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A comprehensive set of flashcards covering key terms and concepts related to media industries, intellectual property, the digital divide, and regulatory frameworks.
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Intellectual Property (IP)
Intangible creations of the human mind, protected by law to ensure creators benefit from their work.
Non-Utilitarian Media
Media that does not fulfill essential human needs, driven instead by desires for entertainment and social connection.
Content Creator vs. Content Distributor
Content creator makes original content, while the distributor delivers it to audiences; the distinction has blurred in modern media.
Mass Media
Media designed for large, undifferentiated audiences, such as NBC or CBS.
Niche Media
Media tailored to specific and narrow audiences, such as Animal Planet or Nickelodeon.
Public Sphere
A unique space for public debate where messages can be disseminated.
Agency
The amount of freedom journalists have within their organization.
Circumscribed Agency
Limited independence within media due to corporate cultures and hierarchies.
Ideological Uncertainty
The challenge of ascertaining the societal impact of controlled ideological content in media.
Cultures of Production
Media producers often unintentionally reproduce norms and ideologies due to audience isolation.
Organizational Hierarchies
Hierarchies that can both support and hinder journalistic independence.
Analog Media
Physical copies of songs or movies, like VHS, requiring specific readers.
Digital Media
Content stored in binary that is portable and cheaper to distribute.
Domestic Media
Media created for a national audience.
Global Media
Media created for a worldwide audience to mitigate risk.
Mass Production
The process of manufacturing large quantities of identical products.
Mass Customization
The production of large volumes tailored to specific audiences.
Just-in-Time Production
Producing goods as close as possible to the purchase time.
Distribution Windows
Timed release of content across different platforms.
Industrialization of Culture Framework
A model that categorizes culture into four levels: culture, social trends, mandates, and conditions.
Commercial Mandate
Goals of organizations focused on earning profits.
Non-Commercial Mandate
Goals that prioritize values other than profit.
Conglomerations
Large media entities owning multiple unrelated businesses.
Consolidations
Mergers of companies in the same industry resulting in a new identity.
Sunk Costs
Money spent before determining if media will be successful.
Public Good
Media that can be reused and is not destroyed after consumption.
Artificial Scarcity
Blocking access to create demand and urgency for content.
Bundling
Selling packages of entertainment to maximize revenue.
Vertical Integration
A business strategy where companies own the supply chain from production to distribution.
Horizontal Integration
A strategy where companies acquire other companies at the same production level to increase market share.
Formatting
Emphasizing media features that have previously succeeded.
Known Talent
Utilizing familiar faces in media to reduce risk.
Known Products
Featuring familiar brands in media productions.
Known Formats
Adopting existing successful media formats.
Digital Divide
The gap in access to high-speed internet between different populations.
Dual-Product Markets
Markets where two products—media and its audience—are sold.
Mixed Mandate
Funding from taxes and advertisements targeted toward underserved communities.
DIY Mandate
Media serving local needs funded by donations and government support.
Government Mandate
Media created to serve government interests, funded by taxes.
Commercial Mandate Characteristics
Advertisers pay but consumers indirectly finance media through subscriptions.
Self-Regulation
Media making decisions about content viability, either formally or informally.
Miller v. California
A landmark case defining what constitutes obscene material.
Safe Harbor Hours
Times when indecent material can be aired on broadcast media with fewer restrictions.
Paramount Decree
A 1948 Supreme Court ruling limiting vertical integration in the film industry.
FCC
The Federal Communications Commission responsible for regulating TV and radio content.
FTC
The Federal Trade Commission regulating advertising and aspects of the internet.
Hays Code
A formal self-regulatory code used in the film industry to oversee content.
MPAA Rating System
A formal system rating movies based on content suitability for audiences.
Cross-Ownership
Allowing one company to own multiple media outlets across different types.
Duopolies
Owning two similar media outlets within the same market.
Natural Monopolies
A market dominated by one provider due to inefficiency in competition.
Consumer Complaints
The process through which consumers report issues to the FCC, often leading to inquiries.
Obscene Content Standards
Criteria to determine what is considered obscene in media based on community standards.
Fair Use
Limited use of copyrighted materials for specific purposes like teaching or criticism.
Public Domain
Materials for which copyright has expired and is free for public use.
Creative Commons Movement
A movement allowing artists to share limited rights of their works.
Station Groups
Companies primarily owning local TV and radio stations.
Just-in-Time Distribution
The strategy of distributing media products as they near the time of consumption.
Labor Practices
Roles and tasks, such as creative, distribution, and auxiliary practices, in media.
Indecent Content Standards
Regulations governing the broadcasting of inappropriate content.
News Cast Standards
Unwritten rules about the structure and timing of news segments.
Vertical vs. Horizontal Partnerships
Different methods of collaboration where one dominates production or market.
Content Regulation Characteristics
Guidelines that dictate how and what content can be broadcast.
Market Influence
The impact that major corporations have on the content available to consumers.
Cable Regulatory Standards
Less stringent rules applied to cable compared to broadcast media.
Public Interest Standards
Requirements that ensure media serves the public good.
Free Media Services
Broadcast services funded mainly through advertising revenue.
Subscription Based Services
Media services requiring consumers to pay for content access.
Consumer Protection Laws
Laws safeguarding consumers in advertising and media representation.
Niche Audience Characteristics
Specific traits defining targeted audiences for specialized content.
Digital Media Evolution
The transition from analog to digital platforms in media consumption.
Market Trends
Shifts in preferences and consumption patterns in media.
Advertising Models
Different approaches to incorporating advertising into media.
Regulatory Bodies
Organizations that oversee and implement rules governing media practices.
Censorship Implications
The effects of controlling content availability and expression in media.
Advertising Income Sources
Financial backing of media platforms through direct and indirect advertising.
Traditionally Regulated Media
Media types that face stricter regulations compared to newer platforms.
Mediascape Changes
Shifts in how media is produced, consumed, and distributed over time.
Economic Conditions
Factors influencing how media industries operate and succeed.
Media Ownership Trends
Patterns in how media properties are acquired and consolidated.
Cultural Impact
The influence of media on societal norms and values.
Media Identity Formation
How new media companies build their brands and identities in the industry.