IB Digital Society - Paper 1 - Section 3: Content (3.7: Robotics and Autonomous Technologies)

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Key terms for Robotics and Autonomous Technologies for the IB Digital Society course.

28 Terms

1

Industrial robots

Robots that would normally perform tasks such as drilling, painting, welding, assembly and material handling. They replace human workers on the production line.

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2

Service robots

Robots designed to assist humans in completing less desirable or dangerous tasks.

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3

Social robots

Robots developed to interact and communicate with humans in a friendly manner.

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4

Internet of Things (IoT)

Refers to all devices which are connected to the internet. Uses for IoT can include: predictive maintenance, location tracking, workplace analytics, remote quality monitoring and energy optimization.

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5

Autonomous vehicles (AV)

A vehicle that has the ability to operate without human intervention. 

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6

Drones

Also known as unmanned aerial vehicle (UAV) – a remote controlled or autonomous flying robot.

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7

Sensory inputs: Vision

Robots use digital cameras to capture images but need two cameras (or stereo vision camera) to create depth perception, enabling image recognition. 

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8

Sensory inputs: Light Sensors

Used to detect light levels, informing robots whether it is day or night.

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9

Types of sensors: Lidar

Light detection and ranging - measures shape, contour and height of objects. 

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10

Types of sensors: Sonar

Sound navigation and ranging - measures the depth of water.

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11

Types of sensors: Radar

Radio detection and ranging - detects moving objects and draws out the environment.

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12

Sensory inputs: Hearing

Use of a microphone to collect sound which is converted into electrical signals.

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13

Sensory inputs: Smell and taste

Robots use a chemical sensor, which collects data later transformed into an electrical signal.

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14

Sensory inputs: Touch

Robots feature end effectors, which are grippers with pressure sensors or resistive touch sensors.

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15

Reasoning with inputs: Machine Learning

Modern robots employ this to develop a new skill within a limited capacity.

This feature makes robots more intelligent, thus more useful in addition to improving and adapting to their environments.

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16

Reasoning with inputs: Supervised Learning

A subcategory of machine learning which uses a labeled database to produce algorithms.

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17

Interacting with environment: Actuator

A part of a device that moves or controls a mechanism. These control the ‘joints’ of a robot.

Actuators can be an electric motor, a hydraulic system (driven by incompressible fluid) or a pneumatic system (driven by compressed gas).

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18

Interacting with environment: End effector

A peripheral device attached at the end of an actuator in order to grip objects and attach tools or sensors. End effectors can be either mechanical or electromechanical.

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19

End effector: Grippers

Allow robots to pick up and manipulate objects. These are the most common form of end effectors. 

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20

End effector: Process tools

Tools designed for specific tasks - e.g. welding, spray, drilling.

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21

End effector: Sensors

Used for applications such as robot inspections.

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22

Autonomy: Semi-autonomous Robots

Have some level of intelligence - they can react to some conditions without the need of guidance.

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23

Autonomy: Fully Autonomous Robots

Operate independently, can accomplish complex tasks and have greater mobility. Yet, they are restricted to one working environment.

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24

Asimov’s Laws of Robotics (1940)

  • A robot must not injure a human being or, through inaction, allow a human being to come to harm

  • A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.

  • A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

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25

Cognitive robotics

An emerging field which aims to design robots with human-like intelligence, which can perceive their environment, plan their actions and deal with uncertain situations.

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26

Anthropomorphism

Giving human-like characteristics to non-human entities. Robots are now given ‘friendly’ appearances to make interaction with humans more natural.

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27

Uncanny Valley

A hypothesized emotional response introduced by professor Masahiro Mori in 1970. It describes the unsettling feeling a human has when interacting with lifelike humanoid robots.

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28

Cobots

Robots designed to work alongside humans and augment their capabilities, which most envisioned to work in the service sector (e.g. shops).

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