Psychology Sensation and Perception: Key Concepts and Theories

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Last updated 10:36 PM on 3/30/26
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45 Terms

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Prosopagnosia

"Face blindness"—neurological disorder where individuals can't recognize familiar faces despite normal vision. Caused by damage to fusiform face area; shows perception requires specialized brain processing beyond basic sensation.

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Sensation vs. Perception

Sensation: Process by which sensory receptors detect physical energy (light, sound) from environment—raw input stage. Perception: Brain organizes/interprets sensations into meaningful experiences (e.g., light waves → "apple").

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Bottom-up processing

Data-driven perception starting with individual sensory elements building to whole (e.g., recognizing word by sounding out letters). Opposite of top-down; pure sensory analysis without prior knowledge.

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Top-down processing

Concept-driven perception using expectations, context, knowledge to interpret sensory data (e.g., misreading "the" as "they" in sentence). Combines with bottom-up for efficient recognition.

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Selective attention

Focusing conscious awareness on specific stimuli while ignoring others. Key for filtering overload; examples include inattentional blindness (miss gorilla in video), change blindness (undetected scene swaps).

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Cocktail party effect

Ability to selectively attend to one conversation amid noise by suddenly noticing your name in another. Demonstrates involuntary attention shift to personally relevant info.

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Transduction

Conversion of physical stimuli (light/sound waves) into electrochemical neural impulses. First step in sensation; retina transduces photons, cochlea transduces vibrations.

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Psychophysics

Study linking physical stimulus properties to psychological sensations. Measures thresholds, adaptation; foundational for understanding detection limits.

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Absolute threshold

Minimum stimulus intensity detected 50% of time (e.g., single candle 30 miles away on dark night). Theoretical detection limit accounting for chance.

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Difference threshold (JND)

Smallest change in stimulus detectable 50% of time. Varies by sense/stimulus strength; basis for Weber's Law.

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Signal detection theory

Explains detection varying by signal strength, noise, and personal factors (motivation, fatigue). Outcomes: hits, misses, false alarms, correct rejections; applied to real-world (e.g., radar operators).

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Subliminal stimuli

Below absolute threshold; too weak for conscious detection but may unconsciously influence (e.g., flashed words). Limited effects; not powerful for behavior change.

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Priming

Exposure to one stimulus influences response to another (e.g., "bread" speeds "butter" recognition). Shows unconscious processing effects.

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Weber's Law

Just noticeable difference (JND) proportional to stimulus magnitude. Formula: ΔI/I = k (constant); e.g., 5% lighter weight noticeable regardless of base weight.

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Sensory adaptation

Decreased sensitivity to constant stimulus due to receptor fatigue (e.g., entering smelly room—odor fades). Protects from overload; differs from habituation.

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Habituation

Reduced behavioral response to repeated irrelevant stimulus (e.g., ignoring clock tick). Cognitive/attentional; not receptor-based like adaptation.

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Light wavelength and hue

Wavelength determines hue/color (short=blue/violet, long=red; 400-700nm visible). Intensity/amplitude sets brightness.

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Eye pathway to brain

Cornea (bends light) → Pupil (opening) → Iris (controls size) → Lens (focus) → Retina (fovea sharpest; rods=dim/b&w, cones=color/detail → bipolar cells → ganglion cells → blind spot → optic nerve → occipital lobe).

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Accommodation

Lens thickens/thins via ciliary muscles to focus near/far objects on retina. Aging reduces flexibility (presbyopia).

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Feature detectors

Occipital lobe neurons responding to specific visual features (edges, motion). Hubel/Wiesel Nobel work; build complex perceptions hierarchically.

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Parallel processing

Simultaneous processing of visual info (color, form, motion) via separate brain pathways. Enables quick, integrated vision.

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Trichromatic theory

Young-Helmholtz: Color vision from 3 cone types (short= blue, med=green, long=red). Explains mixing but not afterimages.

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Opponent-process theory

Hering: 3 opposing pairs (red-green, blue-yellow, black-white). Explains afterimages (stare green → see red); works with trichromatic.

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Sound waves properties

Frequency/pitch (Hz; high freq=high pitch). Amplitude/loudness (decibels; 0=threshold, 120=pain).

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Hearing pathway

Pinna/outer ear → auditory canal → eardrum → middle ear (hammer/anvil/stirrup amplify → oval window) → cochlea (fluid vibrates basilar membrane → hair cells/Organ of Corti → auditory nerve → temporal lobe).

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Conductive vs. sensorineural hearing loss

Conductive: Outer/middle ear damage (e.g., earwax, bones); fixable. Sensorineural: Inner ear/nerve (age/noise); cochlear implants bypass.

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Cochlear implant

Electronic device for sensorineural loss; mic → processor → electrode array stimulates auditory nerve directly.

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Place theory of pitch

High pitches activate hair cells at cochlea base, low at apex. Basilar membrane tonotopic map.

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Frequency theory of pitch

Nerve fires at sound frequency (up to 1000Hz); volley theory for higher. Explains low pitches.

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Skin senses

Largest organ detects pressure (Meissner), warm/cold, pain (nociceptors). Gate-control theory: Spinal "gates" open/close pain signals via brain signals/other touch.

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Taste (gustation)

5+ basic: sweet, sour, salty, bitter, umami (savory), oleogustus (fat). Papillae contain taste buds; all tongue areas detect all.

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Olfactory system

Smell bypasses thalamus to olfactory bulb/cortex near hippocampus (strong memory link). Closely tied to taste (90% flavor).

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Kinesthesia & vestibular sense

Kinesthesia: Body position/movement via muscles/tendons/joints. Vestibular: Balance via semicircular canals/otoliths in inner ear.

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Sensory interaction & synesthesia

Senses influence each other (e.g., pink smells sweet). Synesthesia: Crossed wires (e.g., taste colors); McGurk effect (vision alters heard speech).

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Perceptual set

Mental predisposition influencing interpretation (schemas, expectations). E.g., hungry sees food shapes in clouds.

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Context, emotion, motivation effects

Context clues meaning (e.g., "bank" river/money). Emotion/motivation bias (fear amplifies threats).

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Visual capture

Vision dominates other senses (e.g., ventriloquism—sound seems from mouth).

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Gestalt principles

Organization rules: proximity (near=group), similarity (like together), continuity (smooth paths), closure (fill gaps), simplicity/common fate.

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Figure-ground

Separate object (figure) from background (ground); reversible (Rubin vase/faces).

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Binocular depth cues

Retinal disparity (3D diff between eyes). Convergence (inward eye turn for near).

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Monocular depth cues

Relative size (smaller=distant), height (higher=distant), linear perspective, relative motion (parallax), interposition, light/shadow.

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Motion perception

Apparent: stroboscopic (movies), phi phenomenon (lights chase), autokinetic (fixed light seems to move).

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Perceptual constancies

Stable perception despite changes: color (white paper in sun/shade), shape (door rectangular tilted), size (distant person same height).

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Perceptual adaptation

Brain adjusts to altered input (e.g., upside-down goggles—adapt in days). Shows plasticity.

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Extrasensory perception (ESP)

Telepathy (mind-mind), clairvoyance (see distant), precognition (future). Parapsychology lacks replicable evidence; pseudoscience.

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