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Sensation
your sensory organs detecting stimuli (physical response)
ex: seeing a bright red wrapper, hearing music, smelling coffee
Perception
your brain selects, organizes, and INTERPRETS SENSORY INPUT
ex: seeing the red wrapper —> the candy looks fun and sweet
Selective Exposure:
The tendency for consumers to choose which media or messages they are see
He is exposing himself only to content that interests him, avoiding other stimuli. LIKE WATCHING A ROMANCE MOVIE INSTEAD OF HORROR
Key Idea: You control what you are exposed to..
CHOOSING WHAT TO SEE
Selective Attention
The tendency for consumers to focus on certain information while ignoring other information, even when multiple messages are present.
CHOOSING WHAT TO NOTICE ONCE YOU NOTICE IT
EX: SEEING THE ORANGE DOOR INSTEAD OF THE OTHER OBJECTS IN THE ROOM
Absolute Threshold
the minimum level of stimulus that a person can detect at least 50% of the time
the smallest amount of something you can notice
ex: smelling a drop of perfume in a small room
Different Threshold (just noticeable difference)
the smaller change in a stimulus that a person can detect
the smallest difference that you notice between “before” and “after”
marketers wants you to notice the positive changes not the negative changes
Subliminal message
a signal or message embedded in something else that is designed to be below the normal limits of perception —> you don’t consciously notice it
like how fed ex has the arrow in their logo to represent the speed and efficiency of their brand
Gestalt perceptual laws of interpretation: GROUPING
we naturally group things that are similar (groups, shape, size) or close together
Gestalt perceptual laws of interpretation: FIGURE/GROUND
we separate an image into a figure (the main object) and a ground (the background)
Gestalt perceptual laws of interpretation: CLOSURE
our minds tend to fill in missing information to see a complete shape or message
increases engagement
Perceived Risk
the possibility that a PRODUCT WILL NOT PERFORM as expected LEADING TO NEGATIVE CONSEQUENCES
types of perceived risk
social risk, economic risk (financial risk), performance risk
two main factors of perceived risk
consequences: how serious the potential loss?
uncertainty: how likely is the negative outcome
publicity
information about a company, product, or person that is shared through media and can influence public perception. It’s usually LESS BIASED than advertising
types of publicity
negative publicity and positive publicity
postive publicity
builds a good reputation and trust
negative publicity
can hurt sales, perception, and consumer trust
Product placement
placing a product within entertainment media (tv shows, movies, vide games” where consumers CANNOT EASILY AVOID SEEING IT
Perceived Quality
how good a consumer believes a product is which can differ from actual quality
perceived quality : intrinsic cues
physical product features —> material, look, design, fit, comfort, durability
perceived quality: extrinsic cues
external signals —> price, brand, review, store, company ,history, origin
Perception and Marketing Strategies
Color and visual perception - colors influence emotions and behavior
packing, design, and branding
endorsement & storytelling —> increase credibility and emotional connection
position (perception) map
a visual tool to show how CONSUMER PERCEIVE brands relative to competitors on key attributes such as price vs. quality
classical conditioning
learning through association between stimuli
—> based on related pairing
stimulus —> response
operant (instrumental) conditions
behavior is learned through REWARD OR PUNISHMENTS
behavior —> consequences —> future behavior
positive reinforcement
you give reward after a behavior and behavior increases
behavior —> REWARD —> repeated behavior
negative reinforcement
remove something bad
you REMOVE something unpleasant and behavior increases
behavior —> negative thing removed —> related behavior
ex: using deodorant (behavior) to avoid bad smells (negative thing)
punishment reinforcement
behavior leads to negative outcome and behavior decreases
(YOU ADD SOMETHING UNPLEASANT TO STOP THE BEHAVIOR )
pOSITIVE punishment
add something bad
speeding —> get a ticket
late fee missed payment (something bad added ) —> causes the behavior of stopping missing payments
negative punishment reinforcement
REMOVE SOMETING BAD
cancel subscription
shaping (step by step reinformcent )
reinforcing small step toward a desired behavior reward progress
fixed ratio