AP Psychology Unit 2: Cognition

0.0(0)
Studied by 0 people
0%Unit 2 Mastery
0%Exam Mastery
Build your Mastery score
multiple choiceAP Practice
Supplemental Materials
call kaiCall Kai
Card Sorting

1/125

Last updated 5:20 PM on 4/22/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

126 Terms

1
New cards
2
New cards
Perception
The process of organizing and interpreting sensory information to give it meaning.
3
New cards
Bottom-up processing
Processing that starts with raw sensory data and builds up to a perception without prior knowledge guiding it.
4
New cards
Top-down processing
Processing that uses prior knowledge, expectations, and context to interpret sensory information.
5
New cards
Schema
A mental framework or organized pattern of knowledge that helps interpret and organize new information.
6
New cards
Perceptual set
A mental predisposition to perceive one thing and not another based on expectations or context.
7
New cards
Gestalt approach
A psychological perspective that emphasizes how the brain organizes sensory elements into unified wholes rather than separate parts.
8
New cards
Proximity
The Gestalt principle that objects close together tend to be perceived as belonging to the same group.
9
New cards
Similarity
The Gestalt principle that objects that look alike tend to be perceived as part of the same group.
10
New cards
Symmetry
The Gestalt principle that symmetrical elements tend to be perceived as belonging together as a unified whole.
11
New cards
Continuity
The Gestalt principle that the brain tends to perceive smooth continuous patterns rather than discontinuous ones.
12
New cards
Closure
The Gestalt principle that the brain fills in gaps to perceive incomplete figures as complete wholes.
13
New cards
Law of Prägnanz
The Gestalt principle that people tend to perceive the simplest and most stable interpretation of an ambiguous image.
14
New cards
Feature detector approach
The theory that specialized neurons in the visual cortex respond to specific features of stimuli such as edges angles and movement.
15
New cards
Selective attention
The ability to focus conscious awareness on a particular stimulus while filtering out other stimuli.
16
New cards
Attentional resource theories
Theories proposing that attention is a limited resource that must be allocated among competing tasks.
17
New cards
Filter theories
Theories of attention proposing that the brain filters out irrelevant information before it is fully processed.
18
New cards
Cocktail party phenomenon
The ability to focus on one conversation in a noisy environment while still noticing your own name spoken elsewhere.
19
New cards
Shadowing
An attention research technique in which a participant repeats aloud a message heard in one ear while ignoring the other ear.
20
New cards
Divided attention
The ability to process two or more tasks simultaneously by splitting attentional resources between them.
21
New cards
Change blindness
The failure to notice changes in a visual scene when the change occurs during a brief interruption.
22
New cards
Binocular depth cues
Depth perception cues that require the use of both eyes together.
23
New cards
Retinal disparity
A binocular depth cue based on the slightly different images each eye receives due to their different positions.
24
New cards
Retinal convergence
A binocular depth cue based on the degree to which the eyes turn inward when focusing on a nearby object.
25
New cards
Visual perception
The process of interpreting and making sense of visual information received by the eyes.
26
New cards
Visual cliff
An experimental apparatus used to test depth perception in infants and animals by creating the illusion of a sudden drop.
27
New cards
Monocular depth cues
Depth perception cues that require only one eye and are used in two-dimensional representations.
28
New cards
Relative size
A monocular depth cue in which smaller objects are perceived as farther away than larger objects of the same type.
29
New cards
Texture gradient
A monocular depth cue in which the texture of a surface appears finer and less detailed as distance increases.
30
New cards
Interposition
A monocular depth cue in which an object that partially blocks another is perceived as closer.
31
New cards
Linear perspective
A monocular depth cue in which parallel lines appear to converge as they recede into the distance.
32
New cards
Vanishing point
The point in a scene where parallel lines appear to meet in the distance.
33
New cards
Relative clarity
A monocular depth cue in which hazy objects are perceived as farther away than sharply defined objects.
34
New cards
Constancy
The tendency to perceive objects as stable and unchanged despite changes in sensory input such as lighting or viewing angle.
35
New cards
Motion detection
The perceptual ability to identify and track moving objects in the visual field.
36
New cards
Apparent movement
The perception of movement when no actual movement occurs such as in a flipbook or neon signs.
37
New cards
Prototype
The most typical or representative example of a category used to quickly classify new instances.
38
New cards
Superordinate concept
The broadest and most general level of a concept hierarchy such as animal.
39
New cards
Basic concept
The intermediate level of a concept hierarchy that is most commonly used in everyday thinking such as dog.
40
New cards
Subordinate concept
The most specific level of a concept hierarchy such as golden retriever.
41
New cards
Heuristics
Mental shortcuts or rules of thumb that allow quick judgments and decisions without exhaustive analysis.
42
New cards
Availability heuristic
A mental shortcut in which the likelihood of an event is judged based on how easily examples come to mind.
43
New cards
Representative heuristic
A mental shortcut in which the likelihood of something is judged based on how closely it resembles a typical example.
44
New cards
Algorithms
Step-by-step problem-solving procedures that guarantee a correct solution if followed precisely.
45
New cards
Confirmation bias
The tendency to search for interpret and remember information in a way that confirms one's existing beliefs.
46
New cards
Hindsight bias
The tendency to believe after learning an outcome that one would have predicted it beforehand.
47
New cards
Belief perseverance
The tendency to maintain a belief even when presented with evidence that contradicts it.
48
New cards
Framing
The way information is presented which can influence decisions and judgments even when the underlying facts are the same.
49
New cards
Mental set
The tendency to approach problems using strategies that have worked in the past even when they are no longer appropriate.
50
New cards
Gambler's fallacy
The mistaken belief that past random events affect the probability of future random events.
