Study Guide: Understanding Media Industries Core Concepts

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Vocabulary flashcards covering key concepts from Pages 1–4 of the notes.

Last updated 7:02 PM on 9/2/25
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40 Terms

1
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Media (Turow)

Platforms or vehicles industries use to create and circulate messages; media equals technology, not content.

2
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Mass Production Process

Industrial process enabling messages to reach millions or billions at the same time.

3
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Communication

Interaction involving messages.

4
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Interpersonal Communication

Communication between 2–3 people, face-to-face.

5
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Mediated Interpersonal Communication

Communication between people aided by a medium (phone, Zoom).

6
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Mass Communication

Industrialized, tech-based, one-to-many dissemination of messages.

7
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Industrialization of Culture

Theme describing how culture becomes organized and produced within an industrial media system.

8
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Channel Fragmentation

More outlets (cable, internet) leading to fragmented audiences.

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Audience Segmentation

Content tailored for different groups.

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Convergence

Content across platforms; cross-platform distribution (e.g., watching on phones and TV).

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Three C’s of Convergence

Content (messages), Corporations (companies), Computers (tools for dissemination).

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Content

The messages produced and distributed by media industries.

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Corporations

Companies that make and distribute media.

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Computers

Digital tools used to disseminate media.

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Culture

Shared way of life; media shapes and reflects it.

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Media Literacy

Critical thinking skills to analyze media messages and practices.

17
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Authorship (Tools of Media Literacy)

Who made this?

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Content (Tools of Media Literacy)

What do you see or hear in the media text?

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Audience (Tools of Media Literacy)

Who the text is for or who consumes it.

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Purpose (Tools of Media Literacy)

Why the text was made; its intent.

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Techniques (Tools of Media Literacy)

How the text persuades or engages; methods used.

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Elements of Communication

Source, Encoding, Transmitter, Channel, Receiver, Decoding, Feedback, Noise.

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Hypodermic Needle Model

Media injects ideas directly; audiences are passive.

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Agenda Setting

Media tells us what to think about.

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Payne Fund Studies

Early, flawed research; suggested context matters in media effects.

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Limited Effects

Propaganda alone has limited ability to change opinions.

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Two-Step Flow

Opinion leaders filter media and influence others.

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Uses and Gratifications

Audiences actively use media to satisfy needs.

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Priming

Media shapes how we evaluate issues by activating associations.

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Frankfurt School

Theorists (Adorno, Horkheimer, Marcuse, Benjamin) arguing capitalism controls culture; culture industry; co-optation.

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Culture Industry

Under capitalism, media creates passive consumers.

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Co-Optation

Capitalism absorbs and repackages revolutionary ideas.

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Political Economy

Media reflects the interests of powerful elites.

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Cultural Studies (Birmingham School)

Audiences interpret texts differently (polysemy).

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Industrialization of Culture Framework

Non-hierarchical, multidirectional model with levels: Culture and Society, Mandates, Conditions, Practices, Texts.

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Circumscribed Agency

Workers have freedom but within limits.

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Mandates

Funding/aims of media: Commercial Mandate, Non-Commercial Mandates, Government Mandate, Public Mandate, Community/Alternative Mandate.

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Commercial Mandate

Paid by advertisers and consumers; dual-product; profit-focused; content aims to avoid controversy.

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Non-Commercial Mandates

Government Mandate (state-funded, may serve power); Public Mandate (funded by citizens for diversity/education/safety); Community/Alternative Mandate (local, donation-funded).

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Public Broadcasting in the United States

Corporation for Public Broadcasting funds PBS/NPR; not a government agency; vulnerable to politics; public funds via Congress.

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