Unit 2: Cognition

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Unit Two of AP Psychology; Cognition

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49 Terms

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Bottom-Up Processing

an analysis of the stimulus begins with the sense receptors and works up to the level of the brain and mind

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Top-Down Processing

information guided by higher-level mental processes as we construct perceptions, drawing on our experience and expectations

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Cocktail Party Effect

your ability to attend to only one voice while also being able to hear your name from across the room

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Gestalt Psychology

theory of perception that emphasizes the processing of entire patterns and configurations, and not merely individual components

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Figure-Ground

organization of visual field into objects that stand out from their surroundings

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Grouping

perceptual tendency to organize into meaningful groups (continuity, closure, proximity, etc)

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Closure

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Continuity

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Proximity

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Binocular Cues

two eyes help perception of depth

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Retinal Disparity

binocular cue for depth perception; brain calculates image by comparing images from both sets of eyes

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Monocular Cues

linear perspective; relative size, motion and height

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Color Constancy

perceiving familiar objects as having consistent color, even if changing illumination alters the wavelengths reflected by the object

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Size Constancy

perception of objects as having constant size when distant from them varies

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Perceptual Adaptation

ability to adjust to an artificially displace or even inverted visual field

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Phi Phenonmenon

illusion of movement that arises when stationary objects are placed side by side and illuminated rapidly one after another

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Motion Parallax

objects moving at a constant speed across frame will appear to move a greater amount if they are closer to an observer/camera than they would at a greater distance

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schema

cognitive framework or concept that helps organize and interpret information

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concept

a mental representation of objects and categories

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formal concept

concept with characteristics defined by clear rules

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natural concept

a concept without clearly defined characteristics

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prototype

a mental image or “best example” of a concept; has all the most typical features of an item within an overarching concept

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assimilate

the process of integrating new information, experiences, or ideas into an individual’s existing cognitive structure or schemas (ex: child fits pug and corgi into the same category: dogs)

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accommodate

the process of adjusting existing mental structures, or schemas, to fit new information or experiences

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algorithm

methodical, logical rule or procedure that guarantees solving a particular problem; a step-by-step procedure

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heuristic

simple thinking strategy that often allow us to make judgments and solve problems quick and efficiently

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representativeness heuristic

judging the likelihood of things in terms of how well they seem to represent or match, particular prototypes or past experiences

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availability heuristic

estimating the likelihood of events based on their availability in memory

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convergent thinking

type of thinking in which the number of possible solutions is narrowed down to the single best solution (ex: pros and cons)

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divergent thinking

type of thinking in which the number of possible solutions is expanded to include multiple feasible solutions (ex: game strategy)

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perceptual set

a tendency to view things only in a certain way; people tend to see things the way we expect them to be

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fixation

inability to see a problem from a new perspective; impediment to problem solving

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mental set

tendency to approach a problem in a particular way; especially a way that has been successful previously successful

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functional fixedness

tendency to think of things only in terms of their usual functions; an impediment to problem solving

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framing

a way an issue/problem is posed; bias undetected in question

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sunk-cost fallacy

phenomenon whereby a person is reluctant to abandon a strategy or course of action because they have invested heavily in it, even when it is clear that abandonment would be more beneficial

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gambler’s fallacy

an individual erroneously believes that a certain random event is less likely or more likely to happen based on the outcome of a previous event or series of events

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encoding

gets information into our brain

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storage

retention of information

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retrieval

getting the information back out

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long-term memory

area of storage for retrieval; infinite capacity

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short-term memory

encode information through rehearsal; limited capacity

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priming

the activation of particular associations in a memory

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iconic memory

a brief sensory of visual stimuli

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echoic memory

a brief sensory memory of auditory stimuli

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explicit memory

type of memory controlled consciously, intentionally, and flexibly

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