Language Arts 10

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Last updated 3:30 AM on 1/23/24
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75 Terms

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Diegetic

Sounds that come from a source on-screen or are implied to be on-screen.

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Non-diegetic

Sounds that come from an unknown source.

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Parallel sounds

Sounds that match the mood of what is happening.

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Contrapuntal

Sounds that do not match the mood.

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Mise-en-scene

All of the things that are on screen, including lighting, setting, props, costumes, and makeup.

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Proxemics

The distance of the camera away from the subject.

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Long shot

An object is shot from far away, and the background dominates the screen.

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Extreme long shot

Where an entire city can be seen, usually used to show the setting.

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Close-up

Used to build connection and empathy with the character, where the person fills most of the screen.

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Extreme close-up

Can only see a small detail, like an eyeball.

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Over-the-shoulder shot/ third person

Shot taken from over someone's shoulder, the person's shoulder does not have to be in the shot, but it usually is.

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Medium shot

Shows a person from the waist up or equivalent.

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High angle

Camera looks down on the subject, allowing you to see the subject and their features.

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Low angle

Looking up at the subject, usually used to make the subject look powerful.

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Bird's-eye view

Shot directly from above.

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Flat angle

The camera is at eye level.

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Canted angle

Everything seems unbalanced, making you feel uneasy.

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Wide angle

Allows you to see all aspects of the scene.

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Connotation

The feeling people get from a word.

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Denotation

The literal meaning of a word.

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Theme

The main idea or lesson of the text.

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Main idea

The point or message.

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Tone

How the author is speaking and the tone of their voice.

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Mood

How the text makes you feel.

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Direct characterization

When the author tells you directly about the character.

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Indirect characterization

When the author implies things about the character.

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Conflict

The thing that gets in the way of the protagonist achieving their goal.

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Dialogue

People talking.

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Antagonist

The bad guy.

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Protagonist

The good guy.

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Flat character

A one-sided, underdeveloped character.

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Round character

A complex, well-developed character.

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Stock character

A stereotypical character.

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Dynamic character

A character who goes through a change.

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Static character

A character who does not change.

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Foil

A character who is the exact opposite of another character.

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Parallel character

A character who is very similar to another character.

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Point of view

The perspective from which the story is told.

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First-person

The narrator is part of the story (uses "I," "me," "my").

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Second-person

The narrator addresses the reader directly (uses "you").

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Third omniscient

The narrator is all-knowing.

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Third limited

The narrator can only see the thoughts and feelings of one character.

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Third objective

The narrator cannot see anyone's thoughts.

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Exposition

Establishes character, setting, initial action, and creates a mood.

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Initial incident

The action that starts the plot and the conflict.

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Rising action

The conflict and events leading to the climax.

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Climax

The point in the story where there is the most action.

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Catharsis

The release of tension after the climax.

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Falling action

The resolution of the plot after the big event.

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Denouement

The wrap-up of the story.

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Compound sentence

Uses a fanboy to connect two simple sentences.

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Complex sentence

One simple sentence connected to a dependent clause using words like after, although, as, because, before, etc.

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Simple sentence

One complete subject and complete predicate.

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Clause

A group of words that contain a subject and a predicate.

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Subordinate clause

The information after the verb that makes it make sense.

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Stanza

The little paragraph things usually in poetry.

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Synonyms

Words that mean the same thing.

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Antonyms

Words that are opposite.

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Simile

A comparison using "like" or "as."

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Metaphor

Directly comparing things using "is" or "are."

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Personification

Giving a non-human thing human traits.

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Hyperbole

An extreme exaggeration.

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Synecdoche

Part is used to represent the whole, like saying "nice wheels" to refer to a car.

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Onomatopoia

sound words BAM

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Euphenism

a nicer way of saying something that is unpleasent

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alliteration

the repetition of the first letter

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assonance

repetition of vowel sounds

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pun

a joke where they use two words that sound the same but mean different things

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oxymoron

when two words are beside eachother and are opposites

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allusion

a reference to somehing famous

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idiom

a saying that makes no sense people have just accpeted it “its raining cats and dogs”

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irony

a contradiction from what is expected

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verbal irony

when someone says something but means the opposite

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situational irony

when something happens that is the exact opposite of what you would expect

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dramatic irony

when the audience knows something that the character does not