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Prototype
A mental representation or example of a category.
Schema
A cognitive framework or concept that helps organize and interpret information.
Assimilation
The process of taking in new information and incorporating it into existing cognitive schemas.
Accommodation
The process of altering existing schemas or creating new ones in response to new information.
Algorithm
A step-by-step procedure or formula for solving a problem.
Heuristic
A mental shortcut or rule of thumb that simplifies decision-making.
Representativeness heuristic
A mental shortcut that relies on similarities to make judgments.
Availability heuristic
A mental shortcut based on immediate examples that come to mind.
Mental set
A tendency to approach problems using a mindset that has worked in the past.
Priming
The activation of certain associations to influence behavior or perception.
Framing
The way information is presented can affect decision-making and judgment.
Gambler’s fallacy
The belief that past independent events affect the probabilities in future events.
Sunk-cost fallacy
The tendency to continue an endeavor once an investment has been made.
Divergent thinking
A thought process used to generate creative ideas by exploring many possible solutions.
Convergent thinking
A thought process that focuses on deriving the single best solution to a problem.
Functional fixedness
The inability to see an object as having a function other than its typical one.
Classical Conditioning
A learning process that pairs a neutral stimulus with an unconditioned stimulus.
Behavioral perspective
An approach that focuses on observable behaviors and how they're learned.
Association
A mental connection between concepts or events.
Acquisition
The process of developing a conditioned response.
Associative learning
Learning that occurs when two stimuli are linked.
Unconditioned stimulus (UCS)
A stimulus that naturally and automatically elicits a response.
Unconditioned response (UR)
A naturally occurring response to an unconditioned stimulus.
Conditioned response (CR)
A learned response to a previously neutral stimulus.
Conditioned stimulus (CS)
An originally neutral stimulus that, after association, triggers a conditioned response.
Extinction
The diminishing of a conditioned response when the unconditioned stimulus no longer follows the conditioned stimulus.
Spontaneous recovery
The reappearance of a conditioned response after a pause.
Stimulus discrimination
The learned ability to differentiate between a conditioned stimulus and other stimuli.
Stimulus generalization
The tendency to respond to stimuli that are similar to the conditioned stimulus.
Counterconditioning
The process of reversing a conditioned response.
Taste aversion
A learned avoidance of a particular food after it is associated with illness.
Operant Conditioning
A learning process through which the strength of a behavior is modified by reinforcement or punishment.
Reinforcement
Any event that strengthens or increases the likelihood of a behavior.
Punishment
An event that decreases the likelihood of a behavior.
Law of Effect
Behaviors followed by favorable outcomes become more likely, while those followed by unfavorable outcomes become less likely.
Positive reinforcement
Adding a desirable stimulus to strengthen a behavior.
Negative reinforcement
Removing an aversive stimulus to strengthen a behavior.
Primary reinforcers
Innately satisfying stimuli such as food and water.
Secondary reinforcers
Stimuli that gain their reinforcing power through association with primary reinforcers.
Reinforcement discrimination
The ability to distinguish between different reinforcement situations.
Reinforcement generalization
The tendency for a response to be reinforced in similar situations.
Shaping
Gradually modifying behavior by reinforcing closer approximations to the desired behavior.
Reinforcement schedules
Rules that determine how and when reinforcement is delivered.
Continuous reinforcement
Reinforcing the desired behavior every time it occurs.
Partial reinforcement
Reinforcing a behavior only some of the time.
Fixed interval
A reinforcement schedule that rewards only after a specified amount of time has elapsed.
Variable interval
A reinforcement schedule that rewards after an unpredictable amount of time.
Fixed ratio
A reinforcement schedule that reinforces after a set number of responses.
Variable ratio
A reinforcement schedule that reinforces after an unpredictable number of responses.
Social learning theory
The theory that people learn from one another through observation, imitation, and modeling.
created by
Bobo doll experiement: children learn behavior by watching the people around them (they learn to kick the doll
Modeling
Learning by imitating others' behavior.
Insight learning
A sudden realization of how to solve a problem.
Latent learning
Learning that occurs but isn't immediately reflected in behavior.
Cognitive maps
Mental representations of physical locations.
Aversive
Bad; something you want to avoid.
Innate
Natural or inherent.
Stimulus
Something that causes a response.
Partial
Not fully; partly.
Impending
Coming soon.
Explicit
Obvious; not implied.
belief bias
people will accept or deny any conclusions based on who it fits with their system of beliefs
belief perserverance
once we have decided to believe something, we will keep believing it
babbling stage
starts at 3-4 monthhs , infant makes spontateos sounds, does not have to be infants language
one word stage
1-2 years old, uses 1 word to communicate big meanings
two word stage
at age 2, uses two words to communicate meanings, called telgraphic speech
Skinner
Thought we could explain lauguage through operant conditioning
Chomsky
Inborn universal grammar
Critic of skinner
We acquire language too quickly for it to be a learned process.
Language acquistion device
Universal grammar
Critical period of learning language
Closes around age 7
Time period where brains are geared for language development .
Cognition
term for thinking, knowing, and remembering
Phonemes
(if spoken - smallest unit of sound
morphemes
smallest unit of meaning (prefix/ suffix)
Grammar
syntax and semantics
Pavlov
Created classical conditioning
Dog bell experiment
Conditioned
learned
Unconditioned
unlearned, innate
Semantics
The set of rules by which we derive meaning from morphemes
Syntax
The rules for combining words into grammatically sensible
Euphemism
A mild or pleasant word or phrase that is used instead of one that is unpleasant
John Watson
did baby albert experiment (kid was exposed to white rat) and expected a loud noise with it)
Behaviorist
Should only study observable behaviors (not internal mental states)
All behavior is learned
Behavorists
Should only study observable behaviors (not internal mental states)
All behavior is learned
Edward Thorndike
Created law of effect: rewarded behavior is likely to recur
Cat experiment
token economy
Type of behavior modification in which desired behavior is rewarded with tokens
Accumulated tokens can be used to “purchase” desired items
Learned Helplessness
The tendency to fail to act to escape from a situation because of a history of repeated failures in the past
Martin Seligman’s dog experiments:
(Dogs that could not escape a shock due to being harnessed did not seek to escape the shock even when they were not harnessed.)
Observational Learning
Learning by observing others
similar to modeling
Whorf
linguistic determination hypothesis states that: our language shapes our thinking.
linguistic determinism hypothesis
the idea that language and its structures limit and determine human knowledge or thought,
Language acquisition
an interaction between biology and experience.
Overgeneralization
Applying a grammatical rule when it shouldn't be used
Rescorla and Wagner
classical conditioning
-demonstrated the predictability of an association.
rats would respond with fear to tones that always preceded electrical shocks.
temporal lobe; operant conditioning
Mirror neurons are found in the brain's ________ and are believed to be the neural basis for ________.
Garcia and Koelling's
In this experiment, rats learned to associate taste with sickness