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Mental Imagery
Mental representation of stimuli when those stimuli are not physically present.
Visual Imagery
Representation of visual stimuli in the absence of physical input.
Auditory Imagery
Mental representation of sounds (e.g., imagining a song).
Analog Code
Imagery stored in a form resembling actual perception.
Propositional Code
Imagery stored as language-like descriptions.
Imagery Debate
Argument over whether mental images are picture-like (analog) or language-like (propositional).
Shepard & Metzler (1971)
Mental-rotation study showing time to rotate images increases with angular difference.
Kosslyn et al. (2001)
Found that mental imagery activates visual-processing brain areas—support for analog code.
Reed (1974, 2010)
Showed people often fail to reinterpret images—evidence for propositional coding.
Cognitive Map
Mental representation of geographic space.
Distance Heuristic
We tend to overestimate distance between categories and underestimate within categories.
Landmark Effect
Important locations seem closer than they are.
90-Degree-Angle Heuristic
People assume streets or borders meet at right angles.
Rotation Heuristic
People remember figures as more 'upright' or regular than they are.
Alignment Heuristic
People mentally align separate geographic structures.
Spatial Framework Model
Vertical > Front-back > Left-right dimensions in cognitive maps.
Situated Cognition Approach
Spatial representations depend on context and embodied experience.
Semantic Memory
Organized knowledge about the world, concepts, and language.
Concept
Mental representation of a category.
Category
Set of objects that belong together.
Prototype Approach
Category decisions made by comparing to an ideal 'best' example.
Graded Structure
Some items are more prototypical than others.
Exemplar Approach
Concepts represented by specific stored examples.
Prototype vs Exemplar
Prototype = average; Exemplar = actual instances.
Network Model
Semantic memory is organized as interconnected nodes.
Schema
Generalized knowledge about situations or events.
Script
Type of schema for a specific sequence of actions (e.g., restaurant).
Boundary Extension
Remembering a scene as including more than was actually present.
Memory Abstraction
Storing the meaning but not exact wording.
Memory Integration
Combining related information into a unified memory.
Constructive Approach
Memory is actively built, not reproduced.
Pragmatic Approach
People remember what fits their goals or intentions.
Schemas
Can bias recall toward social stereotypes.
Psycholinguistics
Study of the cognitive processes involved in language comprehension and production.
Phoneme
Smallest unit of sound in language.
Morpheme
Smallest unit of meaning (e.g., un-, -ed).
Syntax
Rules governing word order in sentences.
Grammar
System combining morphology and syntax.
Semantics
Study of meaning in language.
Pragmatics
Social rules guiding language use.
Surface Structure
The literal wording of a sentence.
Deep Structure
The underlying meaning of a sentence.
Transformational Rules (Chomsky)
Convert deep structure to surface structure.
Passive vs Active Voice
Passive sentences are harder to process.
Negation
Sentences with 'not' require extra processing time.
Lexical Ambiguity
Words with multiple meanings (e.g., bank).
Syntactic Ambiguity
Sentences with multiple grammatical interpretations.
Good-Enough Processing
Readers often form partial interpretations instead of full analysis.
Discourse Comprehension
Understanding connections between sentences and building a coherent mental model.
Constructionist View of Inferences
Readers actively draw inferences to link text ideas.
Metacomprehension
Awareness of one's own understanding while reading.
Direct-Access Route (Reading)
Recognize words directly from visual input.
Indirect-Access Route (Reading)
Convert visual words into sound before meaning.
Dual-Route Approach
Reading uses both direct and indirect routes.
Whole-Word vs Phonics Approach
Teaching reading by recognizing entire words vs. decoding sounds.
Creativity
Producing ideas or products that are both novel and useful.
Divergent Production (Guilford, 1967)
Ability to generate many different solutions.
Convergent Thinking
Finding the single best answer to a problem.
Intrinsic Motivation
Doing a task for its own enjoyment; increases creativity.
Extrinsic Motivation
Doing a task for rewards or approval; may reduce creativity.
Ordinary vs Exceptional Creativity
Debate over whether creativity is everyday thinking or unique talent.
Insight vs Non-Insight Problems
Insight problems require sudden reorganization of thinking.
Right Hemisphere Role
Often linked with novel associations and divergent thinking.
Conscious Attention in Creativity
Balancing focused effort with flexible thinking enhances creative output.
Altered States and Creativity
Daydreaming, relaxation, and mind-wandering can foster creative insight.
Perseverance and Self-Efficacy
Belief in one's ability and persistence are key motivators in creative work.