Lesson 1: Introduction to Optics Lesson 2: Reflection of Light in a Plane Mirror Lesson 3: Curved Mirrors, Ray Diagrams and Image Properties Lesson 4: Applications of Curved Mirrors and Curved Mirror Equation Calculations. Lesson 6: Introduction to refraction and refraction ray diagrams. Lesson 7: Total internal reflection and Critical angle Lesson 10: Lenses and Ray Diagrams Lesson 11: Lens Equation Lesson 12: Introduction to the human eye and eye conditions/corrections
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Define "converging"
Going towards the one point.
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Define "diverging"
Separating, leaving one point into many different directions.
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Define "reflection"
The process of light 'bouncing off' an object.
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Recall "The Law of Reflection"
θᵢ = θᵣ
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Define "The Law of Reflection"
The angle of incidence is equal to the angle of reflection. Measured at the normal.
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Define "The Incident Ray"
The ray moving towards the mirror.
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Define "The Reflected Ray"
The ray moving away from the mirror that was reflected.
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Define "The Point of Incidence"
The point were the light is reflected.
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Define "The Normal Line"
The line perpendicular to the mirror where the Point of Incidence is.
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Define "Angle of Incidence"
Represented as 'i', the angle between the ray of incidence and the normal.
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Define "Angle of Reflection"
Represented as "r", the angle between the ray of reflection and the normal.
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Recall "SALT"
Size, Attitude, Location, Type.
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Define "Size"
Bigger, smaller, or same size relative to object.
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Define "Attitude"
Upright or Inverted relative to object.
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Define "Location"
Same Side (Where—F, C 2F', between O + F'), Behind Mirror
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Define "Type"
Real or Virtual.
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Define "Real Image"
An image that is formed by rays of light and can be seen/projected onto a surface.
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Define "Virtual Image"
An image that is formed by 'fake' rays of light and cannot be seen/projected onto a surface.
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Define "Converging Mirrors"
Cause parallel light rays rays to come to a point.
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"Converging Mirrors" A.K.A.
Concave mirrors
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"Concave Mirrors" A.K.A.
Converging Mirrors
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Define "Diverging Mirrors"
Cause parallel lights to spread apart from a point
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"Diverging Mirrors" A.K.A.
Convex Mirrors
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"Convex Mirrors" A.K.A.
Diverging Mirrors
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Recall "Centre of Curvature"
C
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Define "Centre of Curvature"
Twice the distance of F, the centre of the sphere of the mirror.
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Recall "Centre of Curvature" Variable
C
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Recall "Vertex" Variable
V
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Define "Vertex"
The point at which the mirror intersects the Principle Axis.
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Recall "Principal Axis"
PA
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Define "Principle Axis"
The line drawn through the vertex, perpendicular to the mirror.
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Define "Focus"
The point halfway between the Centre of Curvature and the Vertex
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Recall "Focus" Variable
F
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List "Types of Mirror"
Concave, Convex.
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List "Rules for Concave Mirror Ray Diagram"
Parallel to PA & reflected through F, Through F & reflected parallel to PA, Through C & reflected along same path
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List "Rules for Convex Mirror Ray Diagram"
Parallel to PA & reflected backwards with virtual line through F, Towards virtual F & reflected parallel to PA with parallel virtual line parallel to PA, Towards virtual C & reflected on same path with virtual line to C.
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Curved Mirror Equation
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Recall "Negative F Mirror"
Diverging/Convex Mirror
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Recall "Positive F Mirror"
Converging/Concave Mirror
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Recall "Negative dᵢ"
Image is virtual
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Recall "Positive dᵢ"
Image is real
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Recall "Negative M"
Image is inverted
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Recall "Positive M"
Image is upright
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Recall "Index of Refraction" Variable
n
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Define "Index of Refraction" Variable
The ratio of the speed of light in a vacuum to the speed of light in the medium
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Recall "Speed of Light in Medium" Variable
V
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Recall "Speed of Light in Vacuum" Variable
c
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Recall "The Speed of Light"
3.00 • 10^8 m/s
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Result of "Light Travelling from less dense to more dense medium"
Bends towards normal
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Result of "Light travelling from more dense to less dense medium"
Bends away from normal.
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Define "Total Internal Reflection"
Where light reflects in a medium instead of exiting out of it.
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Define "Critical Angle"
The greatest angle light is able to exit a medium with.
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Recall "Two conditions for total internal reflection"
The angle of incidence must be greater than the critical angle. The light must be travelling from a more to less dense medium.
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Define "Convex Lenses"
Lenses that cause parallel light rays to go towards one point.
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Define "Concave Lenses"
Lenses that cause parallel light rays to disperse from one point.
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"Convex Lenses" A.K.A.
Converging Lenses
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"Concave Lenses" A.K.A.
Diverging Lenses
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"Converging Lenses" A.K.A.
Convex Lenses
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"Diverging Lenses" A.K.A.
Concave Lenses
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List "Rules for Lens Ray Diagrams"
A ray parallel to the Primary Focus and is refracted so it passes through F. A ray that passes through F' and is refracted as a parallel line. A ray that passes through the optical centre without bending.
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Define "Hyperopia"
The condition where someone can see far away but not close. Caused because the focal point is too far away to the retina.
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"Hyperopia" A.K.A.
Farsightedness
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Define "Myopia"
The condition where someone can see close but not far away. The focal point is too close to the retina.
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"Myopia" A.K.A.
Nearsightedness
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Define "Lens for Hyperopia"
Convex/Converging Lens
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Define "Lens for Myopia"
Concave/Diverging Lens.
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Define "Incandescence"
The light produced by hot objects. Most energy is given off as heat.
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Define "Luminescence"
Light given off by objects that have not been heated.
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Define "Fluorescent"
Tubes that contain mercury vapour that emit UV light until it is coated in phosphos. Some energy is given off as heat.
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Define "Phosphorescence"
Light emitted by phosphor that glow in the dark.
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Define "Discharge Tubes"
Neon Lights, produced by an electric current when their energy is released
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Define "Light Emitting Diodes"
LED. Very durable, small electric current required.
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Define "Chemiluminescence"
Light released during chemical reactions. When it occurs in organisms it is called Bioluminescence.