Media Industries Exam 1 Study Guide

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A comprehensive set of flashcards covering key terms and concepts related to media industries, intellectual property, the digital divide, and regulatory frameworks.

Last updated 2:29 AM on 2/19/26
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82 Terms

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Intellectual Property (IP)

Intangible creations of the human mind, protected by law to ensure creators benefit from their work.

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Non-Utilitarian Media

Media that does not fulfill essential human needs, driven instead by desires for entertainment and social connection.

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Content Creator vs. Content Distributor

Content creator makes original content, while the distributor delivers it to audiences; the distinction has blurred in modern media.

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Mass Media

Media designed for large, undifferentiated audiences, such as NBC or CBS.

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Niche Media

Media tailored to specific and narrow audiences, such as Animal Planet or Nickelodeon.

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Public Sphere

A unique space for public debate where messages can be disseminated.

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Agency

The amount of freedom journalists have within their organization.

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Circumscribed Agency

Limited independence within media due to corporate cultures and hierarchies.

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Ideological Uncertainty

The challenge of ascertaining the societal impact of controlled ideological content in media.

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Cultures of Production

Media producers often unintentionally reproduce norms and ideologies due to audience isolation.

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Organizational Hierarchies

Hierarchies that can both support and hinder journalistic independence.

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Analog Media

Physical copies of songs or movies, like VHS, requiring specific readers.

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Digital Media

Content stored in binary that is portable and cheaper to distribute.

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Domestic Media

Media created for a national audience.

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Global Media

Media created for a worldwide audience to mitigate risk.

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Mass Production

The process of manufacturing large quantities of identical products.

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Mass Customization

The production of large volumes tailored to specific audiences.

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Just-in-Time Production

Producing goods as close as possible to the purchase time.

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Distribution Windows

Timed release of content across different platforms.

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Industrialization of Culture Framework

A model that categorizes culture into four levels: culture, social trends, mandates, and conditions.

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Commercial Mandate

Goals of organizations focused on earning profits.

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Non-Commercial Mandate

Goals that prioritize values other than profit.

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Conglomerations

Large media entities owning multiple unrelated businesses.

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Consolidations

Mergers of companies in the same industry resulting in a new identity.

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Sunk Costs

Money spent before determining if media will be successful.

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Public Good

Media that can be reused and is not destroyed after consumption.

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Artificial Scarcity

Blocking access to create demand and urgency for content.

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Bundling

Selling packages of entertainment to maximize revenue.

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Vertical Integration

A business strategy where companies own the supply chain from production to distribution.

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Horizontal Integration

A strategy where companies acquire other companies at the same production level to increase market share.

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Formatting

Emphasizing media features that have previously succeeded.

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Known Talent

Utilizing familiar faces in media to reduce risk.

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Known Products

Featuring familiar brands in media productions.

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Known Formats

Adopting existing successful media formats.

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Digital Divide

The gap in access to high-speed internet between different populations.

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Dual-Product Markets

Markets where two products—media and its audience—are sold.

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Mixed Mandate

Funding from taxes and advertisements targeted toward underserved communities.

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DIY Mandate

Media serving local needs funded by donations and government support.

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Government Mandate

Media created to serve government interests, funded by taxes.

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Commercial Mandate Characteristics

Advertisers pay but consumers indirectly finance media through subscriptions.

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Self-Regulation

Media making decisions about content viability, either formally or informally.

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Miller v. California

A landmark case defining what constitutes obscene material.

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Safe Harbor Hours

Times when indecent material can be aired on broadcast media with fewer restrictions.

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Paramount Decree

A 1948 Supreme Court ruling limiting vertical integration in the film industry.

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FCC

The Federal Communications Commission responsible for regulating TV and radio content.

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FTC

The Federal Trade Commission regulating advertising and aspects of the internet.

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Hays Code

A formal self-regulatory code used in the film industry to oversee content.

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MPAA Rating System

A formal system rating movies based on content suitability for audiences.

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Cross-Ownership

Allowing one company to own multiple media outlets across different types.

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Duopolies

Owning two similar media outlets within the same market.

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Natural Monopolies

A market dominated by one provider due to inefficiency in competition.

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Consumer Complaints

The process through which consumers report issues to the FCC, often leading to inquiries.

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Obscene Content Standards

Criteria to determine what is considered obscene in media based on community standards.

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Fair Use

Limited use of copyrighted materials for specific purposes like teaching or criticism.

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Public Domain

Materials for which copyright has expired and is free for public use.

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Creative Commons Movement

A movement allowing artists to share limited rights of their works.

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Station Groups

Companies primarily owning local TV and radio stations.

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Just-in-Time Distribution

The strategy of distributing media products as they near the time of consumption.

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Labor Practices

Roles and tasks, such as creative, distribution, and auxiliary practices, in media.

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Indecent Content Standards

Regulations governing the broadcasting of inappropriate content.

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News Cast Standards

Unwritten rules about the structure and timing of news segments.

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Vertical vs. Horizontal Partnerships

Different methods of collaboration where one dominates production or market.

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Content Regulation Characteristics

Guidelines that dictate how and what content can be broadcast.

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Market Influence

The impact that major corporations have on the content available to consumers.

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Cable Regulatory Standards

Less stringent rules applied to cable compared to broadcast media.

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Public Interest Standards

Requirements that ensure media serves the public good.

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Free Media Services

Broadcast services funded mainly through advertising revenue.

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Subscription Based Services

Media services requiring consumers to pay for content access.

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Consumer Protection Laws

Laws safeguarding consumers in advertising and media representation.

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Niche Audience Characteristics

Specific traits defining targeted audiences for specialized content.

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Digital Media Evolution

The transition from analog to digital platforms in media consumption.

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Market Trends

Shifts in preferences and consumption patterns in media.

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Advertising Models

Different approaches to incorporating advertising into media.

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Regulatory Bodies

Organizations that oversee and implement rules governing media practices.

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Censorship Implications

The effects of controlling content availability and expression in media.

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Advertising Income Sources

Financial backing of media platforms through direct and indirect advertising.

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Traditionally Regulated Media

Media types that face stricter regulations compared to newer platforms.

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Mediascape Changes

Shifts in how media is produced, consumed, and distributed over time.

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Economic Conditions

Factors influencing how media industries operate and succeed.

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Media Ownership Trends

Patterns in how media properties are acquired and consolidated.

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Cultural Impact

The influence of media on societal norms and values.

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Media Identity Formation

How new media companies build their brands and identities in the industry.

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