51
New cards
Sunk cost fallacy
The tendency to continue investing in something because of past investment even when continuing is not rational.
52
New cards
Executive functions
Higher-order cognitive processes including planning decision-making and impulse control managed primarily by the frontal lobe.
53
New cards
Divergent thinking
A type of creative thinking that generates many possible solutions or ideas from a single starting point.
54
New cards
Convergent thinking
A type of thinking that narrows down multiple possibilities to find the single best or correct solution.
55
New cards
Creativity
The ability to produce ideas or solutions that are both novel and useful.
56
New cards
Explicit memory
Conscious intentional memory for facts and experiences that can be verbally stated.
57
New cards
Episodic memory
A type of explicit memory for personally experienced events and autobiographical information.
58
New cards
Semantic memory
A type of explicit memory for general world knowledge facts and concepts not tied to personal experience.
59
New cards
Implicit memory
Unconscious memory that influences behavior without deliberate recollection including skills and habits.
60
New cards
Procedural memory
A type of implicit memory for how to perform skills and procedures such as riding a bike.
61
New cards
Prospective memory
Memory for planned future actions such as remembering to take medication at a certain time.
62
New cards
Long-term potentiation
The strengthening of synaptic connections through repeated activation believed to be the neural basis of learning and memory.
63
New cards
Working memory
A limited capacity system that temporarily holds and manipulates information for use in ongoing cognitive tasks.
64
New cards
Sensory memory
The very brief initial stage of memory that holds sensory information for a fraction of a second before it is processed or lost.
65
New cards
Iconic
A type of sensory memory that holds visual information for a very brief period typically less than a second.
66
New cards
Echoic
A type of sensory memory that holds auditory information for a few seconds after the sound has ended.
67
New cards
Visual persistence
The brief continuation of a visual image in sensory memory after the stimulus has been removed.
68
New cards
Semantically encoded
Information that is encoded based on its meaning which leads to deeper and more durable memory traces.
69
New cards
Visually encoded
Information that is encoded based on its appearance or visual characteristics.
70
New cards
Acoustically encoded
Information that is encoded based on its sound which is common in short-term memory.
71
New cards
Effortful processing
Encoding that requires conscious attention and deliberate effort such as studying for a test.
72
New cards
Automatic processing
Encoding that occurs without conscious effort or attention such as remembering what you ate for breakfast.
73
New cards
Levels of processing model
The theory that memory durability depends on the depth of processing with semantic processing producing stronger memories than shallow processing.
74
New cards
Recognition memory
The ability to identify previously encountered information when presented with it again.
75
New cards
Recall memory
The ability to retrieve previously learned information without being given a specific cue.
76
New cards
Mnemonic device
A memory aid that uses associations imagery or patterns to improve encoding and retrieval.
77
New cards
Dual-coding hypothesis
The theory that memory is enhanced when information is encoded both verbally and visually.
78
New cards
Method of loci
A mnemonic technique that involves associating items to be remembered with specific locations along a familiar mental path.
79
New cards
Self-reference effect
The tendency to better remember information that is related to oneself compared to unrelated information.
80
New cards
Chunking
The process of grouping individual pieces of information into larger meaningful units to improve working memory capacity.
81
New cards
Spacing effect
The finding that information is better retained when studying is spread out over time rather than massed into one session.
82
New cards
Distributed practice
A study strategy in which practice or study sessions are spread out over time taking advantage of the spacing effect.
83
New cards
Mased practice
A study strategy in which all practice or studying is concentrated into one session often less effective than distributed practice.
84
New cards
Testing effect
The finding that retrieving information from memory during practice tests enhances long-term retention more than restudying.
85
New cards
Metacognition
Thinking about one's own thinking including awareness and regulation of one's own cognitive processes.
86
New cards
Primacy effect
The tendency to better remember items presented at the beginning of a list due to greater rehearsal opportunity.
87
New cards
Recency effect
The tendency to better remember items presented at the end of a list due to their presence in working memory.
88
New cards
Serial position effect
The combined finding that items at the beginning and end of a list are better remembered than items in the middle.
89
New cards
Maintenance rehearsal
Repeating information over and over to keep it in working memory without necessarily encoding it deeply into long-term memory.
90
New cards
Elaborative rehearsal
Linking new information to existing knowledge or giving it meaning to encode it more deeply into long-term memory.
91
New cards
Context-dependent memory
The finding that memory is better when the retrieval environment matches the environment in which the information was encoded.
92
New cards
State-dependent memory
The finding that memory is better when one's internal state during retrieval matches the state during encoding.
93
New cards
Mood-congruent memory
The tendency to recall information that is consistent with one's current emotional state.
94
New cards
Encoded
The process by which information is transformed into a form that can be stored in memory.
95
New cards
Decay
The fading of a memory trace over time due to disuse.
96
New cards
Interference
The disruption of memory retrieval caused by other learned information competing with the target memory.
97
New cards
Retroactive interference
When newly learned information disrupts the recall of previously learned information.
98
New cards
Proactive interference
When previously learned information disrupts the recall of newly learned information.
99
New cards
Tip-of-the-tongue phenomenon
The experience of being unable to retrieve a word or name while feeling certain that the memory exists.
100
New cards
Memory reconstruction
The process by which memories are actively rebuilt during retrieval and can be altered by subsequent information.