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Scalar quantity
One that only has a magnitude
Vector quantity
One that has a magnitude and a direction
Resultant vector
The vector that results from adding 2 or more vectors in a vector sum
Moment
The turning effect of the force about a pivot, The force multiplied with the perpendicular distance from the pivot
Pivot
The point about which an object rotates
Equilibrium
An object is in equilibrium when the sum of the forces = 0 and the sum of the turning moments = 0
Principle of moments
For an object in rotational equilibrium, the sum of the clockwise moments around a pivot are equal to the sum of the counterclockwise moments around that same pivot
Centre of mass
The point in a body around which the resistant torque due to the pull of gravity is zero
Couple
A pair of forces that provide a turning effect but no translational movement. They act in opposite directions, are parallel, but do not act along the same line
What must you do when calculating moments
Find the perpendicular distance from the force to the pivot, which may require trigonometry if the force isn't perpendicular to the distance to the pivot
Static
Not moving/stationary
What must you do in 2-support problems
Take moments about one of the pivots, to determine the upwards force of another pivot, whose moment should sum to zero with the other forces
What to remember when drawing a free body force diagram
The angle of the arrows MUST be accurate to how it would be in real life, the size of the arrows must be proportional to the forces, and the arrows MUST balance out to zero in direction if the body is in equilibrium
What to do when asked to use a scale figure
Draw a closed triangle with all of the forces shown at an appropriate scale
Distance travelled from a velocity-time graph
Area under the graph
How to determine velocity from a non-linear displacement-time graph
Draw a tangent with a pencil
What properties determine the size of the drag on a falling object
speed and surface area
Name of maximum speed reached by falling object
Terminal velocity
Newton's First Law of motion
An object at rest will remain at rest unless acted on by an unbalanced force
Newton's Second Law of motion
An object accelerates in the direction of a resultant force acting on it
Newton's Third Law of motion
For every action, there is an equal and opposite reaction
What is terminal velocity
The constant maximum speed reached by a falling object in a medium where the weight equals the drag force
What shape to draw objects in free body diagrams
The general shape of the object itself—no need to simplify it down to a circle
Key point to remember about Newton's Third Law force pairs
They must be acting on different objects, with the same magnitude of force in opposite directions along the same line, and they must be the EXACT same kind of force—reaction force and gravity are NOT a third law force pair for this exact reason
Equation for work done with distance and force
Work done = force * distance moved in direction of force
Area under force-displacement graph
Work done
Key consideration when calculating work done in stretching a spring
The work done is the area under a force-displacement graph, therefore if the line is linear, you must use the average force, which is half of the final force
Explanation of impulse
If the equation for force with momentum is F = ∆mv/∆t, then you can use F∆t=∆mv, and F∆t is the impulse, which tells you how a force applied over time causes a change in momentum
Why are impulses and F=∆mv/∆t useful
As you increase the time taken for the change in momentum, it decreases the force applied, which can be used for safety like with falling onto a trampoline versus a concrete floor
Area under a force-time graph
Change of momentum
What is always conserved, and what might not always be conserved, in collisions and explosions
Total energy and momentum are always conserved; kinetic energy is not always conserved
Elastic vs inelastic collisions
Elastic collisions are where all kinetic energy is conserved, inelastic collisions are where not all kinetic energy is conserved, and where the rest could've been transferred into other forms
How to deal with collisions in 2D
Separate x and y components into 2 separate independent equations
How to know whether to use energy or SUVAT for mechanics questions (e.g. calculating maximum speed at a given point)
If it's nonlinear acceleration or a nonlinear path, or there's resistive force, use energy!