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Chapter 16

  • Media - Set of technologies that connect multiple people at one time to shared content

  • Media Anthropology - a subfield of anthropology that studies mass communication and digital media with a particular interest in the ways in which media are designed or adapted for use by specific communities or cultural groups.

  • Media Practices - habits or behaviors of the people who produce media, the audiences who interact with media, and everyone in between.

Meaningful Media

  • Mass communication - One-to-many communication that privileges the sender and/or owner of the technology that transmits the media.

  • Mediation Anthropology - Reframes the focus of study from media to perception through the senses

  • Cultural Identity - the shared sense of identity based on cultural, social, and historical factors that define a group or community.

  • Mail-order bride - a woman who advertises her availability for marriage through catalogs or websites, where men can communicate with them, often from different countries.

  • Virtual reality software - computer software that creates a simulated environment where users can interact with computer-generated objects and other users.

  • Ethnographic fieldwork - a research method used in anthropology where researchers immerse themselves in a particular culture or community for an extended period of time to study their practices, beliefs, and values.

  • Cultural relativism - the principle that cultural practices, beliefs, and values should be understood within the context of that culture and not judged by the standards of another culture.

  • Mass culture - The ideas and values that are shared by a large number of people through mass media.

  • Media studies - The academic field that focuses on the study of media and communication

  • American and British cultural studies - Disciplines that focus on interpreting media as "texts" that can reveal cultural values.

  • Human Centered Computing - A field that combines anthropology and computer science to study how technology impacts human behavior.

  • Diasporic communities - Communities of people who are dispersed from their original homelands.

What makes media possible

  • Media infrastructure - Apparatuses that bring networks of technology into existence

  • Mechanical infrastructure - Includes the apparatuses that bring networks of technology into existence.

  • Cultural infrastructure - Refers to the values and beliefs of communities, states, and/or societies that make the imagining of a particular type of network possible.

  • Entangled infrastructures - Various infrastructures that are implicated in the forms of taboo, desire, and fantasy shared by members of a society in locations like the movie theater.

  • Participatory media - The use of media to empower individuals and communities to participate in the creation, distribution, and consumption of media content.

  • Media activism - The use of media as a tool for social and political change.

  • Global media industries - Refers to the global network of media companies, organizations, and institutions involved in the production, distribution, and consumption of media content.

  • Mechanical infrastructure - Includes the apparatuses that bring networks of technology into existence.

  • Cultural infrastructure - Refers to the values and beliefs of communities, states, and/or societies that make the imagining of a particular type of network possible.

  • Fabrication - A technique for reporting on research data that involves mixing information provided by various people into a narrative account that demonstrates the point of focus for researchers.

  • Photovoice - A research method that puts cameras into people’s hands so they can make their own representations of their lives and the activities.

  • Indigenous media - produced by and for indigenous communities

  • Kayapo Video project - Empowered local Kayapo leaders to create a repository of Kayapo culture

  • Australian Aboriginal and Indigenous filmmakers - To give a creative voice to people who experience massive culture disruption

  • Nura Gili Indigenous Programs Unit - Designed software that allows Australian Indigenous and Aboriginal communities to share culture knowledge about astronomy

Chapter 16

  • Media - Set of technologies that connect multiple people at one time to shared content

  • Media Anthropology - a subfield of anthropology that studies mass communication and digital media with a particular interest in the ways in which media are designed or adapted for use by specific communities or cultural groups.

  • Media Practices - habits or behaviors of the people who produce media, the audiences who interact with media, and everyone in between.

Meaningful Media

  • Mass communication - One-to-many communication that privileges the sender and/or owner of the technology that transmits the media.

  • Mediation Anthropology - Reframes the focus of study from media to perception through the senses

  • Cultural Identity - the shared sense of identity based on cultural, social, and historical factors that define a group or community.

  • Mail-order bride - a woman who advertises her availability for marriage through catalogs or websites, where men can communicate with them, often from different countries.

  • Virtual reality software - computer software that creates a simulated environment where users can interact with computer-generated objects and other users.

  • Ethnographic fieldwork - a research method used in anthropology where researchers immerse themselves in a particular culture or community for an extended period of time to study their practices, beliefs, and values.

  • Cultural relativism - the principle that cultural practices, beliefs, and values should be understood within the context of that culture and not judged by the standards of another culture.

  • Mass culture - The ideas and values that are shared by a large number of people through mass media.

  • Media studies - The academic field that focuses on the study of media and communication

  • American and British cultural studies - Disciplines that focus on interpreting media as "texts" that can reveal cultural values.

  • Human Centered Computing - A field that combines anthropology and computer science to study how technology impacts human behavior.

  • Diasporic communities - Communities of people who are dispersed from their original homelands.

What makes media possible

  • Media infrastructure - Apparatuses that bring networks of technology into existence

  • Mechanical infrastructure - Includes the apparatuses that bring networks of technology into existence.

  • Cultural infrastructure - Refers to the values and beliefs of communities, states, and/or societies that make the imagining of a particular type of network possible.

  • Entangled infrastructures - Various infrastructures that are implicated in the forms of taboo, desire, and fantasy shared by members of a society in locations like the movie theater.

  • Participatory media - The use of media to empower individuals and communities to participate in the creation, distribution, and consumption of media content.

  • Media activism - The use of media as a tool for social and political change.

  • Global media industries - Refers to the global network of media companies, organizations, and institutions involved in the production, distribution, and consumption of media content.

  • Mechanical infrastructure - Includes the apparatuses that bring networks of technology into existence.

  • Cultural infrastructure - Refers to the values and beliefs of communities, states, and/or societies that make the imagining of a particular type of network possible.

  • Fabrication - A technique for reporting on research data that involves mixing information provided by various people into a narrative account that demonstrates the point of focus for researchers.

  • Photovoice - A research method that puts cameras into people’s hands so they can make their own representations of their lives and the activities.

  • Indigenous media - produced by and for indigenous communities

  • Kayapo Video project - Empowered local Kayapo leaders to create a repository of Kayapo culture

  • Australian Aboriginal and Indigenous filmmakers - To give a creative voice to people who experience massive culture disruption

  • Nura Gili Indigenous Programs Unit - Designed software that allows Australian Indigenous and Aboriginal communities to share culture knowledge about astronomy

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