A-level Physics: Mechanics (Motion and Newton's Laws, Work and power, momentum)

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Last updated 7:36 PM on 3/30/26
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34 Terms

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Scalar quantity

One that only has a magnitude

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Vector quantity

One that has a magnitude and a direction

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Resultant vector

The vector that results from adding 2 or more vectors in a vector sum

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Moment

The turning effect of the force about a pivot, The force multiplied with the perpendicular distance from the pivot

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Pivot

The point about which an object rotates

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Equilibrium

An object is in equilibrium when the sum of the forces = 0 and the sum of the turning moments = 0

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Principle of moments

For an object in rotational equilibrium, the sum of the clockwise moments around a pivot are equal to the sum of the counterclockwise moments around that same pivot

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Centre of mass

The point in a body around which the resistant torque due to the pull of gravity is zero

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Couple

A pair of forces that provide a turning effect but no translational movement. They act in opposite directions, are parallel, but do not act along the same line

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What must you do when calculating moments

Find the perpendicular distance from the force to the pivot, which may require trigonometry if the force isn't perpendicular to the distance to the pivot

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Static

Not moving/stationary

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What must you do in 2-support problems

Take moments about one of the pivots, to determine the upwards force of another pivot, whose moment should sum to zero with the other forces

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What to remember when drawing a free body force diagram

The angle of the arrows MUST be accurate to how it would be in real life, the size of the arrows must be proportional to the forces, and the arrows MUST balance out to zero in direction if the body is in equilibrium

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What to do when asked to use a scale figure

Draw a closed triangle with all of the forces shown at an appropriate scale

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Distance travelled from a velocity-time graph

Area under the graph

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How to determine velocity from a non-linear displacement-time graph

Draw a tangent with a pencil

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What properties determine the size of the drag on a falling object

speed and surface area

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Name of maximum speed reached by falling object

Terminal velocity

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Newton's First Law of motion

An object at rest will remain at rest unless acted on by an unbalanced force

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Newton's Second Law of motion

An object accelerates in the direction of a resultant force acting on it

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Newton's Third Law of motion

For every action, there is an equal and opposite reaction

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What is terminal velocity

The constant maximum speed reached by a falling object in a medium where the weight equals the drag force

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What shape to draw objects in free body diagrams

The general shape of the object itself—no need to simplify it down to a circle

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Key point to remember about Newton's Third Law force pairs

They must be acting on different objects, with the same magnitude of force in opposite directions along the same line, and they must be the EXACT same kind of force—reaction force and gravity are NOT a third law force pair for this exact reason

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Equation for work done with distance and force

Work done = force * distance moved in direction of force

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Area under force-displacement graph

Work done

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Key consideration when calculating work done in stretching a spring

The work done is the area under a force-displacement graph, therefore if the line is linear, you must use the average force, which is half of the final force

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Explanation of impulse

If the equation for force with momentum is F = ∆mv/∆t, then you can use F∆t=∆mv, and F∆t is the impulse, which tells you how a force applied over time causes a change in momentum

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Why are impulses and F=∆mv/∆t useful

As you increase the time taken for the change in momentum, it decreases the force applied, which can be used for safety like with falling onto a trampoline versus a concrete floor

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Area under a force-time graph

Change of momentum

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What is always conserved, and what might not always be conserved, in collisions and explosions

Total energy and momentum are always conserved; kinetic energy is not always conserved

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Elastic vs inelastic collisions

Elastic collisions are where all kinetic energy is conserved, inelastic collisions are where not all kinetic energy is conserved, and where the rest could've been transferred into other forms

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How to deal with collisions in 2D

Separate x and y components into 2 separate independent equations

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How to know whether to use energy or SUVAT for mechanics questions (e.g. calculating maximum speed at a given point)

If it's nonlinear acceleration or a nonlinear path, or there's resistive force, use energy!

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