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True Value
the actual, exact value of the quantity measured (usually unknown)
Measured Value
the value obtained from the experiment or instrument
Absolute Error
the difference between the measured value and true value
Absolute Error Formula
∆x = |xmeasured - xtrue|
Relative Error
the ratio of the absolute error to the true value, often expressed as a percentage
Relative Error Formula
∆x/xtrue
Systematic Errors
consistent errors caused by faulty equipment or experimental design
affects accuracy
instruments must be recalibrated and techniques must be corrected
has known causes (human error, faulty equipment, problematic design)
Random Errors
errors caused by unpredictable fluctuations in measurements
affects precision
the experiment must be repeated several times and the average results must be used
accidental
Addition of Errors
Add the measured values
Add the absolute errors
Multiplying of Measured Quantities
Multiply Quantities
Add relative errors
Multiply relative to product to get absolute error.
Exact Numbers
those values that are known exactly
Inexact Numbers
values with uncertainty
Accuracy
closeness of a measured value to its standard
Precision
closeness of individual measurements with each other
Projectile Motion
object has initial velocity
caused by external force
travels freely due to gravity while neglecting other external forces (e.g. drag and friction)
combines horizontal and vertical motion, which are independent of each other
Trajectory
path projectiles take under action of gravity, parabolic in nature
Airtime
time a projectile takes to complete trajectory
Maximum Height
highest vertical displacement
Range
horizontal distance traveled
Horizontal Motion is Projectile Motion
The projectile has constant horizontal velocity as there is no external force acting on it. This means its initial velocity is equal to the final velocity.
Vertical Motion in Projectile Motion
the projectile has constant vertical acceleration as gravity is constantly pulling the object downwards
Projectile Motion Cases
Launched horizontally
Launched at an Angle
Launched Horizontally Case
vertical component is free-fall motion, with the initial velocity always at 0 m/s as it launches at an angle of 0º
Launched at an Angle Case
vertical component is free-fall motion, with the initial velocity always upwards until it reaches its maximum height
Dynamics
study of the cause of motion
Force
push and pull on an object
interaction between two objects or between an object and its environment
Contact Forces
physical contact between two objects
Non-contact Forces
forces that act through empty space
Normal Force (N or FN)
force exerted on an object by any surface with which it is in contact
perpendicular to surface
Friction (f)
a force exerted on object that acts parallel to surface but opposite to the direction of the force
Tension Force (T)
pulling force by string or cord that suspends an object in the air
Weight (W) Formula
Let
m = mass
g = force of gravity
W=mg
First Law of Motion
A body at rest remains at rest or if in motion, remains in motion with a constant velocity, unless acted on by an external force.
Inertia
A property depending on mass. As the mass increases, the inertia also increases.
Second Law of Motion
The acceleration of an object is in the same direction as the force exerted on the object. This force is equal to the product of the mass of the object and its acceleration.
F=ma
Third Law of Motion
If object A exerts force on object B, then object B exerts a force on object A that is equal in magnitude but opposite in direction.
Free Body Diagram
systematic representation of all forces on an object
denoted by arrows and symbols
size indicates magnitude
direction of arrows indicates direction of magnitude
Static Friction
occurs when there is no relative motion by resisting the object sliding
Kinetic Friction
occurs when surfaces slide past one another
Coefficient of friction (u)
constant that is determined based on the material surface