1/360
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Tactile Participation
The use of the hands and body as active tools for discovering and understanding the material and sensorial world
Sensory Ethnography
A research method focused on the use of the senses—such as touch—to explore and document the worlds of participants
La prise
A term used by Merleau-Ponty meaning 'grip' or 'hold' to denote how the body responds to and understands its environment
En prise
A term meaning 'in gear' or 'attuned to' referring to the body's tendency to maximize understanding of a particular context
Maximum Grip
The bodily tendency to achieve the most clear and effective interaction with a given situation or environment
Ready-to-hand
Heidegger’s term for equipment and entities that become appropriate and fit for purpose through practical use
Bodily Know-how
An understanding rooted in practical involvement and physical action rather than just theoretical knowledge
Positionality
The specific physical or social stance a researcher takes to optimize their understanding of a subject's world
Reflexivity
The process of a researcher reflecting on how their own presence and bodily actions influence the study
Tactile Understanding
Knowledge gained through the sense of touch and the physical manipulation of objects in a specific setting
Aviation Expertise
A form of mastery that involves not just technical skill but a moral and practical "feel" for the aircraft through the hands
Sensorial Methods
Research techniques that prioritize sensory data—like sound
Co-speech gesture
Spontaneous hand movements that are informationally and temporally well-coordinated with concurrent speech
Temporal coordination
The synchronization of gesture and speech evidenced by both stopping simultaneously in individuals who stutter
Common computational stage
The theoretical argument that speech and gesture production processes share a single underlying mental origin
Syntactic encoding
The process of arranging words into a grammatical structure which influences the timing and form of gestures
Linguistic packaging
The way a speaker chooses to frame an event in language which can be "tight" (one clause) or "loose" (multiple clauses)
Spatio-motoric properties
The physical characteristics of an action (like causality) that influence how it is represented in a gesture
The Iconicity Principle
The rule that if two actions are causally linked in the real world they should be represented simultaneously in a gesture
Path
The trajectory or direction of a movement which is often prioritized in storytelling over the manner of movement
Manner
The specific way an action is performed (e.g. rotating while falling) which may be expressed separately from the path
Action Generator
The mental system responsible for prioritizing which information (Path vs. Manner) is physically encoded in a gesture
Redundancy Rule
The tendency of the brain to avoid "double-encoding" the same information physically if it has already been represented in a previous gesture
Communicative accuracy
The social pressure felt by a speaker to make their gestures match the real-world timing of an event for the listener
Interface factors
The "cocktail" of ingredients—linguistic packaging
Ontogenesis of gesture
The development of co-speech gesture in humans which occurs even without visual input as seen in congenitally blind individuals
Speech fluency
The finding that prohibiting hand gestures can cause a speaker’s verbal output to become less smooth or fragmented
Cognitive control
A set of top-down cognitive processes often called executive functions that allow the regulation of attention and behavior
Executive Functions (EF)
Core processes including working memory inhibitory control and cognitive flexibility
Academic Achievement (AA)
The level of school-based success which is strongly associated with individual differences in cognitive control
Neurobiological hypothesis
The theory that regular physical activity encourages changes in the central nervous system such as the formation of new neurons
Metabolic demands
The physiological requirements of physical effort moderated by the dose of activity such as frequency and intensity
Moderate to Vigorous Physical Activity (MVPA)
A level of physical exertion that has been shown to provide specific benefits for mathematics achievement
Aerobic Physical Activity
Continuous physical movement that improves cardiorespiratory fitness and specifically benefits executive functions
Enriched Physical Activity
Programmes that scaffold practices to match a child's level and have shown small beneficial effects for language
On-task behavior
The ability to stay focused on a specific classroom activity which showed the largest benefit from physical activity interventions
Fluid intelligence
The capacity to reason and solve new problems independently of previously acquired knowledge
Working memory
The system responsible for temporarily holding and processing information during complex cognitive tasks
Inhibitory control
The cognitive process that permits an individual to inhibit their impulses and natural responses to select a more appropriate behavior
Cognitive flexibility
The mental ability to switch between thinking about two different concepts or to think about multiple concepts simultaneously
Hot EF processes
Executive functions that involve an emotional or motivational component often reflecting real-world decision-making contexts
Dose-response relationship
The connection between the amount of physical activity (frequency and duration) and the magnitude of the cognitive benefit
Embodied Cognition (EC)
The theoretical claim that an organism's neural and extra-neural body processes and its environmental coupling play a fundamental role in cognition
Phenomenology and Pragmatism
The philosophical roots of embodied cognition which emphasize lived experience and practical action over abstract computation
Standard Computationalism
The "neuro-centric" view of the mind that embodied cognition often opposes by looking beyond the brain
B-formatted representations
Mental representations that use body-related codes such as somatosensory or motor formats to process information
Interoceptive processes
Representations of one's own internal bodily states and activities such as heart rate or visceral sensations
Mirror Neurons
Neurons that activate both when an agent performs an intentional action and when they observe another agent performing that same action
Reuse Hypothesis
