AP Psych Unit 2 - Cognition

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59 Terms

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bottom-up processing

A cognitive process that begins with sensory input, where perception starts with the stimulus and builds up to a final interpretation.

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top-down processing

A cognitive process that starts with higher-level cognitive functions, such as beliefs and expectations, which influence perception and interpretation of sensory information.

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schema

a mental framework that helps organize and interpret information.

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perceptual set

a mental predisposition to perceive one thing and not another, influenced by expectations and prior experiences.

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Gestalt: closure

the tendency to perceive incomplete figures as complete by filling in gaps.

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Gestalt: figure and ground

the organization of visual fields into objects (figures) that stand out from their surroundings (ground).

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Gestalt: proximity

the tendency to group close objects together

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Gestalt: similarity

the tendency to percieve similar objects as a group

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change blindness

missing environmental changes because of limited attention capacity

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cocktail party effect

the effect of percieving only specific words (like your name) out of a lot of sound

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binocular depth cues

visual information from both eyes that helps perceive depth and distance.

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retinal disparity

the difference in how your eyes can see the world - has to do with why you see 2 fingers when you place your finger far away from your eyes

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convergence

the inward turning of the eyes when focusing on a close object, helping to perceive depth.

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monocular depth cues

relative clarity, relative size, texture gradient, linear perspective, interposition

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autokinetic effect

the optical illusion where a stationary point of light appears to move in a dark environment, often due to eye movements.

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prototype

a mental expectation of what some kind of object or idea should look like

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concept

a mental category used to group similar objects, events, or ideas, helping to organize knowledge and facilitate communication.

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assimilation

associating new information with an existing schema

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accommodation

changing an existing schema to fit new information

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representativeness heuristic

interpreting an event in a particular way because of how similar it is to an existing prototype - leads to stereotypes

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availability heuristic

interpreting an event in a particular way based on how quickly you remember a similar event

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mental set

the tendency to operate using a framework that worked in the past

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priming

the process by which exposure to a stimulus influences response to a subsequent stimulus, often unconsciously.

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framing

influencing someone to believe something or behave a certain way by the language/stimulus used (Ads, etc)

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gambler’s fallacy

believing the statistical likelihood for something changes based on how many times it’s happened (flipping a coin)

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sunk-cost fallacy

the tendency to not abandon something after investing a large amount of time/effort/money into it, even if the losses will be greater than the rewards

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executive functioning

The cognitive processes that enable goal-directed behavior, including planning, decision-making, and impulse control.

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creativity

innovation (exploring new things), venturesome personalities, expertise in specific areas, collaboration

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divergent thinking

the ability to think “outside of the box”

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convergent thinking

thinking based on prior knowledge/experience

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functional fixedness

not being open to trying things a different way/being unable to come up with alternative solutions because the typical way to solve a problem is unavailable.

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explicit memory

clear memories of events, memorization

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episodic memory

memory of personal experiences/events

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semantic memory

facts/general knowledge

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implicit memory

doesn’t require active recall

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procedural memory

memory of skills, “muscle memory”

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prospective memory

remembering to do something you planned or needed to do

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long-term potentiation

the strengthening of synaptic signals over time to create and strengthen memory pathways

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working memory model

knowt flashcard image
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central executive

controls slave systems; part of working memory; in charge of processing sensory info

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visuospacial sketchpad

slave system that holds images and sensory information

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phonological loop

slave system that contains verbal content

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multi-store memory model

sensory information → short-term memory → long-term memory (if important)

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short-term memory

short-term, stays only when needed, then forgotten

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long-term memory

encoded permanently, can be retrieved

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sensory memory

short-term memory of sounds (echoic) or images (iconic)

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consolidation

transformation of short-term memory into long-term memory

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hippocampus

where explicit memories are stores

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basal ganglia

skills like walking, writing, etc

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cerebellum

forms associations - implicit memory

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automatic processing

thinking that is fast and automatic

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effortful processing

active interpretation

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structural encoding

encoding based on form of words

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semantic encoding

encoding based on meaning of words

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phonemic encoding

encoding based off the sound of the words

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spacing effect

reviewing things learned at intervals to increase recollection

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serial position effect

remember things better that are at the beginning or end of a series

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recency effect

remember the most recently learned information

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primary effect

first items in a series remembered better because you rehearse them to yourself