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Last updated 4:16 PM on 4/2/26
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361 Terms

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Tactile Participation

The use of the hands and body as active tools for discovering and understanding the material and sensorial world

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Sensory Ethnography

A research method focused on the use of the senses—such as touch—to explore and document the worlds of participants

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La prise

A term used by Merleau-Ponty meaning 'grip' or 'hold' to denote how the body responds to and understands its environment

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En prise

A term meaning 'in gear' or 'attuned to' referring to the body's tendency to maximize understanding of a particular context

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Maximum Grip

The bodily tendency to achieve the most clear and effective interaction with a given situation or environment

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Ready-to-hand

Heidegger’s term for equipment and entities that become appropriate and fit for purpose through practical use

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Bodily Know-how

An understanding rooted in practical involvement and physical action rather than just theoretical knowledge

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Positionality

The specific physical or social stance a researcher takes to optimize their understanding of a subject's world

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Reflexivity

The process of a researcher reflecting on how their own presence and bodily actions influence the study

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Tactile Understanding

Knowledge gained through the sense of touch and the physical manipulation of objects in a specific setting

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Aviation Expertise

A form of mastery that involves not just technical skill but a moral and practical "feel" for the aircraft through the hands

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Sensorial Methods

Research techniques that prioritize sensory data—like sound

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Co-speech gesture

Spontaneous hand movements that are informationally and temporally well-coordinated with concurrent speech

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Temporal coordination

The synchronization of gesture and speech evidenced by both stopping simultaneously in individuals who stutter

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Common computational stage

The theoretical argument that speech and gesture production processes share a single underlying mental origin

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Syntactic encoding

The process of arranging words into a grammatical structure which influences the timing and form of gestures

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Linguistic packaging

The way a speaker chooses to frame an event in language which can be "tight" (one clause) or "loose" (multiple clauses)

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Spatio-motoric properties

The physical characteristics of an action (like causality) that influence how it is represented in a gesture

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The Iconicity Principle

The rule that if two actions are causally linked in the real world they should be represented simultaneously in a gesture

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Path

The trajectory or direction of a movement which is often prioritized in storytelling over the manner of movement

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Manner

The specific way an action is performed (e.g. rotating while falling) which may be expressed separately from the path

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Action Generator

The mental system responsible for prioritizing which information (Path vs. Manner) is physically encoded in a gesture

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Redundancy Rule

The tendency of the brain to avoid "double-encoding" the same information physically if it has already been represented in a previous gesture

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Communicative accuracy

The social pressure felt by a speaker to make their gestures match the real-world timing of an event for the listener

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Interface factors

The "cocktail" of ingredients—linguistic packaging

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Ontogenesis of gesture

The development of co-speech gesture in humans which occurs even without visual input as seen in congenitally blind individuals

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Speech fluency

The finding that prohibiting hand gestures can cause a speaker’s verbal output to become less smooth or fragmented

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Cognitive control

A set of top-down cognitive processes often called executive functions that allow the regulation of attention and behavior

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Executive Functions (EF)

Core processes including working memory inhibitory control and cognitive flexibility

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Academic Achievement (AA)

The level of school-based success which is strongly associated with individual differences in cognitive control

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Neurobiological hypothesis

The theory that regular physical activity encourages changes in the central nervous system such as the formation of new neurons

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Metabolic demands

The physiological requirements of physical effort moderated by the dose of activity such as frequency and intensity

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Moderate to Vigorous Physical Activity (MVPA)

A level of physical exertion that has been shown to provide specific benefits for mathematics achievement

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Aerobic Physical Activity

Continuous physical movement that improves cardiorespiratory fitness and specifically benefits executive functions

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Enriched Physical Activity

Programmes that scaffold practices to match a child's level and have shown small beneficial effects for language

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On-task behavior

The ability to stay focused on a specific classroom activity which showed the largest benefit from physical activity interventions

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Fluid intelligence

The capacity to reason and solve new problems independently of previously acquired knowledge

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Working memory

The system responsible for temporarily holding and processing information during complex cognitive tasks

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Inhibitory control

The cognitive process that permits an individual to inhibit their impulses and natural responses to select a more appropriate behavior

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Cognitive flexibility

The mental ability to switch between thinking about two different concepts or to think about multiple concepts simultaneously

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Hot EF processes

Executive functions that involve an emotional or motivational component often reflecting real-world decision-making contexts

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Dose-response relationship

The connection between the amount of physical activity (frequency and duration) and the magnitude of the cognitive benefit

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Embodied Cognition (EC)

The theoretical claim that an organism's neural and extra-neural body processes and its environmental coupling play a fundamental role in cognition

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Phenomenology and Pragmatism

The philosophical roots of embodied cognition which emphasize lived experience and practical action over abstract computation

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Standard Computationalism

The "neuro-centric" view of the mind that embodied cognition often opposes by looking beyond the brain

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B-formatted representations

Mental representations that use body-related codes such as somatosensory or motor formats to process information

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Interoceptive processes

Representations of one's own internal bodily states and activities such as heart rate or visceral sensations

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Mirror Neurons

Neurons that activate both when an agent performs an intentional action and when they observe another agent performing that same action

