Scalar Variable

Defined by magnitude only. Examples: mass, distance, time, temperature, speed.

6
New cards

Vector Variable

Defined by magnitude + direction. Examples: displacement, velocity, acceleration.

7
New cards

Position

Location in space relative to a reference point (origin). Can be 1D, 2D, or 3D.

8
New cards

Distance (Scalar)

Length of path traveled.

9
New cards

Displacement (Vector)

Straight line change in position with direction.

10
New cards

Speed (Scalar)

Rate of motion = distance ÷ time.

11
New cards

Velocity (Vector)

Rate of motion = displacement ÷ time.

12
New cards

Instantaneous Speed/Velocity

Rate of motion at a very short instant (e.g., interval in a race).

13
New cards

Acceleration

Rate of change of velocity. Includes starts, stops, speeding up, slowing down, or direction change. Vector quantity.

14
New cards

Projectile

Body in free fall influenced only by gravity and air resistance.

15
New cards

Projectile Motion – Why separate horizontal & vertical?

Vertical motion is affected by gravity; horizontal motion is not. Vertical = height; horizontal = distance traveled.

16
New cards

Effect of Gravity

Constant downward acceleration of -9.81 m/s² near Earth’s surface.

17
New cards

Projectile Trajectory – Angle of Projection

Direction of launch determines trajectory shape. Too flat = common error in basketball shooting.

18
New cards

Projectile Trajectory – Projection Speed

Magnitude of launch velocity determines length/size of trajectory.

19
New cards

Air Resistance

Causes real-life trajectories to deviate from the perfect parabola.