The evolutionary idea that neural circuits originally established for bodily functions can be redeployed for higher-order cognitive purposes
Extra-neural body
Physical aspects of the body outside the brain—such as limbs and sensory organs—that shape how we perceive and think
Environmental Coupling
The dynamic interaction and feedback loop between an organism and its surrounding world
Proprioceptive information
The sense or representation of the position and movement of one’s own muscles joints and limbs
Kinesthetic information
The internal sensory input regarding the body's motion and physical weight during activity
Non-representationalism
A radical branch of embodied cognition that suggests some cognitive tasks do not require internal mental maps or symbols
Somatosensory representations
Neural encodings associated with physiological conditions like pain temperature and touch
Cognitive sectors
Different domains of thought (such as language or memory) that vary in how deeply they involve the physical body
Evolutionary time frame
The context used to explain how the brain "recycles" old motor systems to support modern abstract thinking
Gesture Use and Processing
The study of how individuals vary in their frequency and saliency of hand movements during encoding and learning
External sources of variation
Factors such as speech content
Internal sources of variation
Individual characteristics like personality
Gesture-as-a-compensation-tool
The account arguing that individuals with lower cognitive resources use gestures more to manage cognitive load
Visual-spatial cognitive resources
The mental abilities required to process and comprehend gestures
Cognitive Load Management
The use of gestures to offload mental effort when task demands exceed an individual's internal cognitive capacity
Healthy Aging
A stage of life where a decrease in gesture production may occur due to impaired mental imagery or visual-spatial skills
Gesture-Speech Integration
The coordinated manner in which hand movements and verbal output express meaning together
Encoding and Learning
The processes by which a speaker benefits from producing gestures while thinking or explaining complex ideas
Processing and Comprehension
The acts of attending to and understanding a speaker's gestures from the listener's perspective
Within-group variation
The differences in gesture behavior found among individuals who share similar external circumstances or demographics
Individual Differences
The unique cognitive dispositions that determine how much a person benefits from using or seeing gestures
Cognitive Load Theory (CLT)
An instructional theory based on human cognitive architecture that focuses on the load placed on working memory
Transient Information Effect
The decrease in learning that occurs when permanent written instructions are replaced by fleeting spoken information
Modality Effect
The learning advantage gained when written text is replaced by audio information that refers to a visual map or diagram
Long-term Memory (LTM)
A vast store of information where schemas are held after they have been processed
Information Store Principle
The concept that humans possess a massive amount of information in LTM that governs our behavior
Borrowing and Reorganizing Principle
The idea that most information in LTM is obtained from others through imitation or reading
Randomness as Genesis Principle
The process of using a random "generate and test" method to solve problems when no LTM schema is available
Narrow Limits of Change Principle
The limitation of working memory that prevents LTM from being changed too rapidly with novel information
Environmental Organizing Linking Principle
The process where LTM information is transferred to working memory to guide actions in the environment
Working Memory (WM)
A system with limited capacity and duration used for the conscious processing of new information
Redundancy Effect
The negative impact on learning when the same information is presented simultaneously in multiple forms like reading and listening
Split-attention Effect
The cognitive burden caused when a learner must integrate two or more separate sources of information to understand a concept
Intrinsic Cognitive Load
The inherent difficulty associated with a specific instructional topic or task
Extraneous Cognitive Load
Unnecessary mental effort caused by the way information is presented rather than the content itself
Germane Cognitive Load
The productive mental effort used to build and automate schemas in long-term memory
Audio-visual Presentation
A teaching method that combines spoken words with visual aids to leverage both the phonological and visuospatial systems
Complexity and Length
Factors that determine when the benefits of audio information reverse and written text becomes superior
Biologically Primary Knowledge
Knowledge that has evolved over generations for survival
Biologically Secondary Knowledge
Knowledge that is culturally important but not naturally evolved
Evolutionary Educational Psychology
A framework that explains why primary knowledge is acquired effortlessly while secondary knowledge requires explicit instruction
Information Store Principle
The requirement for a massive base of domain-specific knowledge in long-term memory to support complex thinking
Borrowing and Reorganizing Principle
The process of building long-term memory by imitating or being instructed by others
Randomness as Genesis Principle
The trial-and-error method used to solve problems when no prior schema exists in long-term memory
Narrow Limits of Change Principle
The constraint that working memory can only process a few new elements at a time to prevent overwhelming long-term memory
Environmental Organizing and Linking Principle
The use of long-term memory schemas to act effectively and automatically in specific environments
Expertise Reversal Effect
The phenomenon where instructional support that helps novices actually hinders learning for more experienced students
Element Interactivity
The degree to which different parts of a task must be processed simultaneously
Isolated Elements Effect
An instructional strategy of breaking complex information into parts to be learned individually before being combined
Goal-Free Effect
Reducing cognitive load by asking learners to find any possible value rather than focusing on a specific
Collective Working Memory Effect
The advantage of collaborative learning where a group shares the cognitive load of a task that exceeds individual capacity
Self-Management Effect
The benefit of teaching students how to manage their own cognitive load during learning