Computer Networks

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60 Terms

1
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Define a network and its purpose.

A network is a connected system of objects or individuals that enables communication and resource sharing among them. Its purpose is to facilitate data communication and collaboration among users.

2
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Describe some uses for networks.

Networks are used for telecommunication (voice/video calls), multimedia networking (streaming services), GPS and tracking systems, and telemedicine services.

3
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Understand the various characteristics of a network, such as topology, architectures, and size.

Characteristics of a network include topology (e.g., star, bus, mesh), architecture (client-server or peer-to-peer), and size (PAN, LAN, MAN, WAN).

4
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Understand characteristics about data and how it travels over a network.

Data can travel in simplex (one-way), half-duplex (two-way, not simultaneous), and full-duplex (two-way simultaneously) modes. Timing can be synchronous, asynchronous, or isochronous.

5
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Name specific types of wired and wireless networking media and explain how they transmit data.

Wired media include twisted-pair cables, coaxial cables, and fiber optics, which use physical connections to transmit data. Wireless media include Wi-Fi, Bluetooth, and cellular networks, which use radio waves for communication.

6
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Identify the most common communications protocols and networking standards used with networks today.

Common protocols include TCP/IP for data transmission, Ethernet (802.3) for wired connections, and Wi-Fi (802.11) for wireless connections.

7
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List several types of networking hardware and explain the purpose of each.

Networking hardware includes: Network Adapters (connect devices), Modems (convert signals for Internet), Switches (manage traffic in a LAN), Routers (direct traffic between networks), Repeaters (amplify signals), Hubs (connect Ethernet devices), and Bridges (link separate LANs).

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Simplex Transmission

Data travels in one direction only.

9
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Half-Duplex Transmission

Data travels in either direction, but only one way at a time.

10
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Full-Duplex Transmission

Data can travel in both directions simultaneously.

11
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Network Architecture

The structural design of a network covering physical and logical layouts.

12
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Client-Server Architecture

A model where a centralized server provides resources to multiple clients.

13
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Peer-to-Peer Architecture

A model where each device acts as both a client and a server.

14
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Star Topology

A network topology with a central hub connecting all devices.

15
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Bus Topology

A network topology consisting of a central cable to which all devices are attached.

16
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Mesh Topology

A network topology with multiple connections between devices for redundancy.

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Circuit-Switched Connection

A dedicated path established for the entire communication session.

18
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Packet-Switched Connection

Data is sent in packets that travel independently through the network.

19
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Broadcast Connection

Data is sent to all nodes on the network simultaneously.

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Telecommunication

Enables voice and video calls, connecting people globally.

21
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Multimedia Networking

Supports streaming services and media-sharing platforms.

22
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GPS and Tracking Systems

Assist with navigation and real-time location tracking.

23
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Telemedicine Services

Allow healthcare professionals to provide remote consultations.

24
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Network Adapters

Hardware that connects computers to networks.

25
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Modems

Devices that connect computers to the Internet.

26
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Switches

Devices that connect devices in a network, directing data only to the intended devices.

27
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Routers

Devices that route data between different networks.

28
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Repeaters

Devices that amplify signals to extend transmission distances.

29
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Hubs

Central devices that connect all devices on a network.

30
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Bridges

Connect multiple separate LANs to allow communication.

31
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Computer Network

A collection of computers and other hardware devices connected together so users can share hardware, software, and data, and electronically communicate.

32
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Protocol

Standardized rules that define how computers communicate and exchange data, including message formatting and transmission actions.

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IP Address

A unique number used to identify computers on the Internet.

34
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Domain Name

A structured naming system to locate computers on the Internet.

35
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URL

A uniform naming scheme that specifies unique addresses of Internet resources.

36
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Client and Server

A computing architecture used by most Internet services.

37
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Ethernet (802.3)

The predominant wired networking standard commonly used to connect computers in a LAN.

38
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Wi-Fi (802.11)

A standard governing wireless networking that allows devices to connect to the Internet without physical cables.

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Wired Networks

Networks that utilize physical cables for connections, such as twisted pair, coaxial, and fiber optic cables.

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Wireless Networks

Networks connected to the Internet without physical cables, relying on radio waves.

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Star Topology

A network configuration where a central device is connected directly to several other devices.

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Bus Topology

A network consisting of a central cable to which all network devices are attached.

43
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Mesh Topology

A network in which there are multiple connections between devices, allowing messages to take various paths.

44
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Network Architecture

The structural design of a network encompassing both the physical and logical layout of its components.

45
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Personal Area Network (PAN)

A network that connects an individual’s personal devices located close together.

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Local Area Network (LAN)

A network that connects devices located in a small geographic area, enabling high-speed connections.

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Metropolitan Area Network (MAN)

A network serving a metropolitan area by interconnecting multiple LANs.

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Wide Area Network (WAN)

A network covering a large geographic area, connecting multiple LANs and MANs.

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Intranet

A private network set up by an organization for use by its employees.

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Extranet

An intranet that is at least partially accessible to authorized outsiders.

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Virtual Private Network (VPN)

A secure path over the Internet for authorized users to access a private network.

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Simplex Transmission

Data travels in a single direction only.

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Half-Duplex Transmission

Data travels in either direction but only one way at a time.

54
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Full-Duplex Transmission

Data can travel in both directions simultaneously.

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Bandwidth

The amount of data that can be transferred in a given period, measured in bits per second (bps).

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Circuit-Switched Network

A network where a dedicated communication path is established between endpoints for the duration of their communication.

57
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Analog Signals

Continuous waveforms representing physical measurements that can take any value in a given range.

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Digital Signals

Discrete signals representing data as a sequence of distinct values, typically binary.

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RFID (Radio Frequency Identification)

A technology using electromagnetic fields to identify and track tags attached to objects.

60
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Multiplexing

A process that allows multiple signals to share the same physical medium without interference.