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Reuse Hypothesis

The evolutionary idea that neural circuits originally established for bodily functions can be redeployed for higher-order cognitive purposes

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Extra-neural body

Physical aspects of the body outside the brain—such as limbs and sensory organs—that shape how we perceive and think

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Environmental Coupling

The dynamic interaction and feedback loop between an organism and its surrounding world

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Proprioceptive information

The sense or representation of the position and movement of one’s own muscles joints and limbs

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Kinesthetic information

The internal sensory input regarding the body's motion and physical weight during activity

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Non-representationalism

A radical branch of embodied cognition that suggests some cognitive tasks do not require internal mental maps or symbols

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Somatosensory representations

Neural encodings associated with physiological conditions like pain temperature and touch

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Cognitive sectors

Different domains of thought (such as language or memory) that vary in how deeply they involve the physical body

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Evolutionary time frame

The context used to explain how the brain "recycles" old motor systems to support modern abstract thinking

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Gesture Use and Processing

The study of how individuals vary in their frequency and saliency of hand movements during encoding and learning

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External sources of variation

Factors such as speech content

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Internal sources of variation

Individual characteristics like personality

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Gesture-as-a-compensation-tool

The account arguing that individuals with lower cognitive resources use gestures more to manage cognitive load

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Visual-spatial cognitive resources

The mental abilities required to process and comprehend gestures

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Cognitive Load Management

The use of gestures to offload mental effort when task demands exceed an individual's internal cognitive capacity

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Healthy Aging

A stage of life where a decrease in gesture production may occur due to impaired mental imagery or visual-spatial skills

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Gesture-Speech Integration

The coordinated manner in which hand movements and verbal output express meaning together

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Encoding and Learning

The processes by which a speaker benefits from producing gestures while thinking or explaining complex ideas

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Processing and Comprehension

The acts of attending to and understanding a speaker's gestures from the listener's perspective

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Within-group variation

The differences in gesture behavior found among individuals who share similar external circumstances or demographics

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Individual Differences

The unique cognitive dispositions that determine how much a person benefits from using or seeing gestures

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Cognitive Load Theory (CLT)

An instructional theory based on human cognitive architecture that focuses on the load placed on working memory

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Transient Information Effect

The decrease in learning that occurs when permanent written instructions are replaced by fleeting spoken information

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Modality Effect

The learning advantage gained when written text is replaced by audio information that refers to a visual map or diagram

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Long-term Memory (LTM)

A vast store of information where schemas are held after they have been processed

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Information Store Principle

The concept that humans possess a massive amount of information in LTM that governs our behavior

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Borrowing and Reorganizing Principle

The idea that most information in LTM is obtained from others through imitation or reading

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Randomness as Genesis Principle

The process of using a random "generate and test" method to solve problems when no LTM schema is available

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Narrow Limits of Change Principle

The limitation of working memory that prevents LTM from being changed too rapidly with novel information

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Environmental Organizing Linking Principle

The process where LTM information is transferred to working memory to guide actions in the environment

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Working Memory (WM)

A system with limited capacity and duration used for the conscious processing of new information

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Redundancy Effect

The negative impact on learning when the same information is presented simultaneously in multiple forms like reading and listening

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Split-attention Effect

The cognitive burden caused when a learner must integrate two or more separate sources of information to understand a concept

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Intrinsic Cognitive Load

The inherent difficulty associated with a specific instructional topic or task

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Extraneous Cognitive Load

Unnecessary mental effort caused by the way information is presented rather than the content itself

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Germane Cognitive Load

The productive mental effort used to build and automate schemas in long-term memory

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Audio-visual Presentation

A teaching method that combines spoken words with visual aids to leverage both the phonological and visuospatial systems

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Complexity and Length

Factors that determine when the benefits of audio information reverse and written text becomes superior

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Biologically Primary Knowledge

Knowledge that has evolved over generations for survival

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Biologically Secondary Knowledge

Knowledge that is culturally important but not naturally evolved

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Evolutionary Educational Psychology

A framework that explains why primary knowledge is acquired effortlessly while secondary knowledge requires explicit instruction

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Information Store Principle

The requirement for a massive base of domain-specific knowledge in long-term memory to support complex thinking

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Borrowing and Reorganizing Principle

The process of building long-term memory by imitating or being instructed by others

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Randomness as Genesis Principle

The trial-and-error method used to solve problems when no prior schema exists in long-term memory

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Narrow Limits of Change Principle

The constraint that working memory can only process a few new elements at a time to prevent overwhelming long-term memory

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Environmental Organizing and Linking Principle

The use of long-term memory schemas to act effectively and automatically in specific environments

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Expertise Reversal Effect

The phenomenon where instructional support that helps novices actually hinders learning for more experienced students

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Element Interactivity

The degree to which different parts of a task must be processed simultaneously

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Isolated Elements Effect

An instructional strategy of breaking complex information into parts to be learned individually before being combined

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Goal-Free Effect

Reducing cognitive load by asking learners to find any possible value rather than focusing on a specific

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Collective Working Memory Effect

The advantage of collaborative learning where a group shares the cognitive load of a task that exceeds individual capacity

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Self-Management Effect

The benefit of teaching students how to manage their own cognitive load during learning

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