Mediation Anthropology
________- Reframes the focus of study from media to perception through the senses.
Fabrication
________- A technique for reporting on research data that involves mixing information provided by various people into a narrative account that demonstrates the point of focus for researchers.
Photovoice
________- A research method that puts cameras into peoples hands so they can make their own representations of their lives and the activities.
Ethnographic fieldwork
________- a research method used in anthropology where researchers immerse themselves in a particular culture or community for an extended period of time to study their practices, beliefs, and values.
American
________ and British cultural studies- Disciplines that focus on interpreting media as "texts "that can reveal cultural values.
Mechanical infrastructure
________- Includes the apparatuses that bring networks of technology into existence.
Mass communication
________- One- to- many communication that privileges the sender and /or owner of the technology that transmits the media.
Cultural infrastructure
________- Refers to the values and beliefs of communities, states, and /or societies that make the imagining of a particular type of network possible.
Cultural relativism
________- the principle that cultural practices, beliefs, and values should be understood within the context of that culture and not judged by the standards of another culture.
Virtual reality software
________- computer software that creates a simulated environment where users can interact with computer- generated objects and other users.
Indigenous media
________- produced by and for indigenous communities.
Mechanical infrastructure
________- Includes the apparatuses that bring networks of technology into existence.
Media infrastructure
________- Apparatuses that bring networks of technology into existence.
Media
Set of technologies that connect multiple people at one time to shared content
Media Practices
habits or behaviors of the people who produce media, the audiences who interact with media, and everyone in between
Cultural Identity
the shared sense of identity based on cultural, social, and historical factors that define a group or community
Mail-order bride
a woman who advertises her availability for marriage through catalogs or websites, where men can communicate with them, often from different countries
Virtual reality software
computer software that creates a simulated environment where users can interact with computer-generated objects and other users
Ethnographic fieldwork
a research method used in anthropology where researchers immerse themselves in a particular culture or community for an extended period of time to study their practices, beliefs, and values
American and British cultural studies
Disciplines that focus on interpreting media as "texts" that can reveal cultural values
Human Centered Computing
A field that combines anthropology and computer science to study how technology impacts human behavior
Diasporic communities
Communities of people who are dispersed from their original homelands
Entangled infrastructures
Various infrastructures that are implicated in the forms of taboo, desire, and fantasy shared by members of a society in locations like the movie theater
Participatory media
The use of media to empower individuals and communities to participate in the creation, distribution, and consumption of media content
Media activism
The use of media as a tool for social and political change
Global media industries
Refers to the global network of media companies, organizations, and institutions involved in the production, distribution, and consumption of media content
Kayapo Video project
Empowered local Kayapo leaders to create a repository of Kayapo culture
Australian Aboriginal and Indigenous filmmakers
To give a creative voice to people who experience massive culture disruption
Nura Gili Indigenous Programs Unit
Designed software that allows Australian Indigenous and Aboriginal communities to share culture knowledge about astronomy